Necro's can be OP
i have been running something very similar to this for awhile
dont tell any1 about this build =O
Old build, swap Power for Darkness and get dagger or focus offhand, while warhorn is nice for LF generation its sub par without dagger main hand.
I hate to burst your buble but this build is not OP at all, it has both weak dmg and defensive utilities and wells dont have much usefulness to them in PvP
Ya most people who run this build use Darkness. The problem with running full Well build is you lack a stun breaker. You can get cc chained easily without a stunbreaker. And then you’re using a soldier’s amulet which means you’re even tankier on top of the tanky traits you already took. But the problem is you only have power, but your weapons are primarily condition based. The wells benefit from the power but your weapons are not.
And then the sanctuary runes? did you really need more tank? You’re using soldier’s already and defensive traits.
So basically your damage output is really pathetic. And you can’t bunker since you lack heals, stunbreakers, stability. And golem without minion life dies way too fast.
I’ve been facerolling bads with my necro since beta, that doesn’t change a thing however.
It’s a kitten good thing they buffed wells when they did, we wouldn’t really have anything to use as a crutch.
Ya most people who run this build use Darkness. The problem with running full Well build is you lack a stun breaker. You can get cc chained easily without a stunbreaker. And then you’re using a soldier’s amulet which means you’re even tankier on top of the tanky traits you already took. But the problem is you only have power, but your weapons are primarily condition based. The wells benefit from the power but your weapons are not.
And then the sanctuary runes? did you really need more tank? You’re using soldier’s already and defensive traits.
So basically your damage output is really pathetic. And you can’t bunker since you lack heals, stunbreakers, stability. And golem without minion life dies way too fast.
So to address your issues – basically the actual damage output of this build isn’t great, I mean if you were to attack someone with 20k health it would take 40 hits with your standard auto attack to kill someone, which is unfeasible, however the key to the build is stacking a bunch of wells/marks down and having retaliation up (so you are basically concentrating your fire within a small area) – people do go down at a reasonable rate.
Combined with protection, life and well siphon will keep you at full health while being ganked by 1-4 people. By the stage you actually start losing health your ds is normally full, so you have another 30k odd health to soak with and transfusion will also heal your team.
The only reason why the minion elite is there is for the knockdown, as you no doubt realise if you can knock down someone (or a bunch of opponents at a critical moment) it can ruin thier day – so really the damage from the minion isn’t really a factor, and to be honest most people really just don’t target minions ( transfusion heals them as well).
Regarding sanctuary runes the main point of having it is for retaliation, I’ve tried many, many different runes and combinations, and it just works, the next best rune I found was lyssa, the one that grants all boons and removes all conditions on elite use.
With well of darkness, I’ve found that due to the lack of condition removal, especially as the main heal is a well and not consume conditions, well of power was the best option. The only thing the build doesn’t cope with so well is heavy condition based builds.
In anycase, I agree that on paper it shouldnt really work, especially as the build is kinda reliant on your opponents killing themselves, so don’t believe what I say, try it out for yourself.
On a side note I’m kinda hoping they fix the necro bugs on the 16th and minion AI, I can see power axe/minion builds becoming quite strong if it happens.
So you’re saying the majority of the damage is wells and retalliation? What source of retalliation do you have? It looks like the sanctuary runes only, and that has a 30s cooldown with only 10s uptime. Its also not going to ‘always’ proc. Rather low uptime compared to classes built for retalliation.
If you wanted to go retalliation tank build, theres plenty of other classes that do it better. And if you wanted to go necro retalliation you need axe and not scepter. And if they’re dumb they’ll stick in the wells. I’ve moved away from wells as they’re not consistent enough unless you’re sitting up top throwing wells at range with the Master trait for ground placement, or you’re a melee dagger necromancer who can somewhat keep people in the well for the duration.
Otherwise people easily move away from the well if they’re somewhat decent.
The lack of damage is still evident though.
