Necro Utility Speculation (Existing)

Necro Utility Speculation (Existing)

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Posted by: The V.8759

The V.8759

Hey guys!

With the specialisation announcements coming up, I’dd suggest we start up some speculation about what the new utility set could be for necromancer if they would get an existing group.
These 2 seem most likely in my opinion:

Stances:
This utility is currently unique to warrior however I think it fits necromancer very well. They are also the Warriors of the scholars. Sturdy, high health and high pressure.
Therefore I could imagine stances like “Conversion Stance” gaining life force when struck. I don’t know about new specialisation mechanics, but ofcourse there would be alot of play to it aswell.

Shouts
Shouts would be in my opinion the perfect way to give necromancers more teamplay and be less selfish. Image shouting something to convert your life force to health on allies and yourself. I think making life force be sacrificed for something in general would make some great play.

What do you think?:D

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Posted by: CodeHavoc.7926

CodeHavoc.7926

Stances: Maybe
Shouts: Naw. Necromancers are like dark wizards that summon the dead. The last time I check they didn’t shout to bring morale to teams.

If anything Im hoping for more of a dark caster that has blocks, stun breaks and vigor. Maybe Im hoping for too much.

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Posted by: nekretaal.6485

nekretaal.6485

New utilities don’t matter. With poor traits, we are stuck taking stun breaks. We have great utilities already that never see use because anet hosed the class with poor stability, movement, or stability.

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Posted by: ronpierce.2760

ronpierce.2760

I still sort of hope Necromancer gets Ritualist and spirits. Call me crazy but that’s one of the reasons I ended up playing Necro/MM. I’d love to be a real ritualist. :P There is enough evidence supporting the idea, too.

- Majory is Canthen and is they key character for necro specialization.
- She has ties to spirits and wields a spirit weapon.
- Necromancer has spiritual abilities already (spectral skills) (not my own conclusion, so if it’s off base, I take no credit.)
- They want specializations to use pre-existing utility types. Rangers have Spirits.
- They announced just recently they want to remake ranger spirits into immobile utilities and make them much stronger and interesting.
- Note: There are utilities that are much more deserving of a rework (turrets) but they made a point to re-work Spirits which would otherwise have no real effect on HoT, where their major focus is.
- Necromancers are the most likely to receive spirits of any other base profession, and ritualist was a popular class.
- Devs love their GW1 call backs.

That’s enough for me to believe it.

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Posted by: Zwets.3785

Zwets.3785

While other games regularly have necromancers and the like shout blasphemies to create some form of unholy damage effects, it does not really fit with guild wars lore, because we need Grenth for our magic, so kittening him off would be counter productive.

In the upcoming rebalance the trait that allows ranger spirits to move will be removed.
There is a chance that moving spirits as timed pets will be a new necromancer thing, now that pulling dead people out of the mists is apparently a lore thing.
I’m sure there will be many people that don’t like the prospect of yet more AI (poorly) controlled pets. But reversed ranger spirits with a passive aura that debuffs foes and an active skill that is a point blank buff area would work for necros thematically.

Thematically Venom skills would also be dark-magic-ish enough to fit, but I’m not sure how it would make sense for all our non-phsysical ranged attacks to apply poisons… Dagger, Spear and Greatsword would make sense, but even those have several non-contact skills.

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Posted by: nekretaal.6485

nekretaal.6485

Ritualist spirits are essentially turrets, and are a giant white flag of anet admitting that our minions suck and will never be fixed.

I’d prefer something else.

If this specialization is melee, then anet better make good on giving the necromancer proper tools to fight in melee (ie the ability to fight current Lupicus without going nomads or getting carried)

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Posted by: Silv.9207

Silv.9207

I think that Engineer will obtain “Spirits”. In the HOT trailer you can see the engi with hammer and 3 drones that fly near him. They can be something like an evolution of the turrets, that make sense, and they can be used to give buffs.
It’s the only kind of utility that engi can obtain and be in line with it’s image.

We haven’t utility that act istant like stances, cantrips or shouts.
Add to this that there’s only 2 class that don’t give boons to the team: engineer and necromancer.
The engi will probably obtain some kind of moving utility pet like spirits and wi will probably obtain some kind of istant skills like shouts to increase our support ability for the team.

I don’t like the idea of Shouts because they seem to be a weak kind of utility, but it can happend.

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Posted by: Bhawb.7408

Bhawb.7408

Shouts: Naw. Necromancers are like dark wizards that summon the dead. The last time I check they didn’t shout to bring morale to teams.

We don’t summon the dead, and we really aren’t dark wizards in the classic sense. Shouts are just verbal magic spells (as opposed to the more standard in GW2 of just casting) that are used to buff your allies. Orders are essentially the exact same thing (an “order” is literally a verbal command), just instead of inspiring our allies we’d be yelling at them to murder stuff faster/better.

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Posted by: Belenwyn.8674

Belenwyn.8674

Since the devs hinted to a new way to use life force.

Shouts/Rituals: Sacrifice a certain percentage of your max. life force to activate skills that buff allies or harm foes.

In GW1 we had a similar set of skills: http://wiki.guildwars.com/wiki/Blood_Magic

(edited by Belenwyn.8674)

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Posted by: Malchior.1928

Malchior.1928

I will legit QQ if we get more ai such as spirits.

I think we need some instant cast utilities. Shouts while uninteresting provide potential filling to our holes.

-Shouts can have stunbreaks on them so it wouldn’t be un-usable.

Shout Potential:

-AoE resistance and or stability.
- AoE taunt
-AoE Slow (gain lf for each enemy afflicted)
-Shout that summons a bone wall, or fog (projectile defense!!!)

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(edited by Malchior.1928)

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Posted by: ronpierce.2760

ronpierce.2760

I’d be excited for spirits if they handle them well. It could fix our reliance on poor AOE if we just have high control of placement and re-placement. Spirits might also help with support. If they get AOEd down by everything like minions then they might as well save everyone the time because they won’t be useful if they get wrecked by everything (assuming that is their plan for utilities).

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Posted by: Vizardlorde.8243

Vizardlorde.8243

Fear Me More! would make for a great shout on a necro :p

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Posted by: Anchoku.8142

Anchoku.8142

Great sword with banners taking the place of minion skills. impale your minions on a stick and roast.

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Posted by: Dadnir.5038

Dadnir.5038

If this is shouts, I bet this will be the same kind of shout that ranger have. I’m pretty sure necromancer elite spec will have a permanent spirit following him (like rangers have their pet) and the shout will be here to order the spirit to perform some action. To perform these action, the spirit will obviously need to eat some of your life force.

It fit totally the majory theme.
- The GS
- The spirit (it’s sister)
- The ritualist roots (borrowing spirit power)
- The type of skill that are almost never used (We must give this to the necromancer!)

PS.: If you see skills type that other classes don’t use because they are clunky, they are necromancers best candidate for specialization. After all, if a profession can revive some dead skills, it have to be the necromancer.

No core profession should be balanced around an optional elite specialization.