Necromancer Change Wish List

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Posted by: Sagat.3285

Sagat.3285

What: Forum page bug
Why: It’s existence doesn’t make sense
Suggestions: Fix it

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Sagat.3285

Sagat.3285

What: The dev in charge of balancing necro
Why: They treats as idiots. How do you remove core features for a long time and bring them back as GM traits no ones uses, recent Unholy Sanctuary and FotG are examples, let’s forget the necro is a bad class who does that? Who gives a class something they never asked for,Dhumfire? Let’s forget we are GW2 players and we saw that happen…who does that? It’s like they get paid to mess up necro.
Suggestion: Let him come out of the dark of his/her office so the necromancer community can praise him

Every time I looked back on everything that happen it looks like they are purposely messing up. This doesn’t help https://forum-en.gw2archive.eu/forum/professions/necromancer/Nemesis-101-ranked-game-marathon/page/2#post4988112 . This is a class thing but this has started far before changes to NPE,traits,WvW lag and bunch of other issues. It’s like class discrimination against necro heck even the discrimination of threads was answered before this, I remember the AngryJoe interview when he mentioned necro Colin’s facial was real suspicious. I wasn’t always on forums can someone link me if at least 1 thread about necromancer got attention red tag or something or was there someone from the team that mentioned anything about the class ever plz? Those ready ups were sad.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

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Posted by: Sublimatio.6981

Sublimatio.6981

hahah omg i love this thread

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Posted by: Sagat.3285

Sagat.3285

hahah omg i love this thread

Glad someone is liking it I expected more support but that would do the players became in game necros they got used to the downed state and they prohibited us from necro-ing threads. At this point it’s a conspiracy or they are just lazy.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Nex.3782

Nex.3782

What: Signet of Plague
Why: Necromance fragile state as well as the growing use of randomized conditions hinder the passive of this skill.
Suggestions: Incoming conditions heals you with no ICD, CD reduce to 50 secs

The problem with this suggestion is that Necromancers are only fragile because you build them that way. A tank build utilizes the Plague Signet marvelously. It helps keep squishy teams alive and gives the Necromancer a good way to transfer more conditions, which it already excels at. Having this signet heal you on incoming conditions would be a bit over powered on necromancers built with 2000+ healing power unless the heal was made negligible or made to not scale with healing power, in which case you’d be creating more problems than you’d be fixing for glass canon style builds.

I do agree with the CD redux, however, it is a bit long.

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Posted by: Softspoken.2410

Softspoken.2410

hahah omg i love this thread

Glad someone is liking it I expected more support but that would do the players became in game necros they got used to the downed state and they prohibited us from necro-ing threads. At this point it’s a conspiracy or they are just lazy.

I was kind of enjoying it, then it became largely dominated by one poster who was more interested in taking cheap shots than closely examining problems and giving creative or well thought-out solutions.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Vatt.4695

Vatt.4695

What: Siphoned Power
Why: For Siphoned Power threshold is too low. Might duration is too short which means you can’t stack it to high numbers.
Suggestions: This trait is now corruption(cd can be lowered by trait). Threshold is now 50%. When hp fall below threshold: activate blood is power. 30 cd.

(edited by Vatt.4695)

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Posted by: Aenesthesia.1697

Aenesthesia.1697

ok, I’ll play. This would make necros not only useable, but also desirable in the current meta (specially for speed clears)

What: Signet of Vampirism

Why: current meta revolves around bursting enemies down as fast as possible. Some classes, like elementalist, can output insane burst and also help the party increase the burst via conjured weapons. Necro is left out of efficient dungeon runs because it doesn’t do anything to add to the party damage. We definitely could use some damage support.

How: make it so, when active, allied players sihpon life for 30% of their damage. Extend the duration to 9 seconds.

It might sound insane, but it accounts for a party wide 10% damage increase (when traited) in long fights, in exchange for our healing skill, which will most likely be on cd when needed. Seeing as other classes can provide a permanent 7% by using just one utility, not even having to hit the enemy, i think this wouldn’t be unbalanced (and, if it is, then all the classes in the meta are unbalanced).

The big damage boost for 9 seconds would make necros almost mandatory for speed clears, and very desirable for pve content in general. We would have to learn to cope without the condi cleansing and reliable heal of consume conditions, though.

Some criticism can be made as this boosts the current pve meta, and it would be valid of course. But you have two options: change the whole game play so that the current meta is no longer viable (so necros no longer get left out), or make the necros competitive under the current meta by providing unique offensive buffs to the party.

This massive buff to signet of vampirism would provide necros with good party support, while keeping with the philosophy of the class (no boons, just nasty stuff)

For pvp purposes i don’t think it would make a big difference. Most bunkers have blocks and invulnerability, being able to deny the effect of this skill (if not directly dodge it) during a big portion of those 9 seconds. Squishies would also die if focused by an entire team, with or without the sihpon and most of them can disengage anyway. It would entirely wreck other necros, though.

