Necro Traits
You should have taken the blue pill.
Just a note, the current trait would not be good to put into Blood Magic as a minor. We hit the same issue as the old Reanimator, you have a trait in a tree that many, many builds do not want (most blood magic builds don’t care about dealing damage OR doing it through condis).
Just a note, the current trait would not be good to put into Blood Magic as a minor. We hit the same issue as the old Reanimator, you have a trait in a tree that many, many builds do not want (most blood magic builds don’t care about dealing damage OR doing it through condis).
I agree, i jsut dont like this trait at all. It could be reworked, the least amount of healing that i could see it doing to be useful would be 15%, and still as a minor trait somewhere. If this was the case and it was in blood magic i would consider using it.
I just want to throw this trait out the window, but they wont delete it so easy
It shouldn’t exist as a minor in any tree. As a major in BM sure, it could potentially help out condi builds and bring them to the tree along with the rework of Vampiric that’s been proposed since the beginning of time.
It shouldn’t exist as a minor in any tree. As a major in BM sure, it could potentially help out condi builds and bring them to the tree along with the rework of Vampiric that’s been proposed since the beginning of time.
Yes, the whole traitline should be reworked.
My logic behind making it a minor is that this trait makes so little difference in the outcome of a fight no one would actually take it over any other trait. Its just something nice to have as an extra along the way
True, but then it’d be in place of full of life, which does SOMETHING for me :P
Also, I like the general idea of the trait, but I feel like Spite should have a major that promotes non-damaging conditions and/or boon removal. For example you could have something like Crippling Weakness, every time cripple is applied weakness is applied for 1s.
Mainly because I’m more of the opinion that GM major traits should actively change how your build is played, not just a trait that’s too strong to be a Master trait.