Necro build Polishing
being a debuffer like that might be fun. I really hate the minor traits in Death Magic but I’ll use this in a couple of spvp matches tonight
I would change a few things with the build but wont go too far
http://gw2skills.net/editor/?fQAQRAoY3djMaZ7Zaea07JApH8C9vTK+ecIF5WLA-TwAA1CtIKSVkrITRyisFNEZlwWkJEA
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
hmmm i would try to go X in blood magic for dagger speed. is a good asset to stay close to enemy.
Theres alot to improve, but first one question, this is bunker build? If yes then dont even bother, theres alot better bunker classes than necro, especially power necro, if you want to really be bunker on your necro then you could try MM build and be close point bunker.
“So i run a power build…”
Uh, may I ask why you have 1 rune of divinity and 5 runes of the fighter?
I also think that getting Quickening thirst instead of mark of evasion is more useful.
@ Oslaf: Yes i love this build because it can not only 1vx but also it helps the team out. it might not be as much as a condi necro but it def helps. also why focus over horn. i feel the horn is so hard to part from after you use it. the cripple helps with mobility and the interrupt can be clutch if you time it correctly. and sorry i dont agree with the runes lol percision is useless in this build, i gave up all crit for tank and pow. i understand the condi dur jst the perc kills it. i feel that fighter runes are too vital giving both Tough and power. the toughness doubles as a power booster also but maybe if i wanted to have more uti for the team id change it to a wellomancer with those runes and those traits
@ Leeto its a bunker build with medium dps.. high dps if you stack vuln/ life blast for might. ive gone up against other bunkers and it wrecks.
@Axel i use 5 fighter because the Death magic 25 trait gives power baed on toughness, and it also gives power which is why my power is so high. you can replace the div rune for more tough or power but i choose div to get a little bit of Healing, fit, tough and power. the sixth fighter rune is not great so i choose stats over 20 secs of might wen healing.
Thieves are the main problem i have and also stun locking. the only reason ihave troouble is because its a l2p issue. Also with thieves their mobility is so high compared to mine that i can almost never catch them.
Ive literally ran in to a team of two mesmers a hammer war and two thief and a s/d els and lived for a good two mins. i mean the point was to keep them on their point while my mates cap the others.
also i have yet to test a set of clerics on this im not sure it the healing power would scale enough to cover the loss of vit
also i have yet to test a set of clerics on this im not sure it the healing power would scale enough to cover the loss of vit
Dunno, i think its too tanky. Anyway if you rely your damage on vulnerability stacking and LB spam then i would suggest remove 10 points from Blood Magic and take Vital Persistance from Soul Reaping, you can just sit in DS like 1 min instead of 30 sec as long as you avoid dmg means 2x as much life blasts or something.
Isnt necros role damage in teams these days?
@Mystogan
Focus instead of Warhorn because it can stack vulnerability quite well, chill helps kite prevent an easy disengage etc, boon strip at range(synergy with axe 3), more frequent LF generation and regen to utilize your boon duration stats aside from MoE to always keep regen up. Focus helps you and your team better than Warhorn imo. Warhorn’s daze is a lil bit sloppy since it is in a cone. Locus swarm is very good to generate LF while in DS and for mobility even though the CD is kinda long.
Lyssa is something of a personal favorite. boons on heal plus spiteful vigor is nice. condi clear with the same cd as plague signet along with personal stability on golem use could really get you easier stomps and help avoid stunlock so you wont have to use a burn a stun break when you dont need it for anything but the stun break. there is nothing wrong with stacking statesusing 5 fighter and 1 divinity but I personally value the utility of lyssa more. this is something you choose; stats stacking vs utility.
as for wells you may replace WoC with BiP, Flesh Worm or whichever trait you personally like and swap the WoC well cd trait for bloodthirst to get back some lost mobility from dropping warhorn.
