Necro cast times and animations

Necro cast times and animations

in Necromancer

Posted by: dirtyshame.1863

dirtyshame.1863

I was recently pvping more and more with my necro and realized it is very hard to stack conditions other than bleed. Most do not last much longer than double the cast time animation. Dagger OH is the only fast one and the actual projectile of number 4 takes 3 days to arrive via ground mail. Trying to spread any real conditions to others via epidemic is almost impossible. And using the focus you will have to use at the full traited 1200 range to use it on a decent melee. Otherwise a smart one will just dodge most of our attacks as we flail our arms into the air to start an animation.

Necro has to be the slowest casting class in the game. I do not understand why mesmers can instantly pop a clone right on top of you or port themselves to do massive dmg and go invul, but a necro can’t cast a spell in less than a full second or 2. We apply chill better than any class, but it looks like it’s cast on us as we attempt to apply it.

Our projectile speeds and cast times are in need of a vast improvement in order to land spells at competitive levels.

Necro cast times and animations

in Necromancer

Posted by: Panhauramix.2784

Panhauramix.2784

Make cast time like in water combat and problem’s solved

The only good thing I find with long cast time is people normally dodge too quickly and still get hit after the dodge, like focus #5. My mesmer can cripple and immobilise quickly, instant cast and a double leap, while my necro takes a second to land ir. Our brain may be rotting and we don’t know it yet hence the slower cast.

You kind of learn to deal with it as time goes by, but it makes for a slower, easy to interrupt type of play.

80’s: Razdhül Necro/Desire Mesmer/ Ykarys War/ Yphrit Ele/
Panhauramix Guardian/Pistoleros Engineer/ Orbite Thief
Gates of Madness – Leader of Homicide Volontaire [HV]