(edited by Aenesthesia.1697)

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Posted by: Sagat.3285

Sagat.3285

What: Signet of Plague
Why: Necromance fragile state as well as the growing use of randomized conditions hinder the passive of this skill.
Suggestions: Incoming conditions heals you with no ICD, CD reduce to 50 secs

The problem with this suggestion is that Necromancers are only fragile because you build them that way. A tank build utilizes the Plague Signet marvelously. It helps keep squishy teams alive and gives the Necromancer a good way to transfer more conditions, which it already excels at. Having this signet heal you on incoming conditions would be a bit over powered on necromancers built with 2000+ healing power unless the heal was made negligible or made to not scale with healing power, in which case you’d be creating more problems than you’d be fixing for glass canon style builds.

I do agree with the CD redux, however, it is a bit long.

Tank…build…? Keep in mind my suggestions follow the DS suggestion I proposed all of them do while I can’t value it out in my head having a test server would be great

Edit: I see necromancer as fragile in all specs, only necro I have seen last long against me was a spectral one(I believe) that barely did damage he even used Plague to stall me his teammates eventually came I bailed out. I don’t see tank necro as a solo build maybe premade but any inferior build can work in premade, I tried variations, my power and condition variations were more successful.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

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Posted by: Sagat.3285

Sagat.3285

hahah omg i love this thread

Glad someone is liking it I expected more support but that would do the players became in game necros they got used to the downed state and they prohibited us from necro-ing threads. At this point it’s a conspiracy or they are just lazy.

I was kind of enjoying it, then it became largely dominated by one poster who was more interested in taking cheap shots than closely examining problems and giving creative or well thought-out solutions.

I started examining what happened to necro the and Thief Nerf Wish List kind of influenced me there. I apologize if you see it as cheap shots I saw that as a reality check but I can kind see where you are coming from. If I could at least get them to change the dominance/flaws of DS creativity would flow abundantly DS is the biggest offender here.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I disagree massively that Death Shroud is what is holding us back. What’s holding us back is everything around death shroud. The lack of utility, the uselessness of the Blood Magic line (and it would be useless even without death shroud), and our lack of methods to deal with CC. Death Shroud is close to being fine, but that is not the source of our problems.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: spoj.9672

spoj.9672

Yep. If we were built and designed like all the other classes and had DS as it is. We would be in a decent position. Anet used DS as an excuse not to give us so many things. And look where it has gotten us.

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Posted by: Sagat.3285

Sagat.3285

^Kind of like but I see it differently if DS was to change what’s around it would as well It seems to them we start full and manage it easily. They balance everything for 1v1 and best scenario DS, the core of DS which is HP to be taken won’t allow us to get what we need, Nemesis made a point necro can be god in 1v1 but if current necro remains and scaling defense/utilities are added no one will beat necro 1v1, it’s a flaw that won’t allow real change.

To some it might seem fine because we start at zero but in mid match you can manage better. DS makes something happen it’s not trash they should at least share test servers with us.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I’m not 100% certain we need scaling defense specifically. Scaling sustain could also work, but for that to really function, it can’t be tied to long cast times (unless we get buttlods of Stability)

And yes, Necros need to start a match with some life force.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Sagat.3285

Sagat.3285

I’m not 100% certain we need scaling defense specifically. Scaling sustain could also work, but for that to really function, it can’t be tied to long cast times (unless we get buttlods of Stability)

And yes, Necros need to start a match with some life force.

Also I would like to add why DS is holding back more, think of thief initiative being affected by chill or Power Block when it was allowed it was hell for them, a resource mechanic should be controlled only by the players not his foes. You could also say scaling attack too war will use/maintain his adrenaline based on the encounter, same goes for thief his style back up initiative no matter what scale.

This is tied to necro utilities and not weapons or DS, to do AoE burst damage you have to get two wells and Life Transfer for condition AoE Epidemic… It’s like they designed us for specifically for 1v1, even mesmer was once wanted in zerg more than us and they are supposed to be duel focus, thief will simply finish the sidelines not aware of him. LF on death is also somewhat of a factor affected by the environment and not the necro. I understand they tried to bring a dark theme with the class but they chose the worse way.

If we could at least get some hint that they are aware of this, I’ll have a reason to hope, so far their history of balance was buff/nerf with no changes to core problem but at least I would know they know it. It’s like necro is from a different game, I don’t want to cough cough throw shots at anyone but the fact that revenant is getting a proper resource system is insultish to necro.

