Necro skill cooldowns

Necro skill cooldowns

in Necromancer

Posted by: CratZ.6270

CratZ.6270

Some of you utilities/skills have way too long cooldowns for what you get. Here are a couple I think would need a buff:

Signet of vampirism; by far the weakest amount of self healing, should be also on shortest CD to compensate. make it 15-20 seconds.

Well of darkness: the blind is powerful but only every 50 seconds? Since the skill brings nothing else than the blind it should be accessible more frequently during a single encounter/fight. Make it 30 seconds to start with.

Plague signet; make it 50 like our other stun breaks (except spectral walk).

Corrosive poison cloud; make this skill have a CD of around 20 sec. Gives necro a better role as weakness applier.

Signet of locust; the effect is not that powerful. Make it 25-30 sec.

Necro skill cooldowns

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

CPC for example could give base 75% weakness and poison uptime on its own with 0 duration. With 33% duration its 100% uptime. That’s just far too much.

Also I think SoV would be relatively okay if its passive was significantly better.

WoD I also think is fine.

I do agree with SoL however, it needs a shorter CD by far.

The issue with a lot of these isn’t that the skill itself is weak, its that the build that would use it is.

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