Necro finally good for dungeons?
I don’t know much about it, but 50% crit chance on the master seems amazing to me.
Necro was always viable. Don’t listen to “necro has no utility bla bla, no group support bla bla, no dps bla bla”. Necro is the best class for pug runs as u can heal, buff and just keep yourself alive while other classes are trying to surive and crying because warrior did not stack enough might for them
Necro was always viable. Don’t listen to “necro has no utility bla bla, no group support bla bla, no dps bla bla”. Necro is the best class for pug runs as u can heal, buff and just keep yourself alive while other classes are trying to surive and crying because warrior did not stack enough might for them
Viable? Sure. Optimal? Far from it. That hasn’t changed.
Necro was always viable. Don’t listen to “necro has no utility bla bla, no group support bla bla, no dps bla bla”. Necro is the best class for pug runs as u can heal, buff and just keep yourself alive while other classes are trying to surive and crying because warrior did not stack enough might for them
Viable? Sure. Optimal? Far from it. That hasn’t changed.
Why not? Might u have from warrior, reflect from guard, fury from eles. U do not need more utility. Moreover, Necro is far better choose than second ele.
GW2 is easy game u don’t have to make a epic team comps to kill bosses 10s faster.
Ps. Before u gonna QQ that GW2 is a hard game that needs knowledge and bla bla bla. Lv 100 fract is the hardest dung in the game now, u can make it easily with pug. EoT.
(edited by Naustis.8510)
Viable? Sure. Optimal? Far from it. That hasn’t changed.
^ This.
Nothing changed for the necromancer. The dps wasn’t the issue that restrained the necromancer from being wanted in dungeon.
The necromancer’s issue have always been the poor support it give in a game were the only thing you want is fury, might, stealth and aegis.
Poison field and dark field which are the necromancer’s everything are more of an hindrance to the party than a blessing.
The necromancer is still poor at dodging hard hitting attacks.
The necromancer still lack the mobility tools needed for “fast run”.
The necromancer is strong by himself and a party make him even stronger. But the necromancer do not make it’s party stronger and that’s the major issue.
Sry but dungeons are so easy, necro is always viable, people that laugh have no idea what they are doing and just copying stuff from meta builds and think oh necro is not meta just not take them, sry but if you dont want a world record speedrun than play it and dont give a kitten what others think about necro.
Sry but dungeons are so easy, necro is always viable, people that laugh have no idea what they are doing and just copying stuff from meta builds and think oh necro is not meta just not take them, sry but if you dont want a world record speedrun than play it and dont give a kitten what others think about necro.
This! + 1 , ppl laughting at necro obviously are kitten . Necro is master class with tones of dmg .
Viable =/= Optimal, we had this a few posts above.
Reaper Spec does help in dungeons, but things die fast and your mobility still sucks for the most part so it’s eh
However, Necros are much better in Fractals. This is the place where you can actually make use of all this kitten you have but never get around to use it in dungeons. There’s a lot of things that you can suddenly slot for various encounters, helping your party out a lot. One of the best things is the Blood Magic line imo, the vampiric traits help with sustain and you can either go Vampiric Rituals for some Prot and more leech or you go Transfusion and watch as you save everyones rear. “yeah but good parties don’t die yadda yadda” – Everyone kittens up every now and then, it’s just bound to happen, especially in group settings where you’re just casually doing your dailies or just progress through some fractals.
I don’t think it will ever be optimal unless it can be top dps. Almost every other class has something great to bring to a group along with dps. I see Revenants and Chronomancers becoming meta in the optimal comp. So fit in your typical ele and guardian and there is really only room for 1 more DPS heavy class which will probably be another rev or ele, or maybe thief for blinds.
Play what you like. Just remember zerker, assassins or for reapers, Valkyrie gear. Away you go. You will be most optimal on what you know
Viable? Sure. Optimal? Far from it. That hasn’t changed.
^ This.
Nothing changed for the necromancer. The dps wasn’t the issue that restrained the necromancer from being wanted in dungeon.
The necromancer’s issue have always been the poor support it give in a game were the only thing you want is fury, might, stealth and aegis.
Poison field and dark field which are the necromancer’s everything are more of an hindrance to the party than a blessing.
The necromancer is still poor at dodging hard hitting attacks.
The necromancer still lack the mobility tools needed for “fast run”.The necromancer is strong by himself and a party make him even stronger. But the necromancer do not make it’s party stronger and that’s the major issue.
Not saying that you’re wrong, but you’re also not right. Last night I ran a level 50 fractal on my ranger, until I realized that the Mist lock was “Critical Hits give enemies a random boon.” No one in my team had anything to counteract that mistlock or to do something to make it easier, except my alt necro.
I switched to my necro and made sure I gave him everything possible to counter boons. In this case i was EXTREMELY useful, on my own, in the group.
Yes, this is only one particular situation, but with the nerf to dungeons necros are going to be needed a lot more fo hard CCs to break breakbars and to counter boons in this particular situation.
I havent seen more instances, yet, but I have high hopes that people will be needing the necro more often now.
Don’t forget dungeons are basically useless game modes now (unfortunately). So fractal and raids are going to be where people really consider the pro of each and every class.
Yes, this is only one particular situation, but with the nerf to dungeons necros are going to be needed a lot more fo hard CCs to break breakbars and to counter boons in this particular situation.
Even in those cases, it seems highly doubtful to me that necros are more useful than mesmers.
Yes, this is only one particular situation, but with the nerf to dungeons necros are going to be needed a lot more fo hard CCs to break breakbars and to counter boons in this particular situation.
Even in those cases, it seems highly doubtful to me that necros are more useful than mesmers.
All we can really do is wait and see with raids and fractals before we really see if the meta has shifted in a different direction. Since I’ve also seen that stacking is ALMOST pointless now that there are some enemies that wont stand still. HoT hasn’t really been out long enough for people to test new things out. Everyone is still stuck in the old meta and are busy testing to see if they can still use it, and yes it is still quite useful but when more and more people run into more difficult content they may begin to realize that there may be other methods to make specific encounters easier/faster.
I can’t say for sure, but I’m very hopeful to say the least. The encounter I had last night was what made me realize that things may be changing, but certainly not enough to say “necro is the new meta.”