Necro or Mesmer?
Mesmer.
Necros are walking tickle machines that die when you breathe on them.
Mesmers are annoying and if you’re good you dont really die. You can disappear across the map if being chased by too many people.
Mesmer.
Necros are walking tickle machines that die when you breathe on them.
Mesmers are annoying and if you’re good you dont really die. You can disappear across the map if being chased by too many people.
Tickle machines, lol?
I have a Mesmer and a Necro at similar stats (power specced, mostly zerker) and the Mesmer is the tickle machine. Its not even close to the Necro in terms of damage. Sure you can shatter burst – assuming the enemy didnt dodge or the clones didnt go full kitten and shattered a nearby grey frog to death. Meanwhile, the Necro will hit for the same damage with ds autoattack.
What the Mesmer have is more survivability when outmanned. Get away skills, lots of boons with the addition of stealth and constant confusion (as in clones everywhere, not confusion confusion) can make them a very hard target, true.
Personally I find the Mesmer the superior solo roamer simply due to escape skills, but anything above the Necro will beat it by far. Small skirmishes the Necro will be very dangerous, whereas the Mesmer is mostly just annoying. Larger fights, well there is no competition. In zerg battles, even the survivability shifts in favor of the Necro.
So, I’m assuming the mesmer forum is pitching their reasons to play mesmer over Necro, where as here, we basically have someone saying necro hits like a puff of air, so I will pitch the good sides of necro:
Here’s why you would want to play necro:
1) DAMAGE!: Necro has unrealistic amounts of damage. Power or Condi, they both do heavy damage for their specific field. While much of our dps is single target, it is mixed with some nice AOE skills.
2) Control: Holy kitten, the control is awesome! We have an AOE immobilize, instant cast fears, and chill that never ends. You can basically end any mobility of you really have to! I play power necro, and I can immob+fear to set up a nice little 8k unavoidable burst
3) Tanky: Even zerker, Necro’s high base health makes it very tacky. Combine that with death shroud and you can tank a lot of hits while doing a lot of damage.
4) Really an overall fun class:
Necro is just overall fun. The ability to watch guardians stack boons and then use corrupt noon and watch them freak out is priceless. The stupidly high amounts of AOE dps is real fun to mess around with. And most of all: FEAR! Fear people off cliffs! Fear people off of towers, fear people into you friendly camp, fear people into water, fear people into the veteran with, fear people into a glitch spot, fear them across the map!!!
Also, you are IMMUNE TO FALL DAMAGE! That’s right, jump all the way to the bottom of Rata Sum without dieing!
????DISCLAIMER???? I am a WvWer only. So all of this applies to WvW
Necromancers are great in small skirmish WvW and pvp imo. They are definitely better than mesmer at zerging in wvw or eotm.
Pros: high damage, naturally tanky, massive cc, condition control, and 2 teamfight changing elite skills.
Cons: always focused, low mobility, low access to stability, no invulnerability abilities, and weak choice for high level pve content.