I personally dont like reaper’s might that much because of the cast time but it is far from unusable especially if u cast BiP before entering DS but if you wish to keep it then grab vital persistence.
generally I hate investing in death magic and blood magic because they offer stats that the necromancer cannot utilize well (boon duration and healing power) along with underwhelming minors.
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
@leeto this build isnt only power vuln and might, for unskilled players this build id tanky as fk but with out skill you eill not put out damage as well as someone who is skilled im moderatly skilled and i can do decent in 1v2 and sometimes even 1v3, this buidl relies on skill and the reason dont dip in to reaping soul is because i dance in and out of DS sitting in ds is good for getting vuln and might, but raw dmg is not enough to down an opponent, i need the stuns inturupts and the life siphon. Its more about out lasting your opponent with all the tank and regen and this is a team and solo build i was looking for a mix between the two and this is where i fell without trying to go condi in a team fight this build would be used to charge the front lines and make the team blow their cds whike applying mass vuln
@oslaf ill get back to you in a bit im at school lol also can you try my build later in those pvp matchs? I jst wanna see how others like it and how it does in matches tell me how it goes!
And how high you`ve went on leaderboard with this build? Im just imagining it from my perspective what i would give to team with this build, i couldnt do condi preassure, my direct damage would be average even on target golems where i can free cast and noone is preasurring me, theres no stability stomp and LF generation relays on cooldowns, only thing i can do is bunker point and still will give less support than guardian or less dmg than engi.
I dont know how you play but i cant imagine myself getting even in top 200 soloq with such build. Build aint bad just selfish.
tried the build for 3 matches just now.
LF generation is a problem against mobile players
maybe it is my luck but I always had S/D theives and mesmers in those matches with arcane thievery and bountiful interruption stealing my might and sending the vulnerability and immobilize back even if 2 could play that game the boons were not something I could negate easily with axe alone so I am pretty sure focus would help with that.
warriors,eles and fellow necros were of no threat with plenty of ways to break stuns to avoid bursts from terror or the usual burning speed>fire grab and were easier to generate LF against. I did not get the chance to face engis or guardians though.
in any case the build functions more of a tank than damage dealing. with a respectable number of cleanses vulnerability stacks dont tend to stay for too long. staying in DS close to the target to pulse the effect is hard sometimes and I dont think you could keep LF up in a big team fight. I cant say the build is bad at all but i actually think it just needs more quick damage to make the vulnerability stacks matter before they are gone and more LF generation. the trait deathly shivers could use a rework.
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
(edited by Oslaf Beinir.5842)
I’m pretty interested in the way you’re like plucking conditions off allies. It’s certainly something else.
Does the bloodthirst help much though?
for there you have been and there you will long to return.
Plague signet when i used it didnt help much in terms of support. it just gives me the crappy conditions like cripple, vulnrability, random 1 sec confusion etc and didnt remove the things that mattered timely like immobilize, poison and burning in time for it to be useful. it might have been my bad experience but using it for my own cleansing is better than waiting to draw the condis from allies. I dont know how the signet accurately functions as in the priority of conditions transferred.
bloodthirst? not worth picking! brb stealing 50 HP with my daggers. siphon is laughable at best. and it does not help that you dont heal in DS. even none condition specs can inflict bleeds/burns that out damage the healing especially when comparing the uptime on both.
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Wen i use plague i always get poisons and burns and yes thieves are a prob to me but mesmers are a joke wen i fight them i use plaugue to keep the team clear of condi while i can jst cleanse it off its more of a tanky utility build that has medium damage
@ leeto i dont have enough time in my ay to even think about leaderboards. i have things to do like make money. and the stability comes from the well of power. and if you really want you can chain fear from ds to dagger 3 to keep the enemies friends from interrupts ive never had trouble stomping unless it was a big team fight. in team fights this builds roles innst stomping anyways. if they ignore this necro and focus other it can jst lay mass cc down and some good dmg. but if this necro gets focused then thats okay because its tanky as fk the point is to be annoying with fears stuns vuln cripples and jst overall pressure. theres no real role in a team fight because i ment for this to be a build that can solo 1vx and have at least some help in a team fight. if u think this build has no uti in a team fight then ur doing something wrong cause wen ever i go pvp with guildies and friends im always stuck playing this necro build cause they preffer it over condo or crit.
also Oslaf jstu theory crafting but with all the siphoning going on in my orgi build, plus adding the new heal skill, i would think that clerics would at least heal 500 hp per sec with pressure on. the hp you get from the heal skill is around 350 or so and thats with out using any healing power. and if you really want a siphon build take 10 points from spite or death magic and put them in blood magic to get siphoning wells and change all skils to wells THEN youll jst have mass siphoning which on 3-4 enemies would be ridiculous for the time that it lasts lololol
What leeto is trying to say the build is for begginers and lower tiers of tpvp.
Nothing wrong with that, just remember that if u hit a border/wall on boards, you have to switch things up with a build more suitable for that level of play.
With the current minors i dont like death magic without running a mm build. You will probably be able to take a lot of punishment but I wonder can you kill anyone who isnt half brain dead with that build?
Outside of high level spvp, it will probably an ok build.
Just want to say something unrelated first…even if the build is not optimal, effective, bad etc as long as you enjoy playing it with others then you should always run what you have fun using regardless of effectiveness or what anyone says. in the end the goal is to have fun.
Clerics on a necro is not the best idea due to cool-downs and especially when you want it for siphoning…Blood magic is something you go for if you build an MM or wish to use support healing traits and well of blood(SoV is not even on the radar). You have a few issues when it comes to builds dedicated to siphon/healing which are imo class limitations mostly;
You do not heal/regenerate actual health in death shroud
siphoning’s healing scaling and magnitude are quite low when compared to its active nature and risk-reward.
Siphoning is selfish
Condition cleansing becomes a bit harder due to possibly replacing Consume Conditions and dagger off hand or staff
low LF generation over time. You are likely not finishing battles fast,not using Spectral skills at all or just running one mostly.their cool-down is long and their purpose will shift to LF generation instead of stun breaking.
wells cool-downs are generally long, Cool down reduction trait is at master and you cant make allies/foes stand in them for a long time to get their full benefit due to their static nature.
Siphoning requires hitting a target which drastically limits its up-time considering you need to be in close-mid range to hit something which makes it easy to negate your already low self heal just by kiting. for example elementalists and warriors can passively regenerate using healing signet/aura of restoration+Adrenal Healing/healing mist+Regeneration boon while using superior mobility and range to stay out of of daggers and axe range. They have 100% up-time on their healing which is not the case when it comes to siphoning. and lets be honest no decent player is standing on a big well for more than 2 pulses and their cool down is long and its purpose should not be siphoning.
Siphoning traits are absolute trash and there are way too many. Especially so when you compare them to the other none siphoning traits such as Transfusion and Ritual Mastery. plus Vampiric Precision does not fit with cleric’s amulet.
If I would craft a cleric necromancer then I’d do something horrible like this xD
http://gw2skills.net/editor/?fQAQNAW4djQad6Zaab0bKApCYP9o7x/GqQuUKKndA-TsAgzCmIKSVkrITRyisFNCZ1wOEA
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
This is what I run in PvP. Maybe it will give you some ideas. I would recommend using a soldiers amulet with zerker jewel at first to get used to the pace of PvP.
Shroud Dancer
http://gw2skills.net/editor/?fQAQRBHRhG2IjW4e3m2G9mCQqQzQF2NSxxKT9Ae0PH-TwAg0CtIMSZkzIjRSjsGkittenx+j5HA
Things to consider switching out on the move:
Offhand dagger for focus against boons
Dark armor for shrouded removal against condis
Vital persistence + deathly perception + reapers might against bunkers
Corrupt boon + spectral grasp + corrosive poison cloud + plague sig
(edited by Stand The Wall.6987)