Necro Praise... dun hurt me.

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Posted by: Sco.9615

Sco.9615

I started playing my Necro last night and I have to say that I am absolutely amazed at how many ways the skills a Necromancers have access to can interact with each other.
Just some examples of what I mean:
DS-> Dark Path -> End DS -> Dagger spam.
Well of Blood -> Putrid Mark -> Putrid Explosionx2 = AoE Healing, AoE retaliation(x3), AoE condition removal, and lots of damage.
Well of Suffering -> DS -> Life Transfer. Destroys anything within range and keeps you safe.

There’s so many more possible combinations I didn’t mention and I’m still a baby Necro. There’s a debilitating number of bugs, that’s for sure and I cannot speak for end game damage balances myself but as irritating as those are you can count on bugs eventually being fixed and slight balance issues being addressed. As far as skills go I am very pleased. For a person such as me that loves to maximize skill effectiveness and on top that, combos, the Necromancer is a fun and great class to play.

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So why do we choose to ignore it?

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Posted by: Ezekeel.2837

Ezekeel.2837

You must have exclusively played a one-button thief before, if such sophisticated combos like ‘gap closer → attack in melee’ or ‘stack two AOEs for more AOE damage’ are amazing to you.

The combo fields the necro can provide are dark, poison and one light field and they overwrite the more useful etheral/water/smoke fields of your teammates. Also the necro has the least number of combo finishers among all professions. So if you are into such things you probably would be more effective with a mesmer or ele.

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Posted by: Levian.6742

Levian.6742

I’m glad you like it! I love my necro too. It may not be the best class right now but I just can’t get into any other professions after rolling a necro main.

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Posted by: Sco.9615

Sco.9615

@Ezekeel
And you must have a hard time applying critical thinking to things you’ve read. But it’s okay, you’re forgiven. I don’t expect much from forums.

  1. I said “Just some…”
  2. I said “…how many ways…” not “These are so cool.”
  3. If you want to call a Dark/Poision Field + the numerous Blast Finishers a Necromancer has “useless” and that AoE weakness and AoE blind are not great then you yourself should probably not be talking.
  4. You failed to grasp the main point which was not “These combos are so cool” but instead “This class has numerous ways in which skills can interact with each other (not just combo fields) that allow for a skilled player to greatly increase his effectiveness.”
  5. Your narrow minded grasp of literature and very clear ignorance of GW2 professions betrayed you this time, I wish you luck in the future.

(As a note for you, the thief also is one of those professions who is able to come up with several interesting combinations of skills for a goal. 1 button wonder builds are popular but the Thief as a whole allows itself much more versatile and in-depth mechanics than you give it credit for.)

@Levian
Me too : D I share the same opinion tho, I can’t wait for some bug fixes to actually make it through. It’ll be a lot better.

Communication is the greatest gift the world of today can offer us.
So why do we choose to ignore it?

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Posted by: Dibrom.6408

Dibrom.6408

I have to agree with Ezekeel. Necros have the least amount of combo fields, so you’d really be better off as any other class for amazing combo fields (Ele?). I found lots of cool interactions outside of combo fields too but was saddened when they were mostly bugged (most saddened by plague form).

Arenanet: The paragon of truth.

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Posted by: Ezekeel.2837

Ezekeel.2837

@sco

So when you said that you are ‘absolutely amazed at how many ways the skills a Necromancers have access to can interact with each other’ followed by ‘some examples of what I mean’ and then give these great combos like ‘gap closer ? attack in melee’ or ‘stack two AOEs for more AOE damage’ you did not actually mean that you were amazed?

And I never said the dark/poison combo fields are ‘useless’. Just less useful than the etheral/water/smoke fields and thus that it is not useful to overwrite these with your fields.

Also the necro does not have ‘numerous blast finishers’, but three. Only one on a weapon which is also the only one which is reliable and not cumbersome to use. The other two are when exploding the bone minions (pretty hard to ‘aim’ in a team fight against several enemies since the minion AI sucks) and one with the flesh worm return which requires setup and is just too situational and cumbersome. Professions like warrior (10), engi (13) and ele (11) have numerous blast finishers.

It is a simple fact that the necro has the least number of finishers. Necros have no leap and only one underwater whirl finisher.

Your main point ‘This class has numerous ways in which skills can interact with each other (not just combo fields) that allow for a skilled player to greatly increase his effectiveness.’ is valid and it did not dispute it since it is such a generic claim which is true for all professions – that is simply how the game is designed. I merely pointed that out and the fact that other classes are doing it better.

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Posted by: Jaydee.8143

Jaydee.8143

Ezekeel, quit being a prick. The guy made a post saying, “I like necros, heres why.” In no way did he say anything incorrect and yet you feel the need to correct him. Let him enjoy the class and quit being a negative nelly. Maybe this class really clicks with him, and the combinations of skills are more clear with it than others.

@Sco I’m glad you like it you’ll eventually see the issues we whine about constantly referring to balance (its really more IN-class balance issues like keeping the builds equal in power.)

(edited by Jaydee.8143)

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Posted by: Kromsin.6359

Kromsin.6359

Take your own advice Jaydee. He was just expressing his own opinion. Guy plays for one night and knows it all. You can expect a rebuttal.

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Posted by: Sco.9615

Sco.9615

Just makin me lol.

