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Posted by: Tim.6450

Tim.6450

Why did you ever think Necros would become some kind of support?

Because all classes should be able to “support” (support should be interpretated loosely).

EverythingOP

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Posted by: RashanDale.3609

RashanDale.3609

Why did you ever think Necros would become some kind of support?
Other classes fill that role, no..?

because unconventional types of support were always part of the necromancer. and healing just happens to fit blood magic very well.

are you an idiot or something? one of those people who thinks necro should only be about summoning skellingtons?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
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Posted by: MAN.9046

MAN.9046

Why did you ever think Necros would become some kind of support?
Other classes fill that role, no..?

because unconventional types of support were always part of the necromancer. and healing just happens to fit blood magic very well.

are you an idiot or something? one of those people who thinks necro should only be about summoning skellingtons?

Stacks of Vurn, Poison and chill. Unconventional as KITTEN i’d say..?
Yeah, because blood magic has been such a raving sucess since launch.. (how does vampirism translate into “happy nice party heals” btw?)

Are YOU an idiot? They introduce a new class which is focused on supporty stuff and somehow you get they idea that necros would become supporty? HOW do you even reach that conclusion?
“Yeah, they are going to marginalize the new class they will release as a selling point to bring people back to the game, that totally going to happen, hurr durr!”

I’m one of those people that think that just because the warrior has a Might buffing shout we don’t need that with our shouts. It’s called having different classes doing different things.
What is so bad about a class doign their thing? Even if that would be just summoning skeletons?
Please explain to me how the game will benefit from everyone becoming homogenized and everyone having the same things, doing it the same way so that everything get just as “speed run” effective?

I think it’s because necro’s are lowest tier in both higher tier PvP and Dungoens. We get left out of the “meta”. Starting a dungeon LFG as a necro is a pain to get 5 compared to sayyy ele and guards according to the majority of people (I don’t start LFG’s, just join them ). Also it seems necro’s get more kicks than other classes in said dungeons? I personally wouldn’t know, only got kicked once for troll-joining a metazerk 5k ap as a level 60.
As for PvP necro doesn’t bring anything to the team, mesmer has portals and decent burst, teef has stealth and unmatched mobility and great burst, wars, eles guards give good support i think. It’s just that necro’s aren’t wanted in PvP/E. Vuln/weakness(?) stacking won’t solve it, because warriors can stack vuln as easily. Chill is useless in dungeons since the boss is already in a corner due to the genius stacking tactics.
I defintley did not cover everything, but in short: Necro’s don’t bring anything to the team to make them preferred over another class. I think making BiP an AoE would help a bit(kinda like guard’s empower), but that’s just me.
I’m not too bothered about any of this since nowadays since i only play YoloQ PvP, though a teleport/leap would be nice…

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Posted by: Tim.6450

Tim.6450

Why did you ever think Necros would become some kind of support?

Because all classes should be able to “support” (support should be interpretated loosely).

And adding up a kitten ton of vurerability, chill and poison is not that? It is too loosely difined?

Engi does it better.

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I’ve never liked metas much, but will say that we do need the ability to support our teammates at least a bit, or at least be more self sufficient in fighting for ourselves. Reaper will fix a lot of problems I have and had with necro, but I know it won’t for everybody. I do think we will be more accepted in dungeons, or at least not kicked, provided a net doesn’t nerf the hell outta reaper before launch based on best case scenarios.

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Engi does it better.

Does what better? Debuffing? Good, then they have their niche and we ours. I’d like to see an engi doing Executioner’s Scythe + Gravedigger levels of damage.

Learn to research

I get tired of people like you who just use a bunch of buzzwords and pretend to know it all, while in reality you are making yourself look even more like a fool than others when trying to prove a point.

Maybe you should be more reserved and less of a kitten before verbally assaulting people/threads just because they do not fit your ideology/bubble. Cannot cope with the fact that the majority disagrees with you? Welcome to the forums. You are free to leave

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Posted by: Dadnir.5038

Dadnir.5038

Wooh… I don’t really get this thread, but, anyway, the policy of Guild wars 2 is that any profession should be able to fill any role in game.

The Necromancer lack any support role ATM because “debuffing” ain’t the same thing as “buffing”. That’s why you can’t say that poison, chill, vulnerability or weakness are “support” tools. They are debuffing tools and sadly almost all other profession have plenty enough access to these debuffing tools and at the same time to meaningfull support tools that it make the Necromancer subpar.

