Necro coming back after 16 Month break
Traits have been completely revamped there isn’t a 0/x/x/x/0 anymore. You get to choose 3 trait lines now and all of them go strait up to Grandmaster.
I’m not and never was a really good Condition Necro so I can’t really suggest anything for builds or gear but anyway big changes.
- Blood magic has become beastly and we can now siphon health through Deathshroud.
- Signet builds are pretty good/fun.
- We are getting a Greatsword when the expansion comes out with the Subclass “Reaper” as each class is getting a “Specialization”, Focus on Chill and being a Movie Monster.
- A lot of skills like Plague, Consume Conditions and Lich have been giving skill types like Corruption and Spectral so they can have a trait for cool down and such things and took hits because of this.
- Beware Consume Conditions it took a hit and I wouldn’t want you to go into any form of PvP without checking it out as it now applies Vulnerability to you on use and if it’s traited for cooldown it will also self apply Blind.
- Overall? We are better but we still not very high up on the ladder.
necro is top class
If you loved condition necro, you will probably be dissapointed because even condition guardian and ele run circles around you now. If you specifically liked terrormancer, it doesn’t really have a place anymore. Also, stay away from dhuumfire; it is extremely awful.
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actually condi necro is great. idk what you are talkin bout.
actually condi necro is great. idk what you are talkin bout.
If you don’t compare it to anything else and only 1v1…
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What has changed with terrormancer which killed it?
What has changed with terrormancer which killed it?
you must be using necro wrong, its about returning conditikns back that you recieve from foes.. not stacking your own. please go learn necro and reply when you and others stop all this qq
that was for other fguy. phone decided to reply to you
necro is top class
Interesting troll around here.
Necros are only good sending condis when it comes to conditions. Among the other classess it shines just because the transfers not for stacking. If you build condition gear and use heavily counter condition skills this means you are not good at stacking but countering sb else if that somebody uses a heavy condition build. So that you are plain useless against non-condition builds.
ok so sounds like necro’s are in a similar place to how they where before I stopped playing. Sounds like fun
Also Necro’s can stack a decent amount of conditions both in variation and bleed stacks, well at least I was able to back then.
necro’s can still dish out conditions, just not as fast as other classes, but you get more variety for sure.
chill had a recent nerf with the blind trigger trait. avoid this.
after the recent patch I went with a sinister/zerk hybrid and traited into curses/blood/spite. been having a lot of success with it.
necro’s can still dish out conditions, just not as fast as other classes, but you get more variety for sure.
chill had a recent nerf with the blind trigger trait. avoid this.
after the recent patch I went with a sinister/zerk hybrid and traited into curses/blood/spite. been having a lot of success with it.
…5s ICD on chilling darkness right…WTF! my plauge psn/blind/chill spam just went to the pooper.
right cause i still kill people even whe built for condi. lol, you must be bad at necro.
Condi transfer necro is not necessarily condi necro. Condi transfer chooses either your condition damage or your foe’s depending on which is higher. A necromancer with 0 condition damage can hurt an opposing condition build with its own conditions. If you feel the need to end everything you say with “you must be bad at necro,” you have no credibility.
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still deals with condis, plus my xfer build is built like a normal condi build. and its true you must be bad at playing necro like 90 percent of players
What has changed with terrormancer which killed it?
Well a number of things have killed it. It was dead since January of this year to be quite honest, but the June patch only made things worse.
1. Curses traitline is messed up. You basically need any 2 of the 3 master tier traits in curses to be effective, but obviously the system makes it impossible. Meanwhile 2 GM traits are useless , and the useful one, weakening shroud isn’t really build defining like terror actually is.
2. Corruption rework and master corruption is bad. Your corruption skills will have too long of a recharge without the MoC trait, but the extra condis they apply are a bit much as you cannot possibly transfer back all of them without leaving yourself vulnerable to enemy condi bursts. Its just impractical. A heal skill should never blind you. The conditions that they apply to you are also too short to really be useful when transferred but stacked high enough that with condi damage they actually hurt you significantly as you use the skills over time. Therefore the only “viable” condi nec build uses signets over corruptions. Why use corrupt boon and poison yourself when you can just use signets, corrupt almost as much while doing other powerful effects and building might stacks? I can go on and on, on why corruptions are horrible (plague killing you with bleedstacks before it was hotfixed, and only corrupt boon, consume conditions, and plague being worth using at all) but I don’t want this post to get too long. Yeah, its THAT bad.
3. Condi application is still balanced around dhuumfire being strong as it was when it was first introduced, but with the condi rework, dhuumfire is no longer strong or GM worthy. It will be much better with reaper due to faster AoE cleave application, but right now the overall condi stacking output is far too low to have good sustained damage. We still have the nerfs from when dhuumfire was “balanced”, and now it does much less damage..
4. Boon corruption changed to RNG priority removes tactical use of boonstrip, so no more stripping stability reliably into a fear chain, which really hurt the terrormancer ability to secure kills strategically. Terrormancer was always about burst condi application, and this ruined the ability to use boon corruption as burst.
5. With no dire amulet, condi necro is far too fragile on carrion or rabid for the amount of damage it actually brings. Even with foot in the grave, it doesn’t give enough stunbreaks or stability to make up for the innate lack of tankiness.
6. The cele meta of shoutbow/ele/engi made pure condition specs have 0 pressure in teamfights in the past. Now ele/support guard/mantra mesmer has the same effect of tons of AoE condi cleanse just from those classes doing their normal rotations and self heals in teamfights, meaning that condition necromancer won’t be able to keep up with the cleansing without many other condi focused classes that can stack condis better to outpace the cleanse (condi cleave comp). As a rule of them, condi builds become more and more useless the larger the fight becomes, unless backed up by more condi specs, which also suffer from the same lack of tankiness/sustain.
7. The only decent condi specs on other classes have a lot of similar problems that make them unviable in teamfights, but much better bleed and burn stacking ability that the necro can’t compete with, that actually can be effective in more scenarios. Burning is too strong, and necro has so little of it because of the way in which dhuumfire is balanced for reaper.
8. Condi necro has poor life force generation, mainly due to the scepter 3 being strange. This is relevant to point 5. Deathshroud needs both toughness and vitality to be tanky in larger fights.
9. Few cover conditions too. Very little blind/vuln compared to say a condi mesmer with ineptitude. Torment application is also weak compared to what an unfinished revenant, a condi mesmer, or condi thief can do. Even if those classes have similar teamfight problems and can’t hold a point, they just stack condis with conver condis so much better.
I think that about covers it. Celestial and tanky power necro is really really good though because it avoids most of the flaws that make condition necromancer so terrible in conquest.Cele necro easily gets to 25 might stacks, has boon removal, near perma weakness, and is tanky enough to actually survive in deathshroud in teamfights from base stats alone, and it has good life force generation. Condi necro could be better in stronghold since it has smaller fights generally, but this is not yet certain.
Taking a break from GW2 to play various
Nintendo games..
(edited by nearlight.3064)