(edited by Khristophoros.7194)
Necro PvE utility - where you went wrong.
I think the problem with necro in PvE is not the necro but the PvE… If enemies used boons to make them more powerful, a necro would be a strong and unique addition to the party as a debuffer. If they used conditions against you, sending them back would be better than cleansing (the same way reflect beats deflect). Necro has unique utilities, but they are irrelevant to PvE for no reasons. As Brazil said recently: “necro is really good at being good at things that just don’t matter”.
But there is hope. In HoT, Reaper seems to really add DPS and “challenging group content” may be happy to have a razzing/healing necro.
I think the problem with necro in PvE is not the necro but the PvE… If enemies used boons to make them more powerful, a necro would be a strong and unique addition to the party as a debuffer. If they used conditions against you, sending them back would be better than cleansing (the same way reflect beats deflect). Necro has unique utilities, but they are irrelevant to PvE for no reasons. As Brazil said recently: “necro is really good at being good at things that just don’t matter”.
But there is hope. In HoT, Reaper seems to really add DPS and “challenging group content” may be happy to have a razzing/healing necro.
The other problem is that enemies that do apply boons apply them faster than a whole horde of necros could ever strip them off or corrupt them. What good is corrupting kitten row of boons when the enemy will just reapply it 5s later while our skill is on CD for 50s?
Also sword autoattack on other classes rips boons. That’s much better than anything necromancers can hope for.
There used to be a guild bounty that required boon ripping. Guilds banned necromancers from doing that boss because of scaling and Necomancer boon ripping not being good enough.
Also sword autoattack on other classes rips boons. That’s much better than anything necromancers can hope for.
There used to be a guild bounty that required boon ripping. Guilds banned necromancers from doing that boss because of scaling and Necomancer boon ripping not being good enough.
What you mention is only the mesmer as far as I know. The mesmer does have good boon ripping abilities, but as I said, corruption is better than ripping (although many conditions are intensity-stacking while most boon are duration stacking and you get at most 3 stacks of the conditions from corruption).
So yes, the boss should have skills that apply many boons and have a reasonable cooldown to them so that peak corruption is better than corruption-over-time.
There are plenty of times in PvE when the enemies have boons. Dredge give themselves a few boons including protection, there’s that golem in CoE, the mid-boss in grawl fractal… All of those guys use protection + other boons.
When I bring my necro to those fights it doesn’t seem to matter enough. If I forget to bring Well of Corruption to those fights it doesn’t matter. We could kill things a little faster with it but honestly it’s not high enough impact. There are no boons that you absolutely need to remove.
Also there is a weapon sigil that removes boons on crit. I have an alternate rifle on my warrior with it that I could pull out for bosses that use boons.
I think the problem with necro in PvE is not the necro but the PvE… If enemies used boons to make them more powerful, a necro would be a strong and unique addition to the party as a debuffer. If they used conditions against you, sending them back would be better than cleansing (the same way reflect beats deflect). Necro has unique utilities, but they are irrelevant to PvE for no reasons. As Brazil said recently: “necro is really good at being good at things that just don’t matter”.
But there is hope. In HoT, Reaper seems to really add DPS and “challenging group content” may be happy to have a razzing/healing necro.
I highly doubt that the rezzing stuff will be important once people figure out the best strategies. The best strategies will minimize the possibility of people going down.
Pretty much what Silver Key already pointed out, PvE is too easy and foes don’t use enough conditions and boons, tho it’s more with conditions that Necromancer can shine, by inflicting and sending them back, while turning boons on foes into conditions instead of removing them.
And some foes have ridiculously low cooldowns, like what Mordrem Hounds did, but ANet chose to remove Retaliation from them, a bad idea, instead of adding longer cooldowns or “No effect if ally is under effect of Retaliation” limiters. The duration of Retaliation could have been something of 5-8 seconds.
I rarely do PvP or Hard PvE, unless it’s organized.
The problem with ANet trying to make the enemy more dangerous is that they have no self-control. When they give hard CC to an enemy (even mobs!) they don’t give one, no, they put it on each skill. Same with your retaliation example. So instead of making enemies harder, they just make them frustrating! I really hope HoT will be better.