Necro-Reaper Escapes for WvW
Chill and run…. RS2 could maybe help a bit
Spectral walk can somewhat trick people. Flesh wurm, but it needs to be setup in advance.
For reaper, yes, chill (with relentless pursuit to make sure you’re not CCed yourself) and RS2 reapercopter.
Let’s be clear, this is the reason why necro is not so good at roaming. It is a great dueler, it counters the roaming condi meta. But if you’re outnumbered, you can’t escape in stealth like so many…
Welcome to the world of the Necro where you are not meant to escape. Reaper shroud does provide a sort of leap, but it’s not going to allow you to outrun the zerg. :-)
Are you WvW roaming or WvW ZvZ? What’s your build? Reapers, just like base necros, don’t have many escape options. Death’s Charge is the added mobility for Reaper Shroud, but don’t expect to escape from classes that can leap & teleport much further than you do. This is why I asked about your build because if you are going zerker/power route, you may lack the sustain when you do get targeted.
As for utilities/skills you can use when focused, people above mentioned some classic ones already. For Reaper specific, Greatsword 4 Nightfall is a good thing to cast when people turn for you. The pulsing aoe cripple and blind can help with avoiding some damage, you’ll be surprised.
Our new elite “Chilled to the bone” is my new favorite elite to use now. That’s 2 seconds of unbreakable stun on 5 targets, with chill on top of it. So it should buy you some time to leap further away.
I have “You are all weaklings” loaded when I do WvW roam. It’s aoe weakness helps you with taking some hits.
Assuming you use staff since you’re out in WvW, you can always fear mark, chillbain, and condi transfer when you get tagged. You’ll be surprised how a well timed condi transfer mark can turn all the nasty stuff back onto the people chasing you. I’ve transferred 13 stacks of burn one time and saw someone instantly drop while I was getting kittened 3v1. Good times.
If you’re WvW roaming you should take Relentless Pursuit trait, it’ll make immob/cripple effects last very short on you. Helps with your escapes.
Before using Death’s Charge, always RS 3 to get pulsing stab going. This will ensure your charge doesn’t get interrupted by something. Then make sure to explode RS 3 for fear before it runs out.
Don’t forget to RS 5 + 4, this allows you to blast ice field and send chill out, further slowing people attempting to chase you down.
Just some ideas for you. But remember a lot of things are situational so you have no one button escape, no insta stealth, blink, long leap, etc.. You’ll have to know your abilities well and know when to use them. Reapers have a lot more escape, cc, and sustain options than standard necros do.
(edited by gavyne.6847)
Only way i find to escape on my necro is being lucky and trick my enemies by using spectral walk.
On reaper it is much better. RS#2 really give you the “mobility” you were lacking before. I escaped more fights in thsi BWE3 than i have escaped in this year playing necro.
Kill the people attacking you… run away
Tarnished Coast
I’m playing my necro in WvW. It is lots of fun, but I have no escapes whatsoever. It’s very frustrating because once I am focused, I die. I am hoping that the Reaper is better at this. Could anybody provide the following information, please?
Are there any leaps? Escapes? Stability? Stealth?
If you run a necro you have to change your mindset. If you go in or somebody jumps at you, you either win and live or loose and die. It´s a class in man mode. You can´t stealth, you have limited access to stability (Infusing Terror if you are a Reaper is your best choice or Foot in the Grave Trait on base Necro ) Leap is only availabe on Reaper with Deaths Charge.
I almost exclusively solo roam WvW on my Necro, and I roam with the intention to be in fights until I die. If I find a group to roam with, I’m intentionally the last one out. If it’s a larger group approaching the smaller group I’m running around with, I’ll dive into the larger group and run through it, often pulling several people with me and costing them several seconds to kill me.
If you want, you can use Flesh Wurm/Spectral Walk to pull fun jukes, but I never thought running was fun. If I get caught out by multiple other roamers, I just use it as practice and often die.
Escaping is overrated in WvW anyway. I don’t really think Necros need any more.
“He’s like a man with a fork in a world of soup.”
You don’t need “Necro stealth” to escape with reaper. RS 2 and 3 are very useful for getting away.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
annnnnd this is why I’m a norn necro… snow Leopard for dash and stealth lol .. I don’t use my elites much on necro anyway…..
otherwise necro is a win and live or lose and die toon.
you have to learn other classes meta build and play accordingly… disengage early if that build counters yours, make it to a camp or tower, or try your best.
As a Necro, you have a few options.
First, Become Snow Leopard (the Norn racial Elite skill) is pretty much the final word in escapes. Long-duration stealth and a dash means you can pretty easily get away from just about anything. My Necro is a Human and this skill is the only thing that makes me regret that at all.
Second, tricky usage of Spectral Walk and Flesh Wurm can get you out of almost any sticky situations. These are a lot harder to use than other profession’s escape skills but if you take the time to learn their ins and outs, they can do wonders.
Third, Plague is a pretty decent escape skill, as long as you use it with enough health. The Blind spam combined with pulsing Stability and dramatically increased Heath and Armor should allow you to tank whole zergs for at few seconds, which can often be enough to get back to your own zerg or to a portal. This isn’t as good when roaming solo since it’s mostly a stall tactic and won’t usually let you escape on your own if you’re too far from backup, but it’s hilarious in zerg-v-zerg fights. Seriously, pop Plague and you can pretty much waltz through enemy lines for 20 seconds.