The point was obviously missed and I am sorry for that. Perhaps if I was better able to communicate my exact thoughts without illustrating each and everyone of them in great detail it wouldn’t have. Maybe it still would’ve been though. After all, you cannot see the sun with your eyes closed. The class is far from perfect due to bugs/balancing issues as I have already said and that we can all agree on but the fact remains the same; your skills are still very goal oriented which is more than I can say for some professions. The fact that many people fail to see what they do have because they’re busy comparing themselves to others is indeed an issue here. This is not even worth arguing though because I could lay down every single good point for pages on end and the only thing anyone would respond with is, “Well, XXX can do this.” I do not blame you, I understand what its like to have a malfunctioning class due to bugs and possible imbalances but to lose sight of who and what you are because of it…well, that’s undeniably an issue here as well. With that thought I leave you all to your arguing and measuring.

Communication is the greatest gift the world of today can offer us.
So why do we choose to ignore it?

Necro Praise... dun hurt me.

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Posted by: LastDay.3524

LastDay.3524

Also the necro does not have ‘numerous blast finishers’, but three. Only one on a weapon which is also the only one which is reliable and not cumbersome to use. The other two are when exploding the bone minions (pretty hard to ‘aim’ in a team fight against several enemies since the minion AI sucks) and one with the flesh worm return which requires setup and is just too situational and cumbersome. Professions like warrior (10), engi (13) and ele (11) have numerous blast finishers.

Four.
The Mark of Blood you get from the Mark of Evasion trait is a blast finisher.
It’s pretty nice actually.

Still, I think that it’d be nice to have some more. We have so few.
Enfeebling Blood could be a very nice blast finisher for example.

Benight[Edge]

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Posted by: Kayotik.5790

Kayotik.5790

I can’t decide which is worse: The fact that Ezekeel very clearly and precisely pin-pointed the largest flaw in your attraction to the necromancer on multiple fronts, and that you not only ignored his post, but insulted him in the process. Or the fact that despite this information, you still seem to think necromancers have good synergy between abilities. And if necromancer was the only class in this game, I would barely even agree with you then.

Your first statement about how effectively dark path works in conjunction with auto attack…. I’m not even entirely sure if you’re being serious. Literally every single class in this game has both a gap closer and an auto attack. The fact that we have to put death shroud on cool-down to do this further goes to show the exact opposite of your claim.

Your second statement is entirely misleading, in both the belief that the resultant retaliation boons are useful for anything outside of leveling up (seriously- name one boon that’s worse than retaliation), and that the “lots of damage” you produce can be done more effectively and efficiently on any class that doesn’t rely on a 20 second cool-down to do so. This doesn’t even take into consideration how absolutely horrible and unreliable the 1 hit-point balls of fluff are in pvp, especially when they can be kited, unintentionally aoe’d, or when the AI bugs out entirely.

Your third statement… Congratulations, you just combined two 45 second cool-down, high damage AoEs, and it actually did a considerable amount of AoE damage. Let’s take a moment to reflect on the amazing synergy of using two point blank aoes that require you to become an immobile target.

The fact is, necromancers interact well with other classes more than we do ourselves. I’m okay with this- But your entire misunderstanding of what you think to be “good ability interaction” is absurd.

Edit: On a lighter note, your enjoyment of the abilities alone should be enough to warrant leveling up your necromancer. If you’re looking for ability synergy, look elsewhere.

(edited by Kayotik.5790)

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Posted by: Onedoesnotsimply.5740

Onedoesnotsimply.5740

The FACT is, Most of our “blast finishers” need to be activated by someone stepping on it where all other classes it just blast finishes. I’m also saddened that our wells, while a nice chunk of damage require bads to stand in them and the cd is massive. They’d be good for zoning if I wasn’t waiting 45seconds >.>

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Posted by: Hartayke.7349

Hartayke.7349

I am not trying to be a kitten here, but I have to agree with Ezekeel.

The fact is, the necro has an appalling lack of finishers in general, and some of the very few we do have are unreliable as it is (difficulty aiming bone minions, staff projectile finisher having a 20% chance and a ridiculously slow attack speed/travel time…. Marks needing to be triggered by an enemy … Actually that covers most of them lol). This goes directly counter to what you are saying.

You are insulting experienced necros who have suffered with the problems with the class for months having played one for a single day. Your first example made me actually believe at first that this was a joke thread until I read your replies.

And you really cannot pull the “grass is greener” syndrome here, many of us have played other classes by now and what else is there to compare it to? This class has potential, and we want to see that potential realized, that is the main reason for pointing out flaws and comparisons… Not just moping around. We can like the class and be unhappy with the state it is in at the same time, you know.

I mean… Insulting someone over pointing out that in order to pull off that first point one must have life force, shift to DS, send off the slower than normal run speed projectile on a relatively long cooldown then shift out just to land… Auto attack… Is rather absurd considering this kind of thing is built into the core philosophy of basic class design in this game and that ours is particularly bad and clunky.

Take the Mesmer sword of example, on the same mainhand one spawns a clone with number three, then hits it again to teleport into melee range while also immobilizing the target, then hit number two for a fast attack with two seconds of invulnerability, then auto attacking… All with the same main hand weapon… And compare. THAT is having self-synergy.

If I paid you one dollar an hour to do a job someone else made even minimum wage doing, would you just be happy you had the job and not complain or want change?

Then if someone came along who had been working for thirty minutes when you had been there years and insulted you for pointing out the inequity and told you that you should just be happy with what you had, how would you react?

(edited by Hartayke.7349)