Necro Minions Master Viable for Dungeons
For most dungeons, it’s already viable after the recent PvE health buff. Crucible of Eternity is the biggest one where that’s not the case.
Some they work. Lots they don’t.
1shot avoid or die mechanics, they get 1 shot.
Spreading fire to others near you. They constantly spread till everyone dead.
World events/champs/tower etc, they also ‘upscale’ as tho each minion is another player, so not really viable even in the harder PvE world content.
1-shot mechanics one shot the minion instead of a player. Sounds like a viable use for them to me.
The one Dredge path with the spreading fire is indeed a case where they aren’t viable. Subject Alpha, they aren’t viable. Lupicus, they’re fine for phase 2, but I wouldn’t run them there (because they cause issues in phase 1 and 3). Everything else in dungeons, they range from “decent” to “pretty good”.
Oh yeh, anytime they become a meat shield taking the dam instead of a player, it’s a good time!
There’s still lots of 1shot AOE kills tho.
Lots of ‘get out of the red circle you brain dead minion, it’s NOT a buff’.
Bit of ‘chill or cripple’ hitting minions that get’s auto-transferred to you.
I also don’t think they get any Agony Resist, which may be a downer for up coming fractals revamp.
I do, however still also try to live the dream. If someone says HoTW, I’ll def go respec into them. (Or a few others)
I’ve got a spec I really enjoy, that use’s staff & DS for AoE, blood magic with transfusion and minions healing per hit, along with a dagger.
Because the minions heal per hit, now scales the minion damage. Using power non-healing gear, gets ~75 extra dam per hit, and you pull out some really nice single target dam.
I’ll also mention, that having a support. (Particularly guard with passive & constant AoE heals) really makes them shine.
I use a 20/0/20/0/30 build with my minions. They sit up front, taking a lot of aggro and hits away from myself and my team, which helps a ton in less coordinated groups, plus the to-structure damage they have is unholy. And with Deathly Perception, I still have very high personal damage, with vuln and might stacking.
I wouldn’t suggest it if you have a super-coordinated group, but it works great for pugs. And they actually work amazing on certain CoE paths, especially the one where Alpha does the crystal thing. Every crystalled minion takes a lot of pressure off your group.
Depends on your definition of viable.
Minions are perfectly fine in every dungeon except for COE, Dredge fractal (they distract the boss from moving to the molten metal pouring spots), and the jade maw (wastes time taking lasers.).
S/I/F engineer Z/R/D guard
and the jade maw (wastes time taking lasers.).
Sometimes that’s a good thing, though, so I won’t say they aren’t viable there. While familiartiy with the fractal does make minions less useful, you still occasionally get a tentacle knocking you down just in time for the eye laser while you don’t have a crystal. Minions can help mitigate the pain there. Just don’t summon them until you need to buy time.
Sometimes that’s a good thing, though, so I won’t say they aren’t viable there. While familiartiy with the fractal does make minions less useful, you still occasionally get a tentacle knocking you down just in time for the eye laser while you don’t have a crystal. Minions can help mitigate the pain there. Just don’t summon them until you need to buy time.
This is pretty much applicable in every situation. Minions can really help out and prolong your team’s life in sticky situations, but if everyone is really on top of their game, it won’t really matter that much.