Necro doesn't feel satisfying
Yes I feel the same, I just rolled a Guardian and went straight in PvP. I had no idea what skills I used, but it was actually alot of fun.
Aralon Scutum – Charr Healing Guardian
Far Shiverpeaks! – Guild of Tweakers [GoT]
100% Agree. I have lvl 80 Necromancer, I love it in several ways, but in action they are weak. This ‘attrition’ anet wants makes us weak. End of story. The extra hp we have, (and death shourd) do not make up for lack of mobility. Mobility = incredible great survival potential. A few extra hit points aren’t. I don’t know what anet was thinking. And if we gotta win a fight slowly, why is Mesmer way better at shutting down an opponent then Necro? Necro barely can shutdown enemies. At least not in a continous way like confusion spam, of mesmer.
Condition damage is worse then the best ranged/melee auto attacks, in sustainable damage. If we boost it by trait, we run into the cap, wich FURTHER reduce damage, wich is already lower then other profs. Shame Anet. Please fix this. Conditions (especially bleed) is countered to easy.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
I play a power build in spvp and it’s the most hilarious fun when someone (non-thief) tries to run away. When they start running away I use spectral grasp and they’re back at my feet. If they manage to get away again I use dark path and they’re dead again.
I never play cond damage in pvp, don’t know why, it just seems useless in terms of damage and satisfaction unless you’re in a team fight.
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