As for the Blood Magic traitline, I’m sure you’ll understand that counting on an aura that will allow your ally to siphon 42 hp per hit won’t be a meaningfull support except for a full cleric team (in which case it will be a beautifull 10% dps increase). It’s sad but it will be balanced on the best case scenario which is the cleric team… sigh… For a full zerk team, it won’t reach 1% DPS, that will be an awesome tool ain’kitten

ALOT of blind with Nightfall

You know that there is a reason why well ain’t very popular? It’s the combo field. Dark field ain’t a thing, at all. At worst they are an hindrance.

doing zerker warrior dmg

Warrior ain’t even top tier dps… How could you take them as a reference? Seriously you should have said something like thief or ele…

doing Executioner’s Scythe + Gravedigger levels of damage

Worst argument here because :
- “Reaper” ain’t “Necromancer”, the Necromancer shouldn’t have to rely on reaper to be something in game.
- You base your assumptions on numbers that are not final.
- Gravedigger have a lot of design issue that make it a really poor In Game skill against any profession with access to : blind, dodge, interrupt and… brain (because steping back while someone is performing a slow and obvious skill ain’t really hard).
- Engi will have a baseline grenadekit that will still easily apply bleed, burn and vuln while doing 3x 1k8 damage every second (yes more than 4k5 damage second while the gravedigger thing which will hit once every 2 seconds won’t apply these and will have to do at least 9k per hit to be at the Engi level)

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Engi does it better.

Does what better? Debuffing? Good, then they have their niche and we ours. I’d like to see an engi doing Executioner’s Scythe + Gravedigger levels of damage.

Learn to research

I get tired of people like you who just use a bunch of buzzwords and pretend to know it all, while in reality you are making yourself look even more like a fool than others when trying to prove a point.

Maybe you should be more reserved and less of a kitten before verbally assaulting people/threads just because they do not fit your ideology/bubble. Cannot cope with the fact that the majority disagrees with you? Welcome to the forums. You are free to leave

Hey! Good point there about not being an kitten. I really like you aproach. Is your proof of how things are now also the proof of how things will be in HoT? Apparently the earth is flat they said so back in 1600s?

Cannot cope with the Devs plan for the Necro? You are free to reroll revenant.

Feel free to add an argument next time. You said nothing in this post.

How in the 6 Gods name do you know what HoT will bring? Got a glass-ball that says the damage modifiers for GS will be increased at least ten-fold? If not, then reserve your judgement.

And no, I have been incapable of coping with the Devs plan for Necro ever since the launch of this game. It is a purely laughable shade compared to it’s glorious form that was GW1. Necromancer is a simple meatbag with limited options of defense and offense, while being dead last in the department of “debuffing”. You have to have your head stuck in the ground to not realize it. But you know what I did? Frankly, you don’t, so let me inform you; I do not main Necromancer because it is not worth it.

And you said that I missed arguements? That is because I had 0 to add – Necromancer is decent – but it does not excel. I can do Fractals 50 on my Necromancer and occasional PvP pugging. Maybe some WvWvW if I want to kill people who do not know how to WASD – but the pure fact is that it remains way behind any other profession strictly speaking in coordinated gameplay. The Reaper fixes nothing and you know why? Because then it will not be a fix it will be a bandaid over the huge glaring issue that the Necromancer has purely because of how the design from GW1 carried over, and got butchered in GW2.

Granted, you are one of those with a skull so thick that this whole discussion is simply void. I will take my own advise and get the kitten away from the forums once more since there is no point. Have fun in your unicorn rainbow Reaper paradise that is somehow top-tier in your bubble. I wished I was there, sadly, reality hit me.

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Posted by: Dadnir.5038

Dadnir.5038

How is that working out so far? Can everyone do everything, the same way but different?
Is condi Elem just as good as an Engi? Or what do you define as “role” in this game?

How is getting a copy of For Great Justice! going to solve the problem of us not having the Warrior GS toolset?

I don’t think anyone has suggested that a Blood Magic would change anything but skills like Nightfall just might do that.

How would getting a party might/protection/stab/w/e buff solve anything about why people do not want Necros? Would it solve the AoE problem somehow better then the reaper line might?

I’d say that you’re far to understand how powerful an ele is condition wise (lot’s of people have misconception about this fact, maybe you to). Beside with the rework of the burn condition they will probably be even better.

