Necro PvP
1) They are about as hard/easy as any class. DS is a mechanic to be managed like CD’s, initiative, etc. There are a lot of creative ways to use DS, so the necro skillcap is quite high, even though I wouldn’t consider it too difficult to pick up.
2) Yes to both, but not really at the same time. To be a good healer, go into the blood magic line and take Life From Death and Transfusion traits. You’ll want to take some extra healing power (e.g., cele amulet, etc.). You won’t want to focus on this (I don’t, for example, recommend cleric amu) because healing in general is a poor way to support people (though this may change in HoT).
3) Their greatest strength in PvP depends on the build: for a bunker build, it is their attrition and rezzing ability, for a more dps-focused build, it can be their AOE well damage or condi transfers/boon corrupts.
Edit: I noticed you posted a similar topic in the guardian forum. I happen to main both guards and necro’s. You can’t go wrong with either! Personally, I find my medi guard to excel at bursting people down, but it’s not that mobile which makes it not that much of a team player. On the other hand, I build my necro to be a very tanky bunker designed to contest points and hold out in 1v2/3. Both are assets to the team and equally fun (and viable) to play, but with very different play styles. Medi guard will always out-dps a necro but it’s glassy with long CD’s. You can bunker very effectively on a guard too, but it was never for me.
(edited by Salamander.2504)
I like like to skirt the fights, and do support. I don’t understand Boons and conditions? Are they like slows and cripples/ buffs for allies? And how the heck do i trigger them when i want to trigger one?
I like like to skirt the fights, and do support. I don’t understand Boons and conditions? Are they like slows and cripples/ buffs for allies? And how the heck do i trigger them when i want to trigger one?
Yes boons and conditions are the slows/cripples and buffs. Boons are the orange boxes that pop up next to your health bubble, and conditions are the little red boxes. They are generally triggered through skills and traits (which are labeled when they do). You can also gain boons through comboing finishers and fields, but I wouldn’t worry about that right now if I were you; just be aware it’s possible.
I’m not sure what you mean by “skirting” fights but you can provide support with a variety of classes and builds. I recommend making a necro and playing around with the skills/traits on some golems and play a few matches in practice arena (aka hotjoin). You should be able to tell if the class is for you within a day or so. Getting utterly destroyed is unfortunately inevitable for new players, but you’ll get the hang of it in the coming weeks, so don’t get discouraged. Same advice goes for guardian. You won’t know what you’ll like until you play it. I recommend you start out using tankier builds, as they are more forgiving for newer players and will help you learn the mechanics.
Thank you, so necro or guardian, for me as a new player, but with 15 years of MMOs. Guardian or Necro? i don’t want to easy of a class and I normally stick to one class until its MIN/MAX. or another class? i have been making them and and going to level 12 then going to the next and the next. I still have no clue. So any recommendations would really help me out. I like support, with some survivability when someone does get into the back line and comes after me.
Neither support Necro or support/dps Guardian are “back-line” classes—they are both in-your-face bruisery classes, who fight on point. In fact, most classes/builds in gw2 PvP are not “back-line” because Conquest PvP revolves around point control. If you fight offpoint, you may win the battle but lose the war, so to speak (i.e., fighting offpoint and letting opponents decap/cap the point will lose you points, and thus the game).
If you wanted a “back-line” necro you could try a dps Well necro with a staff and dagger/warhorn, but you won’t be supportive (you wouldn’t want to take blood magic in this scenario).
Both classes (necro and guard) are extremely rewarding to main, and both offer high skill caps. I can’t really say which class you should choose; both classes can meet your “support with some survivability” criteria. Neither are mobile, and both can be built for either support, dps, or a hybrid. It really comes down to which feels better for you to play. The role you want to play may also influence your decision, but if you want to play “back line” you are going to limit yourself to certain necro builds (and 0 guardian builds).
Don’t bother leveling anything yet—to learn which class you want, get all of your characters into the heart of the mists ASAP, where all of the skills and traits are available to you. You can practice with your setups against the AI and see which ones you like. The key point is that you’ll never figure out which character you want at lvl 12 when so few skills and no traits are available to you.
(edited by Salamander.2504)
Necro it is then. Now I just have to figure out how to stay alive in light armor. I am sure there is some weapon combo that gives healing when i do damage, hence the necro, or at least that’s how the necro worked in everquest.
Given what you said, ele or guardian are probably more the play style you want to play. While necro has certainly some support aspects, you need to heavely build for them and even then i am not really convinced that those builds are wanted (and/or good) in the current pvp enviroment.
That said in gw2 it is really easy to test all professions. Just go though the tutorial and then straight in the mists (the pvp map). No need to level or farm gear to experience the professions at full strength. Play around with all the professions and take the one you like the most.