Necromancer Bunker Build

Necromancer Bunker Build

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Posted by: nastyjman.8207

nastyjman.8207

Hi All! I’ve played around with jebro’s necro bunker build last night and tweaked it a little bit. The build is 00644.

Here’s the link: http://gw2skills.net/editor/?fRAQNAoYWjk00ZbPN20webCohS6IIAW2J/gTgyeIGA-TJxHABOVGo2TBAAPBgL2fAA

The Altruistic Necro

I had taken Plague Signet to leech off condis from team members. Deathly Swarm and Putrid Mark are your weapon skills to send these condis off like an STD. If things get spooky, Well of Power would pare down the condis you have.

Activating Plague Signet should only be done when condis are overwhelming and if you need a stun break.

Bubonic Dodge

Dodging leaves Mark of Blood on the ground, and it grants Regen to you and allies upon activation. This gives you a passive heal while keeping or contesting a point. With Sigil of Energy you gain 50% endurance upon swap. Although there’s a 10-second cooldown on the trait, dodging remains beneficial to keep the point contested (duh).

When confronted with melee, it is best to dodge away from the melee target. The mark is made at the end of the dodge, not at the start of the dodge. If confronted with ranged, dodge towards them to create the mark on their feet.

Well, Well, Well…

Wells grant Protection to you and allies on activation—so long as they’re in the circle. In team fights, drop down Well of Power to keep condis out of your team. Once the duration ends, drop Well of Corruption in the middle of the point.

For Well of Blood, I save that after I get out of Death Shroud and when life force is depleted. Never use it when you have life force. Team healing is primarily done through Mark of Blood. If the team is losing a lot of HP, then use Well of Blood to keep everyone from getting down.

Fear The Reaper

You have three fears in this build: Reaper’s Mark, Reaper’s Protection and Doom. Reaper’s Protection fears anyone in the perimeter when you get cc’ed. It’s fun when you get cc’ed in the middle and watch the enemy run away from the point.

Doom and Reaper’s Mark are reserved for reviving. When an ally goes down, wait for the enemy to cast their stomp and then place Reaper’s Mark. Follow it up with Doom to push them further away, or you can hold on to Doom to interrupt another attempt on stomp.

Also, Reaper’s Mark is also great on delaying any incoming. If you see anyone approaching your point, lay down a Reaper’s Mark on their path. Just make sure they don’t have any stability.

I’ll Be In My Death Shroud

Death Shroud is your OH KITTEN BUTTON! Well of Blood is on cooldown? Survive the onslaught by going into Death Shroud. This build makes use of Unholy Sanctuary, which is selfish, but it gives you survivability when things go crazy in the mortal world. To help out in healing, dodge around for Mark of Blood.

While in Death Shroud, you slowly regenerate your health, which can be increased with Healing Power. I had chosen Settler’s Amulet to boost Healing Power for a bit and complement it with Condition Damage, which you will dish out.

Reducing the cooldown of Death Shroud allows you to go in and out as you please. It’s best to let life force deplete when you’re under pressure. Life Transfer helps in Death Shroud uptime.


That’s it. It’s a solo queue build, and I’m not sure if it’s great for team queue.I was debating whether to replace Near to Death with Mark of Revival. Death Shroud is used primarily for tanking damage, and the reduced cooldown for activating it seems negligible.

I’m still tweaking this build a bit, but I wanted some critique and suggestions on it.

First Team to reach 250 has 87% chance to win (Updated 7/30/2014) : http://bit.ly/1lWH6T8

Necromancer Bunker Build

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Posted by: NeXeD.3042

NeXeD.3042

I’m sorry but that build is doodoo. It’s an attempt at a support necro which we suck at. Your using a condition amulet with a power weapon and a utility weapon, I suppose the transfers help with that. Your using healing power which is an awful investment for necros.

I don’t know how to fix that build.

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Necromancer Bunker Build

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Posted by: nastyjman.8207

nastyjman.8207

I’m sorry but that build is doodoo. It’s an attempt at a support necro which we suck at. Your using a condition amulet with a power weapon and a utility weapon, I suppose the transfers help with that. Your using healing power which is an awful investment for necros.

I don’t know how to fix that build.

Dagger is used to build up life force and also for life siphon. Condi comes into play with Staff and also with Mark of Blood spam. For healing power amulet, I was apprehensive in choosing that, but I do switch it around. I haven’t found the best for it yet. Maybe Rabid?

I will do some variations later and find what’s optimal. Thank you for the feedback!

First Team to reach 250 has 87% chance to win (Updated 7/30/2014) : http://bit.ly/1lWH6T8

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Posted by: NeXeD.3042

NeXeD.3042

Your not going to do enough damage with rhabid either, if you were dead set on using something like that build I would use carrion.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Go with a Cleric’s amulet instead. Your damage is realistically going to come from Power anyway, and at Cleric’s amulet gives you some of that as well as more healing power.

At worst, use Celestial.

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Necromancer Bunker Build

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Posted by: Muchacho.2390

Muchacho.2390

Go with a Cleric’s amulet instead. Your damage is realistically going to come from Power anyway, and at Cleric’s amulet gives you some of that as well as more healing power.

At worst, use Celestial.

This is probably you best choice.

But to be honest as long siphons dont work in Ds, i feel it is a waste to go into bloodmagic and taking DS enhancing traits at the same time.