Necro vs Every class?

Necro vs Every class?

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Posted by: Iridi.8473

Iridi.8473

So I’ve been playing alot of sPvP lately and came from doing alot of WvW (both solo roaming and zerg). I didnt like the play style of condi necro for any small scale battles because it was too weak and took too long to kill someone granted you can keep your conditions on them (which seems to be impossible these days). So, i’ve gone down the power necro path and have found it to be not only fun but pretty powerful and can hold my own against many classes, depending on their skill level. I do pretty good in sPvP too. However, i’ve come to realize very quickly that necros are pretty much the worst equipped class. With almost no boon support like other classes, we pretty much die. We’re the only class without any invisibility or invulnerability skills. We have almost no “Stability” boon other than deathshroud and that does not last very long. As a result, we pretty much suck. Im not sure what the gw2 devs are thinking and how they justify the current state of the classes, but its pretty clear they do not understand the classes and the balance each has as a whole in gw2.

Anyways, just wanted to express my opinion and see what everyone else feels about the necromancer? I love the necro. but im pretty much fed up with the class as again you have no sustain or survivability. You can barely CC classes anymore with the deathshroud fear and most classes you cant target to immobilize since they’re invisible or blocking your skills. It makes 0 sense.

Necromancer is the worst class hands down. Wake up Anet.

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Posted by: zapv.8051

zapv.8051

Honestly, it’s just really annoying to not be able to deal with cc. Necro is the only class where I die and often don’t think I could have played much better. We need better defensive utilities and full healing in DS. Wurm should be instant cast, or super range. Well of power should be a 35 second cool down, well of darkness 30, CPC should apply on every pulse, etc… Along with better traits in general. The problem is a lot of devs play engi, which is why they are top of the food chain and their counters are close to the bottom.

The class has so many things that need to be fixed it is absurd. I have all 8 classes to 80 and can tell you that on average what necros is sub par to at least 6 of those (rangers aren’t much better). Necros have been meta in pvp for like 2 months over the whole game and the worst class in pve since release. Anyone who thinks necros aren’t in need of serious buffs is blind.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

Necro vs Every class?

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Posted by: Iridi.8473

Iridi.8473

Honestly, it’s just really annoying to not be able to deal with cc. Necro is the only class where I die and often don’t think I could have played much better. We need better defensive utilities and full healing in DS. Wurm should be instant cast, or super range. Well of power should be a 35 second cool down, well of darkness 30, CPC should apply on every pulse, etc… Along with better traits in general. The problem is a lot of devs play engi, which is why they are top of the food chain and their counters are close to the bottom.

The class has so many things that need to be fixed it is absurd. I have all 8 classes to 80 and can tell you that on average what necros is sub par to at least 6 of those (rangers aren’t much better). Necros have been meta in pvp for like 2 months over the whole game and the worst class in pve since release. Anyone who thinks necros aren’t in need of serious buffs is blind.

Yea, i completely agree. I think the biggest problem is how uninformed the devs are. They dont really play the game as many players do so their overall experience is quite different than ours. If any of the devs sat and played the necro seriously in pvp they would realize how terrible the class, but sadly they dont. Rather than reading posts on the forums about people complaining that other classes need nerfs, they should play the game with that information in mind.

Necromancer is the worst class hands down. Wake up Anet.

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Posted by: nekretaal.6485

nekretaal.6485

Ok, power necromancers are a different beast than condition necromancers, which are a different beast than minion masters.

Condition Necromancers beat: Other condition classes, zerker , elementalists

Condition necromancers lose to: Pew Pew Rangers, Warriors, turret & grenade engineers, PU mesmers, condition removing guardians, all big team fights,.

Power Necromancers beat: turret engineers, non-hammer warriors, elementalists

Power Necromancers lose to: Rangers, grenade engineers, Thiefs, any big team fights, mesmers, hammer or berzerker warriors, anybody with a lot of stuns (and lich is useless against anybody with a ready boon strip)

Minion masters lose to: Anybody with AoE (and almost everybody has AoE)

#24 leaderboard rank North America.