Fourth, Spectral Wall can do a good job of covering your retreat, especially if you can fight in narrower spaces, as can 3 and 5 on Staff.
Fifth, if you have a Thief or Mesmer friend to play with, you could try duo roaming and piggyback on their escapes.
And finally… you could just kill them all and walk away.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
(edited by Blaine Tog.8304)
annnnnd this is why I’m a norn necro… snow Leopard for dash and stealth lol .. I don’t use my elites much on necro anyway…..
kitten … I insta-leveled a human necro recently because I wanted to play Reaper, but completely forgot about the norn racial. LOL… makes me want to delete it and raise another one. Four minute cool down is a bit much though.
(edited by Hexalot.8194)
annnnnd this is why I’m a norn necro… snow Leopard for dash and stealth lol .. I don’t use my elites much on necro anyway…..
kitten … I insta-leveled a human necro recently because I wanted to play Reaper, but completely forgot about the norn racial. LOL… makes me want to delete it and raise another one. Four minute cool down is a bit much though.
4 minutes is pretty harsh, but then again, it’s basically a guaranteed disengage, and WvW is a game played out over days rather than minutes. You can run back to a friendly tower and go take a bathroom break or something.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
annnnnd this is why I’m a norn necro… snow Leopard for dash and stealth lol .. I don’t use my elites much on necro anyway…..
kitten … I insta-leveled a human necro recently because I wanted to play Reaper, but completely forgot about the norn racial. LOL… makes me want to delete it and raise another one. Four minute cool down is a bit much though.
4 minutes is pretty harsh, but then again, it’s basically a guaranteed disengage, and WvW is a game played out over days rather than minutes. You can run back to a friendly tower and go take a bathroom break or something.
Ya… I’m actually seriously considering it. In addition to stealth, a 1600 range dash on a 10 sec cd is pretty insane.
Ya… I’m actually seriously considering it. In addition to stealth, a 1600 range dash on a 10 sec cd is pretty insane.
It’s not a bad idea if you aren’t attached to your current Necro. My Necro is a spiritual carry-over from my GW1 Necro so I’m stuck with human. That said, the Reaper of Grenth racial skill is pretty spectacular against the last boss of the Volcanic Fractal (pop it when he uses his bubble and he’ll get one fewer use of his bubble skill before dying), so we humans have that going for us, which is nice.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
Slightly off-topic, but I have some questions for playing Reapear in WvW.
1) How do you guys find the experience of playing Repear in WvW as a non-solo? As it is currently, I usually sit in the backline and drop wells/marks when the commander calls for it. My role is the artillery. I wonder if Reaper can contribute something to the group(zerg) that other class can’t.
2) What kind of gear are you guys planning? Right now I’m full Zerker since I sit in the backline anyway. By proper positioning and group support, I tend to stay alive well. But with Reaper I imagine I need more health/toughness. Any recommendation as how to gear one up?
I wore Zerk + Valk and played ZvZ just fine. Still load double wells for bombing, have a couple of shouts for going up close. Trick is timing when to leap in, cleave it up, and leap out. In all ZvZ encounters the zergs inevitably clash. Reapers shine during those moments, where as wellmancers are one trick ponies with DS 5+4 and lifeblast spam (which is boring btw due to how slow lifeblast is).
As for contributing something other classes can’t do in ZvZ? This one is tricky because not really, but if you played yourself well, you can be as effective as a meta wellmancer. I do have to mention the combination of “Nothing can save you” followed by “Chilled to the bone” is pretty much guaranteed 2 seconds of unbreakable stun on 5 targets. That’s pretty awesome if you have multiple Reapers doing it, you can lock people down while they cook in well bombs as you aoe cleave it up.
It can be more dangerous than it sounds but will require a bit more coordination, guild groups can probably perform these things better than pug ZvZ. But doesn’t mean you can’t try. The added mobility, personal stab, multiple access to cc’s, and endless lifeforce & sustain via blighter’s boon makes it worth while in my opinion. No matter the trade off.
(edited by gavyne.6847)
annnnnd this is why I’m a norn necro… snow Leopard for dash and stealth lol .. I don’t use my elites much on necro anyway…..
kitten … I insta-leveled a human necro recently because I wanted to play Reaper, but completely forgot about the norn racial. LOL… makes me want to delete it and raise another one. Four minute cool down is a bit much though.
4 minutes is pretty harsh, but then again, it’s basically a guaranteed disengage, and WvW is a game played out over days rather than minutes. You can run back to a friendly tower and go take a bathroom break or something.
Ya… I’m actually seriously considering it. In addition to stealth, a 1600 range dash on a 10 sec cd is pretty insane.
Recommended – you won’t notice the cooldown unless you constantly throw yourself into danger. I’m using this on my ranger and it’s just fantastic – and that’s a class with plenty of escapes!
Sadly, my necro is teh salad-of-doooom … reroll is a distant possibility if Reaper doesn’t redeem it, though.