As we know necromancer is a little under other classes on many things. I play every class in game and have invested many hours on every class. What I notice most about necromancer most is obviously the lack of useful utility in most situations. We lack mobility “obviously” we lack stability for the most part, we cannot block like warriors and guardians can, we have no teleports that give us a stun break or close distance. Instead we are given high hitting low range weapons and full on damage utility moves.
I have a proposal to this. Necromancers hit hard, really hard. But when it boils down to it, rangers, mesmers, engineers, warriors, guardians, and thieves can out damage us (minus the crazyness of lich form). I believe that if necromancers are going to become melee as a reaper then we need to be feared as a reaper. Increase our damage at close range if we are going to even think about surviving. We need to be the melee class mimicking a rangers crazy dps or warriors dps. Give us higher dmg numbers since we don’t have these useful utilities. Give players a reason to fear a close range necro rather than saying (good one) after saying that necromancers will be good one day. If we can’t get utility then give us an edge via damage. I know many of you will disagree, but think about it. We don’t do as much damage as other classes now do we? Anyways those are my thoughts. I’m truly saying this for the best, not to make this class op. Please only seriously replies none of “You’re wrong necromancer dps is insane! because that is a lie.”
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.