And above all else, this build sounds really really boring and I wouldn’t want to play it. It looks like a bunker build without actually using healing amulets. And I think necro bunker is the LEAST fun bunker to play.
super bunker build. You will get chain cc’d to death in a real tournament. This is in no way OP. You can generate LF WAY faster using Spectral walk/armor alone if you’re getting 1v3’d all the time. Not a joke, you don’t need the 20 in soul to generate LF with marks. get more condition dmg and get staff mastery so you can drop Mark of Blood more often, and even get the mark of blood dodge trait, you’ll be dropping more damage whilst making your build more mobile and less of a sitting duck
Hi,
I like the build and ran similar in the past, only I used the axe instead of the scepter for aoe retaliation.
I would also like to add that if you explode bone minions in Well of Blood, it can potentially grant your entire team 11-12s of retaliation (each bone minion explosion = 2 blast finishes for some reason)
edit: And putrid mark adds another 3s of aoe retal, if you want to place it down in the Well of Blood, too
http://www.youtube.com/watch?v=n1CnYOe0kiQ&feature=plcp
(edited by Hufflepuffer.4201)
Also, another option is to get Mark of Evasion in Blood Magic, equip the focus as an off-hand, and then use the Cleric’s Amulet. Between #2 from staff and rolls along with focus #4 and the well siphons, you’ll have perma regen
Only downside is +heal doesn’t scale very well for necro as we all know
http://www.youtube.com/watch?v=n1CnYOe0kiQ&feature=plcp
(edited by Hufflepuffer.4201)
So you’re saying the majority of the damage is wells and retalliation? What source of retalliation do you have? It looks like the sanctuary runes only, and that has a 30s cooldown with only 10s uptime. Its also not going to ‘always’ proc. Rather low uptime compared to classes built for retalliation.
If you wanted to go retalliation tank build, theres plenty of other classes that do it better. And if you wanted to go necro retalliation you need axe and not scepter. And if they’re dumb they’ll stick in the wells. I’ve moved away from wells as they’re not consistent enough unless you’re sitting up top throwing wells at range with the Master trait for ground placement, or you’re a melee dagger necromancer who can somewhat keep people in the well for the duration.
Otherwise people easily move away from the well if they’re somewhat decent.
The lack of damage is still evident though.
And above all else, this build sounds really really boring and I wouldn’t want to play it. It looks like a bunker build without actually using healing amulets. And I think necro bunker is the LEAST fun bunker to play.
Well as for bunker builds meh each to their own, what you find fun is really dependent on your play style, as for retaliation one of the reasons I’ve said a few times to actually play the build is because on paper you can’t see the combo fields, which well of blood has two of – one being a blast finisher that gives you retaliation and the other being remove condition – which happens with your auto attacks.
As for standing outside of the area of effect, well you can always rely on stupid people standing in crap just to try melee you to death and in spvp/tpvp it’s Conquest, so people will stand in your aoe to stop you from capping.
In any case all I can say is try it out, judge for yourself – a lot of builds don’t have immediately obvious benefits in a team game on paper…
on paper, if you drop all the wells and soak the damage afterwards, you’re looking at about 5-7 seconds of safety until you see your hp drop, which is when you hit DS and start cycling your skills to absorb damage. even with spectral skills, autoattack generation, hitting plague form, hitting heal, going into DS again.. your wells have a 36s cooldown time.. you’re talking about a long fight of doing nothing and letting your opponent get smart and CC you / focus on taking the point when they realize you can’t damage them very much. in short, you’re a good meatbag decoy that can front an assault, but you’re ignorable
Yeah people stand in wells in spvp and wvw alot.
I run 20/10/20/20/0 Extra power boost for marks or pet.
No safe stomping = fail build
People are not dumb enough to stand in wells when I do Tpvp to make wells worthwhile.
People are not dumb enough to stand in wells when I do Tpvp to make wells worthwhile.
