Necromanc-ism (attrition)

Necromanc-ism (attrition)

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Posted by: Bull Zooker.1672

Bull Zooker.1672

I feel that necromancers are very strong, I see alot of threads complaining that we have no effective attrition, and thats not entirely true, if you know the class well enough and know your skills and their purpose, our attrition is actually veryy good (minus the lack of stealth, leaps and vigor).

playing my full zerk necro I find I am often the last man standing in PvP and the same in PvE.

Build: 20/20/0/0/30
the only defensive traits I take are reapers precision and vital persistence (PvP I take Spectral recharge trait instead of DS skills recharge trait)

it is the simple case of carefully picking your fights and positioning yourself intelligently, being smart with traits and utilities, and fighting on your terms as much as possible.

rant over.

Grandad Fester / Unruly Pigeon – Necromancer by trade

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Posted by: Luke.4562

Luke.4562

Contextualize your point.
You’re throwing things in a generic way arranging them with no context.

SPvp isn’t competitive PVP, in PVE our dps and utilities are subpar.

What’s the meaning of this thread?

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

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Posted by: spoj.9672

spoj.9672

Question.

Why 20/20/0/0/30? You could improve dps so much by going 20/25/0/0/25.

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Posted by: Mystogan.4157

Mystogan.4157

Utilities in pve is a joke lol necromancers are in an ok postion but thrre are jst many things broken. One bug ive found is that if you use dark armor and channel, and yoy have blood magic 25 minor trait, the additional tougness does not convert to power. Which is 80 extra power that i am not gettingAlong with a few other hings that raise ur toughness. Those who complain are either abusing a really really strong build thats getting nerfed or those who are not open minded enough to experiment and work with what they have. But rwall tho utli in pve…. Joke. Only thing helpful is minon meat shields and maybe epidemic if theres a thousand trash mobs wells are okay but redic cooldown

Thy Shall Fear The Reaper (FxRe)

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Posted by: Kiriakulos.1690

Kiriakulos.1690

Attrition is not the same as taking the longest to die. It’s outlasting my opponents by chipping away their strength while preserving my own.

You also state : “it is the simple case of carefully picking your fights and positioning yourself intelligently, being smart with traits and utilities, and fighting on your terms as much as possible.” That’s the reason you die last, not because of class mechanics or utility skills.

Your arguments are contradictory.

Attrition – A pretty name for taking longer than anyone else to kill something.

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Posted by: Bull Zooker.1672

Bull Zooker.1672

Question.

Why 20/20/0/0/30? You could improve dps so much by going 20/25/0/0/25.

I use 20/20/0/0/30 because the 100% crit chance in DS is too valuable to drop, if anything I’d go 15/25/0/0/30 but I’d probably be better off going 10/30/0/0/30 in that case and pick up spectral attunement aswell as banshee’s wail and reapers precision,

The 100% crit chance in DS is where I get my damage and survivability from, LB for 3-5k and life transfer for 4-6k. My survivability comes from the synergy between reapers precision and 100% crit in DS,

if I can see a burst attack coming my way, want to apply AoE pressure ‘on point’ or am looking to get more LF, I can prepare for it by using war horn #5, dropping my well of suffering, entering DS and using the #5 and #4 skills 1 after the other, this fills my LF bar surprising amount and if your being focused it will often (not always) mitigate the incoming damage to the point that by the time you are out of DS you can see enemy downed, using DS #2 intelligently to create the gap between you and the players ‘training’ you gives you enough time to heal, and start building LF again.

I also like being able to switch out my crit in DS to stability in DS whilst doing fractals if I need to.

that is my reasoning Spoj, I guess your build is higher DPS than mine, but mine would stay alive for longer.

Grandad Fester / Unruly Pigeon – Necromancer by trade

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Posted by: Bull Zooker.1672

Bull Zooker.1672

Attrition is not the same as taking the longest to die. It’s outlasting my opponents by chipping away their strength while preserving my own.

You also state : “it is the simple case of carefully picking your fights and positioning yourself intelligently, being smart with traits and utilities, and fighting on your terms as much as possible.” That’s the reason you die last, not because of class mechanics or utility skills.

Your arguments are contradictory.

Chipping away at their strengths?

whilst fighting boon dependant classes I can remove 4 boons on a relatively short CD.
whilst fighting mobility dependant classes I can soft and hard CC the enemy numerous times (dagger #3, focus #5, axe #3, war horn #4 and #5, DS #2 and #3 could even add #5 to that list too if you count torment as a soft CC) I can do all of this at range.
CC dependant classes (warrior I’m looking at you) are harder to deal with, but some well timed CC of our own and boon stripping to get rid of that stability they’re so fond of, immob them, get some space and LB them to wittle them down, dropping WoS, popping other skills to burst them down and I find its often a decent fight, not lost to many warriors in a 1v1 situation (not claiming to have fought the best of the best).

you have a fair point saying that the reason I die last is because I play in a somewhat smart manner, but I couldn’t play smart if my class didn’t allow me to,
what I mean is, I can afford to go full zerk on necro because of the change to vital persistence, and how my traits and weapons synergise to keep my LF full,
if I didn’t have the tools to kite my enemies while blasting them to death, I simply couldn’t do it.
not many classes have the ability to inflict 3-5k damage at 1,200 range every 1 second (truthfully more like 1.5 seconds) with access to fear chill and decent AoE pressure as they do it,
so I argue that the class mechanic and utilities are the reason I’m staying alive for the most part.

