Necro weapon balance.

Necro weapon balance.

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Posted by: Silverkey.2078

Silverkey.2078

A-net is currently trying to make unused weapons used again.

As often, the first thing to make something viable is assigning it a niche. So do all necro weapons have a niche? In particular, while most classes have defensive or support weapons, only staff seems somewhat fitting this description for us. Should some of our weapons be reworked to be more defensive or more supporty (but still in a necro way)? Maybe more debuffing conditions could count as “necro defense/support”?

Overall, I feel like necro weapons are just often very lacking in utilities. No mobility, no block/evade, etc… CC is the only saving grace for some weapons (staff and warhorn) and probably the reason those are the most used weapons in our repertoire.

Ideas?

Necro weapon balance.

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Posted by: Silverkey.2078

Silverkey.2078

I doubt that nobody is interesting in the subject, so maybe I just didn’t phrase my question properly. Let me be more general:

What weapons need some love right now, and what change would you like to see?

If possible mention a build type/role where this weapon would be the best pick.

Necro weapon balance.

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Posted by: abrogations.3274

abrogations.3274

Speed up AA on greatsword, lower the cast and aftercast on #2.
Axe needs a longer range, faster attack speed, and a rework of #2
Focus needs a lower CD on #4 and #5, #4 needs to do something other than regen.

Necro weapon balance.

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Posted by: Anchoku.8142

Anchoku.8142

Staff – long range utility AoE
Axe – ranged power vulnerability stacking
Dagger – melee cleave power siphon
OH Dagger – utility
Scepter – ranged condition damage
War horn – melee AoE power utility
Focus – ranged power
Greatsword – melee cleave AoE power

Necromancer design guide has always been for limited mobility, hard CC and defensive skills in exchange for Shroud, health, and soft CCs.

Weapons that need love are axe, focus, horn, off-hand dagger.

(edited by Anchoku.8142)

Necro weapon balance.

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Posted by: Silverkey.2078

Silverkey.2078

Axe needs a longer range, faster attack speed, and a rework of #2

Axe already got a range increase, which I felt was good already.

What kind of rework you would like on 2? I feel like 2 has a clear goal (burst) while #3 is the one which is lackluster.

Necro weapon balance.

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Posted by: Anchoku.8142

Anchoku.8142

Off-the-cuff suggestions

Axe – boon steal on top of vulnerability
Focus – roll Spiteful Talisman CD reduction into base and make Talisman into a condition transfer trait.
War horn – Locust Swarm also bleeds
Off-hand dagger – also transfers conditions from allies to the target

Necro weapon balance.

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Posted by: vanderwolf.7084

vanderwolf.7084

Bleeds on locust swarm would be nice

Necro weapon balance.

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Posted by: Krysard.1364

Krysard.1364

Axe needs a longer range, faster attack speed, and a rework of #2

Axe already got a range increase, which I felt was good already.

What kind of rework you would like on 2? I feel like 2 has a clear goal (burst) while #3 is the one which is lackluster.

2 is not that gucci of a burst actually, mainly because it has been outclassed by the powercreep. Even after the buff it doesnt feel like a proper weapon, just the best option for ranged power pressure

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