So I usually play my Engineer, but when I started the game I wanted to play and enjoy the Necromancer soooo bad. I looked at the class online, read the description and was “holy shiznit, that’s the class for me!!”
I’m not new to MMO’s, played MUD’s back in the day, a bit of Uo/EQ then jumped into DAoC, then WoW (like everyone else) and a lot of others in between. I’ve a fairly broad background.
In GW2 necro feels like that 3rd cousin who lives in the hills and has intimate moments with whatever farm animal he happens to have locked up beside his outhouse.
Here’s my nitpicks :
Pets :
What in the living HELL were they thinking? The bone minions suck…remind me of homely gerbils, then there’s the wtfcrap “healer” pet that goes down faster than a heroin hooker for $5 and a needle.The elite pet looks like it has kittens for hands and a head…I guess it IS named Flesh Reaver. The scorpion one is decent looking (again, looks like a hunter pet) and the shade one is nice.
In the end it doesn’t matter what they look like (yes it does) but their AI is horrendous. And absolutely NO player control of it. They should have the pet bar, and all pets linked to it so there can be a modicum of control instead of them standing there watching a house burn. I don’t know how many PvP battles I’ve been in and there they are, standing there like they’re out window shopping for shoes.
Pathing? Wow…all pets in this game are bad. It’s a give and take situation…either they follow you down the hill, or decide to run around the walls on a sight-seeing tour de force while I’m having my anus stomped by some Norn warrior. I really love when the pets run ahead of me and aggro mobs. What in the hell is that?
Why can’t we have a pet bar, pets that attack when we do, and follow a bit behind us WHERE we go, not where we might go? And why does the blood fiend not heal when he’s killed?
Abilities :
Some are good, some are bad, but all are meh. They trait lines feel garbled a bit. Seems like the pets, shroud form, etc are scattered between several lines. I understand we can go into each, but for pity sake, clean them up a bit. Absolutely nothing in the trait lines (imo) gives any real “OMG gotta get it omgomgomg” like some other classes traits. They feel…tepid. I know other classes have lines that are affected in the same way but the Necro seems to have been kicked in the junk sideways and laughed at as they pushed the class into the game.
Spite has pet, shroud, signets, then for other goodies for pets/shroud you have to dip into other lines. The weapons seem to be fine, but clean up the lines a tad. Make them more definitive.
Well..that about ends my rant. I’ve tried playing the necro for several weeks, but the issues are just too glaring. Pets that look like the leftovers handicapped dog molesters, horrid AI that makes the NPC’s in Super Mario look like they have a Cray supercomputer behind them, and more. Did ArenaNet look at the game in the last month or 2 of development, look at what no other class had and take a hot steamer on a homeless man to make this class?