Necro weapon suggestion.
Sadly sounds cooler than any other weapon kit. I’m down with it.
My idea one:
1. Necrotic Cleave
Damage between axe and dagger
1a. Necrotic slash
Damage between axe and dagger
1b. Necrotic smash
Damage of dagger final hit + cripple and bleed.
2. Bloody death
Necro throws his sword towards the enemy and creates a stronger version of mark of blood and cripples enemies in the path. 15 sec cooldown.
3. Deathmound
Necro stabs the ground creating a well of corruption at his feet and generates 10% life force. 40 sec cooldown.
4. Deathly fountain
Necro forces his sword to spin around him in a range of 300 and generates a pool of acid or poison gas at his feet. Enemies struck are crippled and poisoned. Cooldown 25 sec.
5. Death Unleashed
Necro sends his sword in the air and any enemies within 600 with a condition have their durations doubled and takes (base at lv 80) 600dmg per condition stack. 60 sec cooldown.
Now devs, make this and make other weapons more powerful. We die too easily and we suck at everything even if we are super pro with best build, we are still weaker than a warrior using his worst possible build.!!!!
[BEAR] www.gw2bear.com
[DATE] www.tyriadating.com
I’m a fellow necro and I approve the message.
(seriously though, I would kill to be able to use a GS)
(edited by Thannis.9021)
I’m knowingly at risk, by placing a serious reply in a thread where the power suggestions are silly/overpowered enough to be considered a joke/troll thread.
However I do want more weapon choices, because I do feel very limited in my options. So I guess this is a decent enough place to put my 2 cents.
I think hammers (and maces) are under used, only 2 classes have access to them.
While I think the animations with a greatsword would end up somewhat un-necro-like(that is now a word). As you would either swing it or point it at people and shoot from it.
A hammer however could have a big black-green skull form around the head, as the necro raises it above their head and gestures and chants wildly, similar to how Hollywood likes to portray Hoodoo rituals.
A mace could be animated in a similar way, only smaller.
What I feel necro’s truly lacking in weapon options is the following; could be spread across hammer and mace however, works best.
- Long range combo (boss fighting) weapon
- Limited range, AoE weapon.
- Single target 1200 range auto attack split over multiple hits in quick succession, like Stone Shards or Dual Shot.
- Auto attack that can apply weakness or blind for defensive purposes.
- Cone AoE attack, on a short cooldown, meant to improve power builds.
- A ground targeted exploding skull, dealing damage and a blast finisher where it lands, can instead be detonated in the air to not deal damage, but cause a condition(cripple? Bleed?) in a larger area
- A mobility skill, like a teleport, because we have no evasion other than dodges, and no vigor skill to supplement our dodges.