Disclaimer: Author was kinda drunk =)
TL:DR at the end of the second post
First and foremost: Most of the things I am going to mention in this thread are just some thought experiments members of my raiding guild and myself had in the past few weeks to help out the Necromancer class as a whole.
FYI: All of the Ideas you are going to read are centered around PvE and Raids. I know for sure that some of these would be utterly broken or completely useless in PvP/WvW so please take them with a grain of salt. They are just ideas.
______________
The last major balance patch left Necromancers in a weird spot. They are not terrible but most if not all of the things a Necro can do other Condition builds can do better in the sense that they deal more dmg and/or offer more utility than the Necro.
This is mostly due to two things:
- Necros tie with Warriors for the class with the most base HP at lvl 80 while also having access to shroud which basically functions like an easily refillable second HP bar.
- Almost all weapons (except GS and mainhand Dagger) are ranged, making it extremely easy to avoid incoming dmg when dpsing.
The recent nerf to Lich Form and the miniscule buffs to power necros also make it clear that A-Net hesitates to buff Necros dmg, likely because of the aforementioned reasons.
Our/My idea(s) aim to make Necromancers compete with Warriors as supporters in raids but in different ways:Warriors improve power based builds, Necro should improve Condi based builds. The goal would be to make raids doable with condi comps in compareable time without making power comps weaker/less desireable. (Muh Build diversity)
______________________________________
- Plaque Aura:
Up to 5 allies receive +xx% condition duration and + xx condition damage. Does not stack with Lingering Curse and other Necros Plaque Aura’s.
- The Idea here was to provide necromancers with better group utility. The buff in question would work like [Spotter] or[Empower Allies] and would increase the dmg of a condi group. Especially burn builds (Guardians, Warriors, Engineers, Rangers) would benefit from taking more Sinister gear. We didn’t decide on numbers yet but my initial idea would be:
+10% Condition duration
+100 Condition damage
At the very least, it allows tweaking if it is underpowered/overpowered.
The biggest offender on this trait would be the fact that it combines Spotter, Empower Allies and Assassins Presence in one Aura. I thought about splitting the effect between Necro and Engi (giving them the same synergy as Warrior and Ranger).
Vampiric Aura:
Triple the heal + dmg, give the effect an internal cooldown per target (1-2 seconds).
- Not entirely sure on that one to be honest. Leeching is a dangerous mechanic since it basically combines dps and self heals in one package. Currently the trait feels underwhelming but increasing the healing and/or dmg aspect of it without balancing it out elsewhere would just break it.
Corruption Skills in second post: