Necro design

Necro design

in Necromancer

Posted by: Amigo.5023

Amigo.5023

GW2 necro is just not for me. It seems not grim enough. It’s like an anime style. My ideal necro is from Diablo 2.
Look in GW2 necro is healing himself with what looks like red roses. And these green bubbles? The overall greenish design decision? No, not for me.

Necro design

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Posted by: Terok.7315

Terok.7315

Sorry to hear that.

Vile Necromancer||Defender of the Beastgate||Slayer of Moa’s

Necro design

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Posted by: Amigo.5023

Amigo.5023

Oh and i forgot minions. In Diablo 2 necro had tens of skeletons.
And in GW2 look at bone minions. They are funny! I laughed when I first saw them really.

Necro design

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Posted by: Dratyan.4315

Dratyan.4315

On GW1, each class had a visually unique feel. Since more races were added on GW2, that feature is gone. I guess it’d be too much work to make classes visually different when you have five races. It also doesn’t help that you’ll be sharing armors with the other caster professions. I wish that each class had at least one specific armor set.

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Posted by: Nekroseth.5186

Nekroseth.5186

If you read my post i am sure you will agree.

I found the Nekro lacking the tipical way of a “wizard”. It is first and foremost a Wizard, and only secondly a “dark spell caster” .

Its unacceptable expecially since its not even “caster ish” . I dont want to go there and stab players with a dagger (not even a Dirk that is designed for it).
If Anet wants to add a “dagger tipe” of weapon make it a Kris knife, that is purely made for rituals, and cant be used as a weapon actually.

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Posted by: Venom.6189

Venom.6189

If they wanted to do more aggressive mele thing work for necro’s they should have given us a unique weapon type i.e. dirk .. or maybe even a normal sword like mesmers .. having daggers to actually mele seems off. I just wish the weapons would be more like focuses to cast spells not actually used to stab / fight with. Look at ele and their whip like spells ..