Well this is a write up on our traits, and how I think they can be improved, where necessary. You can find my previous thread, about our skills here. Enjoy the read, it’s a little bit of a long one, and all discussion and feedback is welcome.
Spite
Spite has a few good traits, but it also has a lot of crap ones, which is pretty typical of all our trait lines.
Parasitic bond is pretty terrible (even if it worked at all, which last time I checked, it doesn’t), since the whole idea of bonuses after killing something is pointless except when facing trash in PvE. This needs to be basically junked and replaced with something that is actual useful when it matters – during the fight.
EDIT: Someone just today noticed that they did fix this trait, it now heals a bit over 1k (haven’t tested to see if it’s flat or % based). Regardless, it’s still only useful while facing a whole bunch of mobs.
Death into life seems like an alright trait, until you remember healing power is a pretty poor stat, especially for necro’s, and doesn’t scale with life steal at all. If healing power was actually useful, this trait might be as well.
Siphoned power had a very marginal use previously, where it would always activate during DS (as with all hp trigger effects). However now that it’s been fixed it truly it a very poor trait, especially for a GM minor trait. The might duration isn’t that long (5 seconds?), so upping the hp trigger to 50% or something and this trait could be just dandy.
Death’s embrace is a trait every (most?) classes have. It’s basically a waste of space, but I guess our 3rd skil will do a ton of damage?
Spiteful talisman is fairly useful, mainly for spinal shivers as the extra range does not affect the range of the bounce on reaper’s touch (600), limiting its use there. If they bounce range also increased by 300, it would be even more useful, but is still good as is, allowing you to use your focus skills frequently during a fight (although seriously, spinal shiver’s cast time is pretty ridiculous.)
Spiteful removal is yet another on kill trait, which only has a niche use on some condition heavy group of mobs that may or may not actually exist. As with all on kill traits, this should be dumped.
Signet mastery is pretty weak considering our signets aren’t actually that good. It would be better if it was merged with signet power, although I would still never use it myself, perhaps some people would with the recent locust signet boost.
Spiteful spirit is a very solid trait, the duration is a little short (although any longer would probably make it too strong with the DS CD reduction trait), but when used properly it is extremely helpful. Encourages smart use of DS, which is always good.
Reaper’s might is a kinda, sorta alright trait. Life blast fires too slow for it to be terribly effective for might stacking in PvP, but in PvE it could be useful, especial if you have some added boon duration. Nothing really wrong with this trait, but looks poor compared to unyielding blast.
Spiteful marks adds damage to skills that overall don’t do terribly much damage to begin with, although a fair few people seem to like it. It could do with a plain old boost to 15-20%, or cause an added effect of some sort.
Signet power should be merged with signet mastery, or boosts very considerably, 3 stacks of might is a joke.
Training of the master is fine, minions aren’t. Would be better in my view as an adept trait, so people going MM aren’t pigeon holed so much in trait choice.
Chill of death is a nice trait that can help with finishing an opponent off, stripping any inconvenient protection/stability or whatever. Slightly less useful in PvE, simply because most mobs don’t have boons.
Axe training gives a bit of a lackluster result for a GM trait, although that’s more because the axe itself isn’t that amazing right now. Currently not worth investing 30 points for, but if the axe got buffed a bit more (that is to say, axe 1), it could be pretty decent.
Close to death is a pretty good trait, save for the complaint that it doesn’t affect condition damage. Also bolt to the heart, an elementalist adept trait that does the same thing only at 33% hp makes this seem not quite so great for a GM trait.
(edited by War Mourner.5168)