Nobody care about “for great justice”, warrior have better toolset to buff it’s ally :
- Banner
- reliable blast finisher
- usefull combofield (if you doubt me ask yourself why warrior are so found of Bow)
- Overpowered trait like : phallanx strenght

Skill like nightfall won’t make you more desirable in things like boss fight (PvE) nor in WvW or PvP where you need mobility. Beside, a thief with an OH pistol will best any necromancer using nightfall without losing even an inch of DPS.

And, lastly, yes having meaningfull boon support is something needed to be attractive in party content, because instead of being carried by your team mate, you actively work with them to achieve your common goal. Beside, necromancers don’t have any “aoe issue”, they lacked cleaving weapon (thing that have been taken care some month ago).

The reaper line do not solve any Necromancer issue, it just change a bit the way you fight which mean that the Reaper will be even more reliant on scepter and staff for range fight while the base Necromancer will still struggle in close range fight. Overall, the issues will be the same : lack of in fight mobility and lack of meaningfull support ability for it’s ally.

The cleaving issue was mainly a matter of “How could we make siphon viable?” . Having cleaving weapon was one of the needed solution for this because you need to be able to at least cleave to make them scale (a bit) with the number of foes that attack you. If you understand that, you will understand as well that this was only a concern about self sustain and this had no consequence on whether a party will want you or not.

Now, understand that the “Necromancer” (not the “reaper”) still need to be brought on par with other professions to be competitive. Adding an elite specialization that will barely make him on par in niche area won’t do any good to the profession on it’s whole and will only cripple futur specialization since “Reaper” will never be a core specialization.

No core profession should be balanced around an optional elite specialization.

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Posted by: Dadnir.5038

Dadnir.5038

Well, you just seem to don’t want to understand what I try to make you understand :

First, every profession In game should be able to fill every role needed. That’s how the game have been advertised and how traitline in every other profession than necromancer have been designed. So I merely said that necromancer lack meaningfull supportive tools. I agree that they do not need to be “buffing machine” but a single access to a reliable blast finisher could already be one hell of a buff in this case.

Second, maybe you don’t want to accept it but Necromancers combo fields are an hindrance more than an help in… 99.99% of the situation in game. That’s because they are mainly selfish combo fields taht overwright altruistic combo fields. The point would be that no combo field on nightfall would be better than a dark field.

Third, aoe damage are fine and have always been fine. There is a N in the GWEN combo that work everyday in WvW for a very good reason and that not because of it’s support.

Forth, what I said about siphon was mainly an illustration on why cleaving weapon were asked. There is a difference between being good at aoeing and lacking scaling sustain.

Fifth, why do peeps talk about “revenant” in the “necromancer” ‘s forum : Mainly because a lot of the design showed for the revenant are things that the necromancer’s community asked for the Necromancer. Mallyx is basically a condimancer with better tools, using corruption better than the necromancer, having reliable blast finisher and a good in combat mobility. With jalis you actually will want to be hit you even taunt your foes while the “necromancer want to be hit” (dixit anet) but fear it’s foes away from him.

And on the end, I would want thet you understand that even if the “reaper” is a good line, it doesn’t change the fact that the necromancer is lacking on it’s core. Saying that we don’t know what will change is not enough. Before we have real and concrete info on it we can assume that there won’t be any change. We don’t want to be “buff machine”, we want to be able to put our weight along other profession because right now (and it’s not even a matter of seep run or whatever) the necromancer is a deadweight!

No core profession should be balanced around an optional elite specialization.

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Posted by: Gryph.8237

Gryph.8237

I just figured something out. When a thread exists with only 2 or 3 people talking, you can mostly avoid it as it devolves quickly into an argument into who is right and wrong, rather than a discussion on different viewpoints or possibilities. It’s like you are angry that you don’t share the same opinion.

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Posted by: nekretaal.6485

nekretaal.6485

Why are all the Revenants-to-be crying out on this forum (I know you lack your own sub forum but please use the HoT instead of this one) about how Necros didn’t become Monks/Paragons?

Because

(1) Anet took our ideas to fix necromancer and put them on the revenant, and
(2) because anet didn’t fix the necromancer.

This will result in

(3) a very similar profession to the Necomancer (a slow moving, slow casting tanky character with good sustain and condition damage but no blocks), that
(4) has a role to play in meta groups (the utility) while the necromancer doesn’t.

A lot of the dev effort could have gone to fixing the necromancer. Indeed, the revenant may even be the “fixed necromancer” profession. But, if that’s true we need to reroll.

