Necro design
Sorry to hear that.
Oh and i forgot minions. In Diablo 2 necro had tens of skeletons.
And in GW2 look at bone minions. They are funny! I laughed when I first saw them really.
On GW1, each class had a visually unique feel. Since more races were added on GW2, that feature is gone. I guess it’d be too much work to make classes visually different when you have five races. It also doesn’t help that you’ll be sharing armors with the other caster professions. I wish that each class had at least one specific armor set.
If you read my post i am sure you will agree.
I found the Nekro lacking the tipical way of a “wizard”. It is first and foremost a Wizard, and only secondly a “dark spell caster” .
Its unacceptable expecially since its not even “caster ish” . I dont want to go there and stab players with a dagger (not even a Dirk that is designed for it).
If Anet wants to add a “dagger tipe” of weapon make it a Kris knife, that is purely made for rituals, and cant be used as a weapon actually.
If they wanted to do more aggressive mele thing work for necro’s they should have given us a unique weapon type i.e. dirk .. or maybe even a normal sword like mesmers .. having daggers to actually mele seems off. I just wish the weapons would be more like focuses to cast spells not actually used to stab / fight with. Look at ele and their whip like spells ..