I found having sigil of hydromancy on my weapons to perform a swap to be a reliable way to chill them so they stay in a well longer. Then hop into DS, dark path to them for another chill and root before dropping another well. Throw in some other attacks when you can to keep the pressure on them.
Not perfect but it helps, I would say use the flesh golem knockdown but for whatever reason he never goes the direction of my target most times. I dislike the dagger root because it takes to long but the chills and DS dark path when it connects at close range help alot. Dark path seldom connects for me though if they are further then 600 range because how slow the projectile is.
Well bombing is not my preferred way to play but it works well enough for me.
People are not dumb enough to stand in wells when I do Tpvp to make wells worthwhile.
I found having sigil of hydromancy on my weapons to perform a swap to be a reliable way to chill them so they stay in a well longer. Then hop into DS, dark path to them for another chill and root before dropping another well. Throw in some other attacks when you can to keep the pressure on them.
Not perfect but it helps, I would say use the flesh golem knockdown but for whatever reason he never goes the direction of my target most times. I dislike the dagger root because it takes to long but the chills and DS dark path when it connects at close range help alot. Dark path seldom connects for me though if they are further then 600 range because how slow the projectile is.
Well bombing is not my preferred way to play but it works well enough for me.
Meh I just found wells to be unreliable in tournaments compared to a conditionspec.
I hate coming off like ‘that guy’ but without even one stun breaker yr gonna have a hard time against thieves with even small cc, wellbombing like this is like 100b warriors, it’ll work on bads but anyone who knows to save their dodge will roll it.
I dont sPvP or tPvP much but when i do i run dagger whenever i use wells the immobilize (#3) will keep some one in the wells for the duration assuming they don’t use a break stun or have stability.
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I hate to burst your buble but this build is not OP at all, it has both weak dmg and defensive utilities and wells dont have much usefulness to them in PvP
I agree with you, all you have to do is… walk… away from the well area and… yeah.. that’s it. You can so easily get kited while running that build.
PS: What do you do vs range burst type builds ?
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Hey guys , im playing well/tanky build for a a 2 moths and this build is very good for defending points.
Not this kitten again, “Hey guys look at this build I found the class is saved! I’m the first to consider this!”
I run the follow runes:
2 water, 2 dwayna, 2 monk. This puts a huge extension on your regen, coupled with your bonus healing and ability to remove poison you’re a self-healing machine.
On top of that you have good damage.
I use 5% crit sigils on all weapons.
The goal is to out-attrition your enemy, as the Devs intended, and so I built this with their philosophy in mind.
I do not like your build because vampiric wells is awful, and does terrible healing while requiring the enemy to stand it it and the Soul Reaping tree is lackluster if not awful.
If you want to be more offensive try Undead runes.
(edited by instantcoffee.1785)
I run the follow runes:
2 water, 2 dwayna, 2 monk. This puts a huge extension on your regen, coupled with your bonus healing and ability to remove poison you’re a self-healing machine.The goal is to out-attrition your enemy, as the Devs intended, and so I built this with their philosophy in mind.
Thieves do not wait for your regeneration to last long enough for an extension or to let you have your battle of attrition. Same with warrior, mesmer, elementalist, engineer, guardian and ranger.
80 Necro, 80 Ranger, 80 Warrior, 80 Mesmer, 80 Engineer.
I run the follow runes:
2 water, 2 dwayna, 2 monk. This puts a huge extension on your regen, coupled with your bonus healing and ability to remove poison you’re a self-healing machine.The goal is to out-attrition your enemy, as the Devs intended, and so I built this with their philosophy in mind.
Thieves do not wait for your regeneration to last long enough for an extension or to let you have your battle of attrition. Same with warrior, mesmer, elementalist, engineer, guardian and ranger.
Stop being bad. You have access to fear and chill with staff, blind with well, fear with death shroud, chill with focus, cripple with scepter, and dodging. You can run either a pet with knockdown or plague form to aoe blind while your poison runs them low.
Thieves shouldn’t be giving you issues. They have 16khp max, you can dot that down in no time.