Necro Traits

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Posted by: Nemiros.3590

Nemiros.3590

Hai~

Im nemi. Im probably one of the heaviest theorycrafter necros (where are my kitten steady weapons?!) I just dont share my builds. So today I want to talk about parasitic contagion, that masterpiece trait, and before I start you guys should know I only pvp, so if im not taking into consideration world bosses or wtv dont flame me for that.
Last time I made one of these threads I sugested that necro should have a way to apply burning, and that it should be applied on lifeblast to make DS a more significant mechanic. I even sugested it should be called hellfire…. lol. That was way before dhuumfire.

So parasitic contagion, our beautiful new spite tree trait, is completely useless. Lets run some very simple numbers for anyone to understand. It does 5% worth of condi dmg in healing. This means if 2 necros with the same condition damage are fighting, the one with parasitic contagion would have to apply 20 bleeds to offset one stack of bleed that necro applies on him, and thats without being poisoned. No amount of AoE in pvp will make this trait worth it considering it wont heal you if your condis tick while in DS.

So what do we do with this trait? well this trait is actually good but it doesnt belong in spite. Spite is the power and hybridization tree. This trait belong in the Blood Magic tree with the rest of the leeching traits. It should actually be a minor trait; move vampiric to 1 (remove Full of Life) and make parasitic contagion trait 3.

So now we removed this trait. What would be our XIII trait in spite?
well, I already mentioned spite is our power and hybridization tree. Close to Death (XII) is a power trait, Dhuumfire (XI) is a condi trait, so now we just need the hybrid trait. I propose a trait that converts 30% of condi dmg into power, but anet doesnt like big number changes… so lets compromise, lets make it 25% condi dmg into power (see what I did there?). All of a sudden you get a completely new condi necro with carrion amu that is relatively squishy and has less CC to defend himself, but can pop into lich form and strip boons from enemies, AA cleave for 5k and even does 10% extra dmg if the enemy has 5 condis on him (Target the Weak). Throw some wells in there and baby youve got yourself a stew going.

So I wrote this so some of you can have some fun reading what a fun class would be. Think of it as Theorycrafting fanfic. Anet doesnt really care about the ideas we post here since they pay people to do this and it would be a waste of money if theyre listening to us instead of their employees.

Anyways thanks for reading my wall of text beautiful necro people, see you in a match.

TL;DR: Kittens

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Posted by: Lodestone Draconis.7684

Lodestone Draconis.7684

You should have taken the blue pill.

Once committed to fight, cut. Everything else is secondary.

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Posted by: Bhawb.7408

Bhawb.7408

Just a note, the current trait would not be good to put into Blood Magic as a minor. We hit the same issue as the old Reanimator, you have a trait in a tree that many, many builds do not want (most blood magic builds don’t care about dealing damage OR doing it through condis).

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Nemiros.3590

Nemiros.3590

hmm

/15 charrrrrr

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Necro Traits

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Posted by: Nemiros.3590

Nemiros.3590

Just a note, the current trait would not be good to put into Blood Magic as a minor. We hit the same issue as the old Reanimator, you have a trait in a tree that many, many builds do not want (most blood magic builds don’t care about dealing damage OR doing it through condis).

I agree, i jsut dont like this trait at all. It could be reworked, the least amount of healing that i could see it doing to be useful would be 15%, and still as a minor trait somewhere. If this was the case and it was in blood magic i would consider using it.

I just want to throw this trait out the window, but they wont delete it so easy

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Posted by: Bhawb.7408

Bhawb.7408

It shouldn’t exist as a minor in any tree. As a major in BM sure, it could potentially help out condi builds and bring them to the tree along with the rework of Vampiric that’s been proposed since the beginning of time.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Nemiros.3590

Nemiros.3590

It shouldn’t exist as a minor in any tree. As a major in BM sure, it could potentially help out condi builds and bring them to the tree along with the rework of Vampiric that’s been proposed since the beginning of time.

Yes, the whole traitline should be reworked.

My logic behind making it a minor is that this trait makes so little difference in the outcome of a fight no one would actually take it over any other trait. Its just something nice to have as an extra along the way

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Posted by: Bhawb.7408

Bhawb.7408

True, but then it’d be in place of full of life, which does SOMETHING for me :P

Also, I like the general idea of the trait, but I feel like Spite should have a major that promotes non-damaging conditions and/or boon removal. For example you could have something like Crippling Weakness, every time cripple is applied weakness is applied for 1s.

Mainly because I’m more of the opinion that GM major traits should actively change how your build is played, not just a trait that’s too strong to be a Master trait.

But of Corpse – Watch us on YouTube
My PvP Minion Build