Grandad Fester / Unruly Pigeon – Necromancer by trade

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Posted by: spoj.9672

spoj.9672

Question.

Why 20/20/0/0/30? You could improve dps so much by going 20/25/0/0/25.

I use 20/20/0/0/30 because the 100% crit chance in DS is too valuable to drop, if anything I’d go 15/25/0/0/30 but I’d probably be better off going 10/30/0/0/30 in that case and pick up spectral attunement aswell as banshee’s wail and reapers precision,

The 100% crit chance in DS is where I get my damage and survivability from, LB for 3-5k and life transfer for 4-6k. My survivability comes from the synergy between reapers precision and 100% crit in DS,

if I can see a burst attack coming my way, want to apply AoE pressure ‘on point’ or am looking to get more LF, I can prepare for it by using war horn #5, dropping my well of suffering, entering DS and using the #5 and #4 skills 1 after the other, this fills my LF bar surprising amount and if your being focused it will often (not always) mitigate the incoming damage to the point that by the time you are out of DS you can see enemy downed, using DS #2 intelligently to create the gap between you and the players ‘training’ you gives you enough time to heal, and start building LF again.

I also like being able to switch out my crit in DS to stability in DS whilst doing fractals if I need to.

that is my reasoning Spoj, I guess your build is higher DPS than mine, but mine would stay alive for longer.

I did the maths on various trait combos before posting my guide. The best one to take if you want deathly perception is 15/25/0/0/30. The extra power is better than going 30 in curses especially as their arent many decent traits for power builds in curses.

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Posted by: Bull Zooker.1672

Bull Zooker.1672

Hey thank you to remember us how to play Necromancer!

You don’t argue, or you just do it on things which are better for you, you just show something you made and other players LET you make.

Do you think this is the best way to make a name for yourself or…
Do you think this is a good way to contribute the Necromancer Community?

Again, your attitude is discordant, declare please what’s this thread about, please.

Trying to make a name for myself? I’m simply sharing my experience with the necromancer class and some tips on how to play it as a DPS attrition spec, are you trying to make a name for yourself? being so confrontational on a community forum, you got something to prove?

if I wanted to argue with you I would, but I don’t, so I will talk to the people that offer advice or ask questions before I speak to the likes of you.

I’m sure you’ll come back and say ’you’re contradicting yourself again, saying you won’t speak to me before you speak to others’ and to that I say… ‘Meh, here’s a gold star for your tremendous trolling’…

also to Spoj, thank you for your advice on the 15/25/0/0/30, I’m actually experimenting on my hybrid gear with your 20/25/0/0/25 build and it seems very powerful indeed! will get my zerk gear on in a minute and give it a real tester.

Grandad Fester / Unruly Pigeon – Necromancer by trade

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Posted by: flow.6043

flow.6043

I did the maths on various trait combos before posting my guide. The best one to take if you want deathly perception is 15/25/0/0/30. The extra power is better than going 30 in curses especially as their arent many decent traits for power builds in curses.

That’s definitely true for a dagger PvE build.
In PvP however, axe + Axe Training (20/20///30) nets both higher defense and offense.
Not only will you do more damage in DS, but you can cast exactly 2 Ghastly Claws before your Shroud cd ends, which also generates more life force.

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Posted by: Luke.4562

Luke.4562

@Bull Zooker:
Ops, I modified multiple times my post before deciding to avoid an useless discussion and removing it.
We’re in, let’s dance then.

I had this feeling, by reading your thread, its shape and some word, it seemed to taste snob and inquisitive.
If it’s not then have my apologies.
If you are here simply for sharing experience and to make a constructive talkabout, you’re welcome.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

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Posted by: spoj.9672

spoj.9672

I did the maths on various trait combos before posting my guide. The best one to take if you want deathly perception is 15/25/0/0/30. The extra power is better than going 30 in curses especially as their arent many decent traits for power builds in curses.

That’s definitely true for a dagger PvE build.
In PvP however, axe + Axe Training (20/20///30) nets both higher defense and offense.
Not only will you do more damage in DS, but you can cast exactly 2 Ghastly Claws before your Shroud cd ends, which also generates more life force.

Its the same for all gametypes. The difference is that sustained melee dps is not always practical in pvp. And theres a lot more factors to consider. From a purely Effective power standpoint though 30/10/0/0/30 is best and 15/25/0/0/30 second when considering deathly perception. But 30/10 has much weaker dps outside of DS which is why i would never recommend it for pve.