Necro as Range-DD - Staff or Scepter?
Imo both are useful, scepter is probably higher single target damage (e.g. most bosses) but staff is superior in aoe.
I run 0/30/10/0/30 myself, not really pure direct damage more of power-hybrid approach. I primarily focus on DD but do not forgo condition damage where it seems worth it; that means taking celestial items where possible, knight’s for the other trinkets and armor, and rampager’s weapons. (Still fine tuning this, so don’t blindly copy it). What I actually want to tell you with this : if you’re going to run staff, please consider Greater Marks (10 points Death Magic) as it’s very useful/strong for an adept trait.
As to Power/precision/crit damage: this depends on how much you have of each, similar to how ideal eHP relies on an interplay of vitality and toughness.
Thank you for the information. I think I have to learn much more about this class! ^^
I’d like to add: I just did some calculations regarding power/precision/crit damage. If I’m not mistaken, the ideal ratio is
1+Crit Damage*Crit Chance = Power/2100
So assuming you have 50% crit chance and +100% crit damage (50% from gear and 50% naturally), you would only need 1400 power to maximize your efficiency. Since you start with 916 naturally, that’s only +484 power. Notice though that this is just to maximize efficiency, obiviously more power will still mean more damage.
Also notice, for crit damage, that there are good and bad sources for it. Specifically the crit damage/‘other stat’ trade off is ridiculously good for jewels (you get close to 3 times more crit damage versus other sources) and, to a lesser extend, the Soul Reaping trait line. See http://wiki.guildwars2.com/wiki/Item_nomenclature#Numeric_Attributes_vs._Percentage_Attributes
I’d like to add: I just did some calculations regarding power/precision/crit damage. If I’m not mistaken, the ideal ratio is
1+Crit Damage*Crit Chance = Power/2100So assuming you have 50% crit chance and +100% crit damage (50% from gear and 50% naturally), you would only need 1400 power to maximize your efficiency. Since you start with 916 naturally, that’s only +484 power. Notice though that this is just to maximize efficiency, obiviously more power will still mean more damage.
Also notice, for crit damage, that there are good and bad sources for it. Specifically the crit damage/‘other stat’ trade off is ridiculously good for jewels (you get close to 3 times more crit damage versus other sources) and, to a lesser extend, the Soul Reaping trait line. See http://wiki.guildwars2.com/wiki/Item_nomenclature#Numeric_Attributes_vs._Percentage_Attributes
Using that formula wouldnt 50% crit chance and 100% crit damage come out to 1 + (.5 * 1) = 1.5? Meaning you’d need 3150 power to even that out?
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
You’re right and on the one hand that makes more sense.
Following your comment, I did some calculations and it seems I was completely off about some stuff I had always taken for granted. I’ll need to take a step back and re-evaluate certain things. Thanks for helping me see that