(edited by billzness.9473)
Necro still most weak class in all aspects.
Uh oh. Dont speak negatively about the necro… Youll have noobs come in here telling you how much they wreck people on their necro. When in all reality they are playing in the low MMRs with people worse or as bad as them.
I too agree that the necro is sort of weak. Cele signet is one of our strongest builds, and even then if you are against another class with a decent player behind it, you don’t have all the tools to succeed.
Everything can be argued to a point, but I agree with a lot of your points.
k then play another profession. With that attitude now one will miss you. BYE
I play necro probably 80% of the time, either as a cele signet build (or another variation) a minion build, or a tanky power build. I’ve grown to have pretty high MMR and I regularly face off against ESL players when I queue.
Overall I feel that necro’s weaknesses and strengths vary depending on build. Disengaging is very hard, but taking flesh wurm can make it much easier as long as you use it with foresight (use it before engaging, not during a fight). In fact Nos sometimes uses a variation of his build that take flesh wurm over armor and MoC over PoC with corrupt boon and plague cooldowns, and its much easier to disenegage and counter builds that have more cover boons (like bunker guard).
I’d say minions would be one of the strongest builds if the AI was better, since other than that they just melt to the combo of heavy cleave and CC (staff ele or hammer/GS war). Other than that the build with a cleric setup is really really good.
Taking a break from GW2 to play various
Nintendo games..
Necro doesn’t really have low damage, it has low burst. If you exclude the op classes (Ele and Mesmer) its sustained damage is not so low.
Plus Necro has probably the highest core survivability and the highest enemy debuff. Unfortunately for the current meta debuffing enemies is not so useful as buffing allies, but things are going to change.
Thank you all of you guys sharring your opinions with me, i just feel that necro need some changes.. i only want the game to get better!!
Ranger is worse. So there you go.
Ranger is worse. So there you go.
except it isn’t, but it’s alright because someone has to be the worst
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just kidding! it’s not alright that NECRO is the worst, it should be engi. kitten.
Ranger is worse. So there you go.
Ele is stronger. so there you go
I agree that the necromancer is lacking in certain area but… OP, your assomptions aren’t quite right.
- When you build for it, the necromancer have huge survivability. To be honest, the necromancer have the tools to be a steelball. This survivability is balanced by the fact that the necromancer have few tools to escape efficiently CC chains.
- Necromancer do not have “low” damage as power build. It’s only that the power builds sustain damage are just average while the “burst” tools of the necro are often more an hindrance to teamplay than anything else. In short Necromancer burst by stacking damage source (usually wells, Vampirism signet, locust swarm…) instead of producing huge numbers. Beside there are some gimmicky build (very glassy) that can burst down player in few seconds (Sadly the tradeoff is that you got 0 survivability due to no disengagment but this is still fun to use when you wanna have fun).
- The same goes for conditions builds. The necromancer is more of a steady condition builder that apply a long duration base condition damage (bleed and poison) and burst with short duration unique condition damage (fear). At first glance it feel usually pretty weak but in fact it’s pretty well balanced. (At the moment necromancer’s condi builds feel weak essentially because burn is somewhat imbalanced in front of other conditions)
- For the “support” aspect, I really can’t agree with you. The necromancer does not “support” in any way. At best the Necromancer have a backline DPS role with viscious effect that make enemy cautious. Nothing like proper support.
In fact, the real issue of the necromancer lie here : The Necromancer have next no synergy with other professions and game mechanisms. This result in other professions having to carry a necromancer that in the end do not add any weight to the party synergy. And good teamplay synergy is essential for being competitive at high level. Which mean that other profession will be more “loved” than the necromancer due to the fact that they dwell well in the party synergy while the necromancer just look from afar other profession playing together.
NB.: The reason behind the fact that the “non-wanted” position is also given to the ranger lie in another area. The ranger doesn’t lack synergy (in fact he do have more then enough of synergy with other profession), the ranger lack reliability due to the fact that he is plagued with poor mechanisms like spirits or sword auto-attack. (I won’t say that there are also a lot of troll or noob rangers that hurt a lot the profession reputation by using brainlessly some of there skills.)
(edited by Dadnir.5038)
I might have to disagree with the “Low survivability” part. I’m assuming you are referring to PVP, which when I used to do it, I did it a lot with the Necromancer.
The Necromancer has a problem in that its defenses don’t scale up to multiple targets. This is bad when you are outnumbered, but in a 1 vs. 1 scenario I always found the necro to be quite tanky. I usually won fights because of my sheer bulk alone. Including Death Shroud and using Soul Reaping (power necro), I have 49.7k effective health with a full bar. Sure, 60% of that degens when in use, but for sheer bulk and absorbing burst it is very effective.
In PVE, I’ve used my berserker necro as a pseudo-tank on occasion. Mostly against Legendary Svánigandr, Foreman Spur, and the Clockheart. While Svánigandr will rip me to shreds on every other class I play, on the necro I can sit there and take it for extended periods of time, ensuring that other classes don’t get chewed up.
Necro doesn’t really have low damage, it has low burst. If you exclude the op classes (Ele and Mesmer) its sustained damage is not so low.
Don’t tell the Eles that they are OP. Currently they deny that they are this. I saw even some Eles saying that their class is in the worst place of all Classes just to bash Tempest. ( which is lackluster at the Moment and just a mediocre Spec but now it still can change )
Necro doesn’t really have low damage, it has low burst. If you exclude the op classes (Ele and Mesmer) its sustained damage is not so low.
Plus Necro has probably the highest core survivability and the highest enemy debuff. Unfortunately for the current meta debuffing enemies is not so useful as buffing allies, but things are going to change.
Thing is, it does. When you look at max potential necro is sitting at ~50% the top professions. Now, the thing about that is we’re talking theoretical perfect play numbers, necro is far easier to achieve a higher portion of their potential than these other professions, but the gap is still so big they aren’t going to be outdpsing any profession unless that person is just really bad.
Yes this includes rangers
Also, I think necro is pretty bursty with Wells, not top tier bursty, but enough… and that’s why there is one place where Necros have been living in the meta for quite some time, WvW Zerging. Combination of Staff and Wells coupled with DS blasts through their frontline, necro is just a devastating profession in that scenario. It’s one of the very few areas that plays perfectly into necro’s skill set.
Love the profession, but it needs some work.
Necro doesn’t really have low damage, it has low burst. If you exclude the op classes (Ele and Mesmer) its sustained damage is not so low.
Don’t tell the Eles that they are OP. Currently they deny that they are this. I saw even some Eles saying that their class is in the worst place of all Classes just to bash Tempest. ( which is lackluster at the Moment and just a mediocre Spec but now it still can change )
i bet how much money you want that devs will buff the kitten out of Tempest
Low survivability? You must be playing a different necro.
“Low survivability” @flipyap
Necro actually has that due to DS/RS not scaleing 1vX and we also as only class lack block/reflect/Immunity/leap atleast until Reaper when we get abit of that. But main thing is still: Necro lack DISENGAGE hence Low survivability
Servant of Dhuum