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Posted by: Coffietire.2783

Coffietire.2783

Ok, power necromancers are a different beast than condition necromancers, which are a different beast than minion masters.

Condition Necromancers beat: Other condition classes, zerker , elementalists

Condition necromancers lose to: Pew Pew Rangers, Warriors, turret & grenade engineers, PU mesmers, condition removing guardians, all big team fights,.

Power Necromancers beat: turret engineers, non-hammer warriors, elementalists

Power Necromancers lose to: Rangers, grenade engineers, Thiefs, any big team fights, mesmers, hammer or berzerker warriors, anybody with a lot of stuns (and lich is useless against anybody with a ready boon strip)

Minion masters lose to: Anybody with AoE (and almost everybody has AoE)

For your statement on power necros vs rangers and thieves, I agree when you’re out IF. Otherwise, both AOE DS skills counter stealth and spectral armor/walk = a clunky endure pain alternative for rapid attacking foes.

As for OPs concern about CC, yes it is harder to counter compared to most classes, it all comes down to what you should dodge. I’m learning this class by class and for now, I know that if you can dodge a hambow’s opening strike, you can pretty much win.

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Posted by: style.6173

style.6173

Ok, power necromancers are a different beast than condition necromancers, which are a different beast than minion masters.

Condition Necromancers beat: Other condition classes, zerker , elementalists

Condition necromancers lose to: Pew Pew Rangers, Warriors, turret & grenade engineers, PU mesmers, condition removing guardians, all big team fights,.

Power Necromancers beat: turret engineers, non-hammer warriors, elementalists

Power Necromancers lose to: Rangers, grenade engineers, Thiefs, any big team fights, mesmers, hammer or berzerker warriors, anybody with a lot of stuns (and lich is useless against anybody with a ready boon strip)

Minion masters lose to: Anybody with AoE (and almost everybody has AoE)

One change: condi necromancers are a much bigger threat to turret engis than power necros.

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Posted by: Iridi.8473

Iridi.8473

Ok, power necromancers are a different beast than condition necromancers, which are a different beast than minion masters.

Condition Necromancers beat: Other condition classes, zerker , elementalists

Condition necromancers lose to: Pew Pew Rangers, Warriors, turret & grenade engineers, PU mesmers, condition removing guardians, all big team fights,.

Power Necromancers beat: turret engineers, non-hammer warriors, elementalists

Power Necromancers lose to: Rangers, grenade engineers, Thiefs, any big team fights, mesmers, hammer or berzerker warriors, anybody with a lot of stuns (and lich is useless against anybody with a ready boon strip)

Minion masters lose to: Anybody with AoE (and almost everybody has AoE)

Most of this is wrong. If you fight any of the other classes with equal skill, you’ll lose.

Rangers can easily kite you with the knock back, invisibility, and invulnerability so even if you close the gap, they can create it again which is what most good rangers do. Meanwhile, we have 1 gap closer which is easy to dodge.

Guardians are pretty much a joke to fight. Blocking/Invulnerability/Heals pretty much keep them alive.

Thiefs. Lol. Bad thiefs are easy to fight. Good thiefs, there isnt even a fight. You get backstabbed and die. Same goes for mesmers.

Hambow warriors destroy power. Zerker warriors can be kited. God forbid you actually can kill the warrior, he just puts on endure pain and dashes away. G kittening g.

Engis i dont really have much of a problem with except again this ridiculous invisibility/invulnerability.

Almost every class is equipped with these skills, except necro, which leaves us at a super disadvantage and easy targets on the field at higher level sPvP. Its really a joke. I dont consider condi necro viable in sPvP. Too weak. Damage takes too long to accumulate and most of the time you get even get the conditions up. So all my references are pure power necro. Minion master is a joke.

Necromancer is the worst class hands down. Wake up Anet.