Nobody wants to be monks/paragons, but, if you played GW1, necromancer could be good at monking and had more enemy debuffing, and offensive buffing tn the GW2 version.

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Posted by: Aktium.9506

Aktium.9506

Let me just ask you OP, how many hours do you have as a Necro?

Because many of us have up towards 2-5k hours clocked playing Necro in various gamemodes. And you spout absolute nonsense in several of your posts that would indicate a severe lack of experience. No offence meant, truly.

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Posted by: Mia Crazymike.1780

Mia Crazymike.1780

So, in conclusion, necromancers do actually suck.

Unless you’re that abjured guy (getting carried) or a human who has infinite amount of hope for such a dying profession.

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Posted by: Aktium.9506

Aktium.9506

2000-5000 hours played and you have nothing at all to say except that you have played long? You should be able to be able to slap me around like a Skritt in a snowstrom with all that experience. You should be able to provide pin-point accurate answers or counters to any argument I may have since apparently I am the Jon Snow of the Necro “community”.

Please do smash my arguments, that’s what this is for. Convince me that you are right and I am wrong. I will admit that I am wrong if I get a straight up answer. Saying that Revenant is what Necro should have been does not help since things are they way the are now and Anet will not ever scrap the Revenent to remake the Necro at this stage of develoment.

Well first of all, I never said anything about Revenant. I don’t care one bit about that class. My annoyance pertains to your misguided beliefs in the game’s mechanics in relation to Necromancer. And quite frankly, I have no obligation to spoon feed you information that is readily available should you wish to cure yourself of your ignorance.

But just to oblige you. Let’s go over some of the things you have said and I will dispute them.

1. You think Necro brings something worthwhile to a party in being able to apply Vulnerability, Poison and Chill.
Neither of these are of any importance in PvE except Vulnerability. And Vulnerability is something that can be covered by Engineer, Warrior and Ele with ease. Poison while useless in PvE it can be easier and better applied by Thief and Engineer. Choking Gas and Poison Grenade are far more useful in a PvP setting as well to hinder resses than most of Necros poison inflicting skills.

2. You refer to Necro as a “top tier DD”
This is only ever true if you have Wells and Locusts ticking while you’re mashing 1 in Lich Form with maxed out boons from teammates. Outside of that Necro is subpar DPS with no support. And since you seem confused to what constitutes support in PvE it boils down to anything that can help you complete content faster. This usually means: Party damage modifiers like Might/Fury/Banners/Spotter, projectile reflects, stealth for skips, and skills like aegis and stability in certain cases where CC can put a stop to smooth dps.

3. You think Executioner’s Scythe and Gravedigger will even come close to the DPS an Engineer can squeeze out in a proper rotation.
This is blatantly stupid. The numbers are out there and while it has been stated that the coefficients may change I find that very unlikely. So going by the numbers we have as of right now, I can state as fact that Reaper will not do more DPS than an Engi.

4. You ask how blast finishers would be implemented
This is an easy one as as there are multiple skills that could be given a blast finisher like Unholy Feast, Wail of Doom and Enfeebling Blood.

5. You wonder how we would be able to give a party Might and/or Fury
Traits like Reaper’s Might and Furious Shroud could easily be made to have a party wide effect.

6. You seem to understand what mobility entails but you underestimate its importance in a PvP setting.
Being able to quickly disengage/rotate/regroup/reset is incredibly important in Conquest. A lot of the times when you play Necro in with good players you feel like a fat waddling penguin fused with a ping pong ball unless you slot both Spectral Walk and Wurm.

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Posted by: Sigmoid.7082

Sigmoid.7082

And since you seem confused to what constitutes support in PvE it boils down to anything that can help you complete content faster.

This single line is what i hope to god HoT changes.

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Posted by: araskell.9018

araskell.9018

Well said, Aktium. +1

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Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

2. You refer to Necro as a “top tier DD”
This is only ever true if you have Wells and Locusts ticking while you’re mashing 1 in Lich Form with maxed out boons from teammates. Outside of that Necro is subpar DPS with no support. And since you seem confused to what constitutes support in PvE it boils down to anything that can help you complete content faster. This usually means: Party damage modifiers like Might/Fury/Banners/Spotter, projectile reflects, stealth for skips, and skills like aegis and stability in certain cases where CC can put a stop to smooth dps.

See, this right here? This is less of a problem with necro, and more a problem with how Anet designed it’s content.

The PvE content designers fell flat on their face, not making use of every mechanic in the game. Necromancer can apply weakness, poison, vuln, chill and blinds. It can strip and corrupt boons, it can fear, it can cripple, it can pull and it can do some kitten AoE burst damage. Necromancer can do ALL of these things, things that have all kinds of potential to be useful!

But bosses don’t heal much, so poison doesn’t help.

Kiting enemies usually isn’t needed, actually quite the opposite. Stack and whack. Enemies don’t use skills with cooldowns the same way we do, so neither chill nor cripple really matter.

You can mitigate or dodge most big spikes of damage, sustained damage isn’t particularly common, and PvE mobs don’t dodge. So weakness isn’t particularly useful, nor is our class mechanic that lets us soak damage more easily than others.

Other people can apply better vuln and blind, but eh. It’s not really important that we be the best at it, just that we can be competent. Which Reaper will be very, very competent at both of them.

As for AoE, our burst falls off and we’re left without a leg to stand on, and other classes, elementalist, already do it a bajillion times better, even going so far as to be able to make OTHERS into terrifying AoE machines by summoning frost bows.

PvE mobs don’t, often, use boons. They even go so far as to use buffs that apply under a different system, preventing a necromancer or any other boon-stripping class from
removing or corrupting them. Thus, this bit of utility and support is rendered completely useless. Ontop of that, it doesn’t really matter to begin with. Dodge, block and DPS hard enough and the thing falls down, boons or no boons.

The problem with necromancer in PvE is the disconnect between our intended design and the design of the content. A debuffing class doesn’t work very well when the enemies aren’t dangerous enough to warrant debuffing, or even can’t be debuffed at all.

Now, I’m not saying that necro needs to be turned into a might-stacking damage-modifier slinging support beast. I think that future content needs to be better designed, with situations where a more diverse toolset comes into play. There needs to be moments where, yeah. Such and such class can get you by. But a necro could do it better. Encounters that would be far easier with some AoE weakness and chill. Encounters where a necro popping into DS to soak up some unblockable, unevadable damage is more desirable than having another class do it and lose a chunk of their health bar.

And then, of course, this content has to be competitive with current dungeon and fractal speed running in terms of rewards, or else old dungeons and fractals need to be refurbished to be less… Well… Easy.

As for PvP, we’re actually not that bad. Sure, our condi application is slow, but we apply quite a few very STRONG condis. It’s just that there’s basically no counter to massive AoE cleanse except even more massive AoE application. That’s a problem with the design that needs to be patched by offering anti-cleanse measures… Which incidentally, necromancer would be a very strong contender for, being intended as an offensive support class and having relatively slow condi application. Just saying.

Otherwise, our design is fine. It’s the execution that needs adjustment.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

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Posted by: Gryph.8237

Gryph.8237

the problem with necro is that all we bring to the fight (damage, cc, boon strip, poison, vuln, etc) is simply not useful in pve, as it does not change the outcome of the fight. The enemy dies just as fast, and even faster without a necro in the party if replaced by an ele, another warrior, or even a thief. With regard to vuln, we have to use our most kittened weapon to stack vuln, and the best builds out there we have right now don’t use the axe, and is really useless, as there are at least 2 other classes that can insta stack vuln faster than we can, with one button press, vice our slow, useless, low damage, auto attack, one well, or focus 4.

So what do we bring to the group:
Poison: what mob heals, or dies faster due to poison? none, dmg from poison is negligible.

Boon strip: What boon are you stripping? you talking about trash mobs like dredge? No boss, uses boons that make it tougher, or when stripped make it weaker. Its a useless mechanism in pve.

Vuln: ele and warrior insta stack more than we do (reaper might change that), but I am thinking that vuln does not really change the outcome of the fight with a full zerker party. Perhaps a 2-3 seconds difference in the time the mob drops?

Damage: not thinking we out damage any class from a sustained point of view. We are close to bottom tier in that regard. Yeah, we are ok dmg wise, I’m not knocking our damage, but in pve, if i have the choice of a necro, and an ele, warrior, guard, etc, I’m thinking the other choices are all around better. I am not saying that I do the usual and kick necros from pve parties, but I am taking a logistical standpoint. We, as damage dealers, bring ok damage, but that is simply ALL we bring.

Buffs: we simply don’t have any fields to drop, blasts to existing fields to add, nor do we bring any boons for our parties, so this is null and void. Almost all other classes bring dmg PLUS boons, etc.

