Necromancer Balance : June fool's day ?

Necromancer Balance : June fool's day ?

in Necromancer

Posted by: Abimes.9726

Abimes.9726

Hey folks,

I just watched the NEW necromancer trait changes and basicaly i feel like it’s worse than the first changes.

I’ll start with the Huge nerfs (Heal & Condition traits.):


1) Consume conditions : 10 stack of vulnerability / 30 sec CD

—> Now put’s you in combat when healing.
—> Longuer CD (unless traited).
—> 10% more damage on necro + more if traited.


2) Mark of Blood: This skill has been unsplit and now applies 2 stacks of bleeding for 8 seconds in all game modes.

—> Staff is already a verry low damaging weapon for condi builds , nerf soft cc and remove a stack of bleeding is the way to go.


3) Lingering Curse: Gain 150 condition damage while wielding a scepter. The base duration of all scepter conditions is increased by 100%.

—> The first version of this skill was probably to strong but had nice synergy with dhumfire.
—> Now it gives no more synergy with other traits , the condition durations on 2 skills (scepter 1 & 2 only) with the soft CC nerf on move skills makes it a pure pve trait.


4)Terror:

—> Doesn’t benefit from lingering curse after behing moved to master.
—> Now you can’t couple it with Path of corruption —> huge nerf for any pvp build.
--> The fear duration traits (SR) still wan’t you to sacrifice life force sustain and can’t be coupled with spectrals.


5) Dhumfire : Shroud skill 1 inflicts 1 stack of burning for 3 seconds when it hits.

—> Without lingering curse this trait becomes obsolete stacking 2 stacks of burning max in death shroud compared to 5 with the previous lingering curse. (higer numbers with reaper shroud but basicaly affects the trait in the same way.)

(edited by Abimes.9726)

Necromancer Balance : June fool's day ?

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Posted by: Abimes.9726

Abimes.9726

Now the “Meh” Changes.

1) Lich form: reduced duration 15 sec + 15% LF.

—> If it’s true it can be traited to get a 144 sec CD instead of 180 and the 15% life force gain is huge it’s still a huge nerf if you remeber the times it lasted 30 sec with a old stab buff.


2)Plague form : inflicts self bleeding.

—> Not a huge damage dealer here 2 stacks of bleedings + trait conditions.
but basicaly it’s a nerf exept maybe if traited.


3) Spiteful Talisman: Reduces focus skill recharges by 20%. Increase damage to foes with no boons by 5%.

—> remains bad.


4) Rending Shroud: While in shroud apply 3 stacks of vulnerability for 10 seconds to foes around you.

—> drasticaly changed the max vuln you can get out of it. (6 would have been to much 3 is definatly low)


5) Unholy Fervor: Reduces recharge of axe skills by 20% and deal 10% more damage to vulnerable foes.

—> still bad


6) Soul Comprehension: Increases life force gain from nearby deaths by 20%.

—> Why keep that ?


7) Weakening Shroud: Critical hits inflict weakness for 5 seconds (10s ICD). When you enter shroud cast Enfeeble on nearby foes (Enfeeble is functionally identical to the dagger skill Enfeebling Blood.)

—> ICD Entring Shroud.

(edited by Abimes.9726)

Necromancer Balance : June fool's day ?

in Necromancer

Posted by: Abimes.9726

Abimes.9726

Last but not least

Good changes :

1) Blood magic looks good.
2) Death magic looks good.
3) Focus skill range increased to 1200
4) Blood is Power: This skill now applies 8 stacks of might for 8 seconds to nearby allies. (i’m sad it decrease might duration to 8 sec)
5)* Unholy Feast*: Instead of removing a boon, this skill now converts a boon to a condition on struck foes.
6) Siphoned Power: Striking a foe below 50% health grants 2 stacks for might for 10 seconds. (1s ICD)

Necromancer Balance : June fool's day ?

in Necromancer

Posted by: Cecilia.5179

Cecilia.5179

RIP Necro
I’ve said it in many threads, but I’m totally stunned that they thought it was a good ideas to make us worse and make everything else better.

Necromancer Rights Advocate
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate