Necro PvP OP
Oh man… your dreams will quickly get crushed as you reach higher levels. The thing with necromancer is that at high levels of play, you require more skill to counter a good thief, then a good thief needs to counter a good necromancer.
Hmm, i’ll rephrase that… good thief vs good necromancer – thief wins. You need great necromancer vs good thief to win. The necromancer class is harder to play in SPvP, because in many cases they are not the initiators, therefor you have to counter…
The initiation window is much larger, at times it’s totally up to you when you want to initiate. But the counter window sometimes is under half a second, miss it and you go byebye.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Is it just thief we have problems with?
Is it just thief we have problems with?
No, with ArenaNet also. Or vice-versa not sure exactly.
if you say that the necromancers are OP then you have never done the 1v1 with ele or mesmer
if you can kill a high mean it was poor or was a player who felt the new class.
Oh man… your dreams will quickly get crushed as you reach higher levels. The thing with necromancer is that at high levels of play, you require more skill to counter a good thief, then a good thief needs to counter a good necromancer.
Hmm, i’ll rephrase that… good thief vs good necromancer – thief wins. You need great necromancer vs good thief to win. The necromancer class is harder to play in SPvP, because in many cases they are not the initiators, therefor you have to counter…
The initiation window is much larger, at times it’s totally up to you when you want to initiate. But the counter window sometimes is under half a second, miss it and you go byebye.
I disagree with the fact that Necros are not initiators. I think it depends a lot on the build. I’ve seen in your tutorials that you use Dagger and Axe in sPvP, and in that case it can be hard to initiate due to lack of range, but I use staff in PvP and the range on that makes it easy to attack people before they even see you coming. I use spectral grasp too which has the same range as staff and is good for singling out enemies or yanking them into a fight they didn’t even know was happening. The marks on staff also give thieves a lot of trouble. Best counter for thieves is to hit them with all the AOE that you can since that will still hit them when stealthed and then use DS to soak up their nukes.
Spvp is misleading as you can get all skill levels in there, probably met some people that just started a class themselves, as the auto join takes skill level into account. Its a good class but I doubt you’ll pwnface against people that know what they are doing at level 7 heh.
That said it is a pretty tanky class, so its going to be better than most at low skill levels I would think. If it came down to pew-pewing between an ele, mesmer and necro I think necro would definately win.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
Oh man… your dreams will quickly get crushed as you reach higher levels. The thing with necromancer is that at high levels of play, you require more skill to counter a good thief, then a good thief needs to counter a good necromancer.
Hmm, i’ll rephrase that… good thief vs good necromancer – thief wins. You need great necromancer vs good thief to win. The necromancer class is harder to play in SPvP, because in many cases they are not the initiators, therefor you have to counter…
The initiation window is much larger, at times it’s totally up to you when you want to initiate. But the counter window sometimes is under half a second, miss it and you go byebye.
I disagree with the fact that Necros are not initiators. I think it depends a lot on the build. I’ve seen in your tutorials that you use Dagger and Axe in sPvP, and in that case it can be hard to initiate due to lack of range, but I use staff in PvP and the range on that makes it easy to attack people before they even see you coming. I use spectral grasp too which has the same range as staff and is good for singling out enemies or yanking them into a fight they didn’t even know was happening. The marks on staff also give thieves a lot of trouble. Best counter for thieves is to hit them with all the AOE that you can since that will still hit them when stealthed and then use DS to soak up their nukes.
Can you compare the staff initiation to a high burst glass cannon thief played perfectly ? All they have to do is spam the correct rotation on you, and they can put out 18K damage in under 2 seconds without the possibility of retaliation in that time… If you survive the 18k in under 2 seconds then you can continue fighting… to win after something like that, an initiation like that… requires way more skill then what the thief that learned his rotation is using.
To be honest thiefs are not that much of a problem… bunker elementalists and OP healing – BM build from rangers… those are simply insulting if you go conditionmancer on them.
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Can you compare the staff initiation to a high burst glass cannon thief played perfectly ? All they have to do is spam the correct rotation on you, and they can put out 18K damage in under 2 seconds without the possibility of retaliation in that time… If you survive the 18k in under 2 seconds then you can continue fighting… to win after something like that, an initiation like that… requires way more skill then what the thief that learned his rotation is using.
To be honest thiefs are not that much of a problem… bunker elementalists and OP healing – BM build from rangers… those are simply insulting if you go conditionmancer on them.
Nemesis, I love your opinions usually. I disagree with you on the point that a good theif wins. I consider anytime a theif runs away to be a win :P. Therefore I win more often than they do.
As a MM player, I find BM rangers, the old nade engineer before the nerf, and trap rangers to be the biggest headache. Bunker ele’s take forever, but they aren’t lethal. It was the balance arcana guys that were crazy. They suffered a major healing nerf, and I am interested in seeing how they survive.
A theif is going to have a hard time initiating the first strike on me in spvp. When i am capturing points i always lay down most of my marks very spread out so they cant dodge roll them all. Whoever is coming to fight me is almost 4sure going to get hit by two of them. It also lets me know when they are trying to sneak up on me in stealth. usually by the time someone tries to stop me from capturing most of my marks are recharged as well :] IMO Mesmers are much worse to face than theif.