CC: HAHA, defiance as it is now, makes ALL of our CCs useless. We bring nothing. Fear is useless, chill is useless, cripple is useless, etc. All of our CCs are useless and do not change the outcome of the fight. in fact, they add nothing to it at all. Maybe with the new defiance bar it may change in that we can add something, but i doubt it will be above and beyond what ele, guard, warrior, etc, can bring, while STILL supplying the party with buffs. I DO hope this changes, but right now, I am not seeing it.

God, I would like to be proved wrong. DO IT!

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Posted by: TheLastNobody.8319

TheLastNobody.8319

What do you mean by ‘support’ here? Is Corrupt Boon, Spinal Shivers, Reaper’s Touch, Signet of Spite, etc “support”? Is Well of Suffering (Vurn + Dark Field)?

Or is support limited to For Great Justice! Time Warp or Portals?

Those are support, but they aren’t quite the support people are looking for in PvE. Sadly, nobody cares if a boon is turned into a condition, they just want it to be gone. And mesmers do that better than us unfortunately. We also have no reflect or even projectile destruction skills, which would be more than enough for us if we could get one on Corrosive Poison Cloud.

Reaper’s touch is just near useless. I like this skill when it works, but it seems very unreliable and is less useful with more allies and enemies around since that means less vulnerability on the target you actually want it on. Regeneration is nice, but its never saved anybody’s life.

Signet of spite is great, but it has such a big tell with the fact it flashes above your head right when it’s about to go off, it will rarely hit. In PvE, the conditions it provides are near useless anyway, and PvP, you need 2 stunbreakers to survive the focus fire you’ll receive as a necromancer against any competent team. That leaves us with corrupt boon to use against the boon heavy classes that are in the current meta right now.

Our wells in general are on just too long of a cooldown, and they are dark fields, one of the least desirable fields in the game. People want fire, water, and smoke fields, sometimes even light fields. We have none of those, except a light field, on what is probably our weakest heal, Well of Blood.

Now we can flip conditions using Well of Power, but again, people just want the conditions gone, and Well of Power takes forever to work and provides no protection against enemy AoE.

Now these wouldn’t be a big issue at all if we were truly a self sufficient class. But right now at least, base necro is not self sufficient. We can’t protect ourselves, we don’t stack might on ourselves very well unless we spam deathshroud 1. Now conditionmancer wise, we can output a good bit of condition damage, but we need time, and we don’t have that in PvP. And once our conditions start kicking in gear, they usually get cleansed. We do have some good condition skills like epidemic, signet of spite, corrupt boon, even Corrosive Poison Cloud, that skill is better than people give it credit for in PvP and WvW (small scale fights for objectives) but again, we NEED stunbreakers.

But I’m hopeful for Reaper. We are finally getting a reliable source of stability, I can’t wait to see how much might and vul we can stack with reaper’s might, unyielding blast, and death shiver. We will finally be able to use siphons to heal in deathshroud, as well as provide an aura to allow our teammates to take advantage of the siphons, which will help our and their sustain. If the siphons are strong enough, we could become much more useful in dungeons. But we still have a ways to go, and i’m not even talking about getting in the meta. (there is a whole lot of other factors other than just our shortcomings that factor into that)

Now on a personal note, I DON’T think we need a suite of blast finishers like engi and eles, nor do we need to be boon bots like guardians, or banner wavers like warriors. But we do need to provide something unique, siphons are a good start, but something like protective minions would be good too, or you know….an actual resurrection elite for our allies (no i do not consider signet of undeath that, takes forver and it takes up a utility slot, maybe if it was an elite yes, but a utility, no).

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: Gryph.8237

Gryph.8237

I would prefer they allow our boon stripping, cc, chill, and fear have a serious impact in fights to where teams are like, kitten would be good to have a Necro right now. I don’t want to be a stacker, just want to contribute more than just damage

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I would prefer they allow our boon stripping, cc, chill, and fear have a serious impact in fights to where teams are like, kitten would be good to have a Necro right now. I don’t want to be a stacker, just want to contribute more than just damage

^ This man summarizes my post nicely.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: Sigmoid.7082

Sigmoid.7082

The problem isn’t necro in pve rather the pve itself.

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Posted by: Sagat.3285

Sagat.3285

The problem isn’t necro in pve rather the pve itself.

^This too PvE doesn’t need the support necro can provide.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Sigmoid.7082

Sigmoid.7082

The problem isn’t necro in pve rather the pve itself.

^This too PvE doesn’t need the support necro can provide.

This is why i hope hot has more meaningful encounters instead of dps as fast as possible after losing