Necro vs Every class?
Honestly, it’s just really annoying to not be able to deal with cc. Necro is the only class where I die and often don’t think I could have played much better. We need better defensive utilities and full healing in DS. Wurm should be instant cast, or super range. Well of power should be a 35 second cool down, well of darkness 30, CPC should apply on every pulse, etc… Along with better traits in general. The problem is a lot of devs play engi, which is why they are top of the food chain and their counters are close to the bottom.
The class has so many things that need to be fixed it is absurd. I have all 8 classes to 80 and can tell you that on average what necros is sub par to at least 6 of those (rangers aren’t much better). Necros have been meta in pvp for like 2 months over the whole game and the worst class in pve since release. Anyone who thinks necros aren’t in need of serious buffs is blind.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
Honestly, it’s just really annoying to not be able to deal with cc. Necro is the only class where I die and often don’t think I could have played much better. We need better defensive utilities and full healing in DS. Wurm should be instant cast, or super range. Well of power should be a 35 second cool down, well of darkness 30, CPC should apply on every pulse, etc… Along with better traits in general. The problem is a lot of devs play engi, which is why they are top of the food chain and their counters are close to the bottom.
The class has so many things that need to be fixed it is absurd. I have all 8 classes to 80 and can tell you that on average what necros is sub par to at least 6 of those (rangers aren’t much better). Necros have been meta in pvp for like 2 months over the whole game and the worst class in pve since release. Anyone who thinks necros aren’t in need of serious buffs is blind.
Yea, i completely agree. I think the biggest problem is how uninformed the devs are. They dont really play the game as many players do so their overall experience is quite different than ours. If any of the devs sat and played the necro seriously in pvp they would realize how terrible the class, but sadly they dont. Rather than reading posts on the forums about people complaining that other classes need nerfs, they should play the game with that information in mind.
Ok, power necromancers are a different beast than condition necromancers, which are a different beast than minion masters.
Condition Necromancers beat: Other condition classes, zerker , elementalists
Condition necromancers lose to: Pew Pew Rangers, Warriors, turret & grenade engineers, PU mesmers, condition removing guardians, all big team fights,.
Power Necromancers beat: turret engineers, non-hammer warriors, elementalists
Power Necromancers lose to: Rangers, grenade engineers, Thiefs, any big team fights, mesmers, hammer or berzerker warriors, anybody with a lot of stuns (and lich is useless against anybody with a ready boon strip)
Minion masters lose to: Anybody with AoE (and almost everybody has AoE)
Ok, power necromancers are a different beast than condition necromancers, which are a different beast than minion masters.
Condition Necromancers beat: Other condition classes, zerker , elementalists
Condition necromancers lose to: Pew Pew Rangers, Warriors, turret & grenade engineers, PU mesmers, condition removing guardians, all big team fights,.
Power Necromancers beat: turret engineers, non-hammer warriors, elementalists
Power Necromancers lose to: Rangers, grenade engineers, Thiefs, any big team fights, mesmers, hammer or berzerker warriors, anybody with a lot of stuns (and lich is useless against anybody with a ready boon strip)
Minion masters lose to: Anybody with AoE (and almost everybody has AoE)
For your statement on power necros vs rangers and thieves, I agree when you’re out IF. Otherwise, both AOE DS skills counter stealth and spectral armor/walk = a clunky endure pain alternative for rapid attacking foes.
As for OPs concern about CC, yes it is harder to counter compared to most classes, it all comes down to what you should dodge. I’m learning this class by class and for now, I know that if you can dodge a hambow’s opening strike, you can pretty much win.
Ok, power necromancers are a different beast than condition necromancers, which are a different beast than minion masters.
Condition Necromancers beat: Other condition classes, zerker , elementalists
Condition necromancers lose to: Pew Pew Rangers, Warriors, turret & grenade engineers, PU mesmers, condition removing guardians, all big team fights,.
Power Necromancers beat: turret engineers, non-hammer warriors, elementalists
Power Necromancers lose to: Rangers, grenade engineers, Thiefs, any big team fights, mesmers, hammer or berzerker warriors, anybody with a lot of stuns (and lich is useless against anybody with a ready boon strip)
Minion masters lose to: Anybody with AoE (and almost everybody has AoE)
One change: condi necromancers are a much bigger threat to turret engis than power necros.
Ok, power necromancers are a different beast than condition necromancers, which are a different beast than minion masters.
Condition Necromancers beat: Other condition classes, zerker , elementalists
Condition necromancers lose to: Pew Pew Rangers, Warriors, turret & grenade engineers, PU mesmers, condition removing guardians, all big team fights,.
Power Necromancers beat: turret engineers, non-hammer warriors, elementalists
Power Necromancers lose to: Rangers, grenade engineers, Thiefs, any big team fights, mesmers, hammer or berzerker warriors, anybody with a lot of stuns (and lich is useless against anybody with a ready boon strip)
Minion masters lose to: Anybody with AoE (and almost everybody has AoE)
Most of this is wrong. If you fight any of the other classes with equal skill, you’ll lose.
Rangers can easily kite you with the knock back, invisibility, and invulnerability so even if you close the gap, they can create it again which is what most good rangers do. Meanwhile, we have 1 gap closer which is easy to dodge.
Guardians are pretty much a joke to fight. Blocking/Invulnerability/Heals pretty much keep them alive.
Thiefs. Lol. Bad thiefs are easy to fight. Good thiefs, there isnt even a fight. You get backstabbed and die. Same goes for mesmers.
Hambow warriors destroy power. Zerker warriors can be kited. God forbid you actually can kill the warrior, he just puts on endure pain and dashes away. G kittening g.
Engis i dont really have much of a problem with except again this ridiculous invisibility/invulnerability.
Almost every class is equipped with these skills, except necro, which leaves us at a super disadvantage and easy targets on the field at higher level sPvP. Its really a joke. I dont consider condi necro viable in sPvP. Too weak. Damage takes too long to accumulate and most of the time you get even get the conditions up. So all my references are pure power necro. Minion master is a joke.