Edit: Scratch Power Block just chill but if it could affect initiative regen in any way…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

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Posted by: Sagat.3285

Sagat.3285

Also the necro specialisation is worrying to me more specifically the fact that it keeps the same mechanic just minor adjustments the catch seems to be it’s intended for PvE based on speculation. I worry about the druid too but only because those patches are bane to AI. History of balance again as well…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: zapv.8051

zapv.8051

Some PVE changes to give us all the buffs.
What: Siphoned Power
Suggestion: Change to instantly cast life blast when entering DS
Why: Someone suggested this a while back. It would fit in well with the DS flashing PVE build, and give us a nice 5k damage or so every 10 seconds with the reduced damage on LB from the quicker cast time.

What: Parasitic Bond
Suggestion: Gain 1 stack of aoe might for 20 seconds when entering DS
Why: trait is useless, this would be a small buff to might stacking builds

What: Spiteful Marks
Suggestion: Remove it and put Death Shiver where it is, make a new trait in Death Magic (I’ll probably make a suggestion about this later)
Why: this trait sucks, and is bad

What: Mark of Revival
Suggestion: Remove cause its a filler trait. Replace with:
Ferocity of Death: gives allies 150 ferocity (I think this is the number for spotter and empower allies if not whatever that number is)
Why: cause we need party support, and this trait isn’t used currently

What: Blood is Power
Suggestion: Make the might aoe.
Why: cause it’s weaker than might stacking options for other classes

What: Life Blast
Suggestion: change the cast time to 1 second including the pre and after cast adjust damage accordingly
Why: It’s a hilariously long cast of 1.5 seconds for an auto

What: Reaper’s Touch
Suggestion: Change the regen to be fury and reduce cast time to 1/2 second
Why: offensive group support and with travel times it’s slow

What: Spinal Shivers
Suggestion: Reduce cast time to 3/4 seconds and buff damage to be worth casting in boss fights
Why: really stupid long cast time currently

What: Life Siphon
Suggestion: Reduce cast time+pre and after cast to be 2.5 seconds
Why: SUCH LONG CHANNEL

What: Dark Pact
Suggestion: Make it deal big damage. Its got a big cast and long cooldown
Why: Dagger is a single target high damaging auto with 2 non high damaging other attacks, it has very little synergy between skills

Hopefully this would make us at least viable in PvE, maybe they would have to reduce the damage on LB in pvp, but there is no reason we shouldn’t have real burst.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Gryph.8237

Gryph.8237

I would like to see a global reduction on many cast times on necro skills to make us more responsive in combat, and not so cumbersome. Some of our mechanics could be sped up massively to allow us to compete with the fast past, dodge-tastic combat that takes place in wvw and pvp. That would boost our effectiveness drastically in those two realms. In addition, it is clear that we need some ways to mitigate massive spike damage from multiple sources, and some ways to more effectively deal with CC. It is just too easy to shut us down with 2 timed CCs. In addition to that, they must revert the post dhuumfire nerfs, given that dhuumfire has been altered and reduced in effectiveness.

There are just entirely too many condition clears in this game, thus, our limited ability to reapply conditions quickly has really cut down on the effectiveness on our condi builds. I mean, so many classes now have either temporary immunities to condis, coupled with 3+ condi clears, that it renders that build ineffective, let alone the group condi clears available to several classes. What can anet do about this with regard to necros? I don’t really know, and I am moreover concerned that the addition of resistance is going to make our condi builds even less effective. I mean, we can’t crit, we can stack, but with a clear, our damage can be rendered null, now they are going to add resistance that can limit our condi damage even further? how will condi builds even be a thing?

Another realm where we are just sub par is blast finishers, and and the ability to apply group boons. I mean, did anet want to render us useless to a group? I can’t even blast wells etc, on any weapon, which is ridiculous. I think one of the reasons we are not included in the group, is that all the classes can do sustained damage, and we are not weak on that aspect. however, all the other classes bring something to the mix that we simple do not, and that is the ability to apply group boons, blast wells, etc. We cannot compete in that area.

I am also concerned that this specialization is just going to be a greatsword with some mangled traits, that is only really viable for power, and puts us again, in melee. WE CANNOT sustain damage in melee range, if we are going to get CC punked everytime we get close. Do you want to go toe to toe with a warrior in melee range, especially if he is hammer stunning you ever 2 hits? Yay, i can jump into FiTg to get my one stability, and that does what other than extend the time until I die? Melee light armor classes without mobility? Its like taking the mobility away from a d/d ele. I certainly hope they add something other than just a melee necro power mancer… that will not be awesome imo.

(edited by Gryph.8237)

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Posted by: Excell.1687

Excell.1687

About resistance, I’ve heard that it was going to be a boon, which, if that’s the case, will just be another to corrupt. And If current condition immunities get reworked to apply resistance in the form a boon, that I would call that a defacto buff.

Any way, this looks like fun so:
What: Life Blast
Suggestion: Change to Plague Blast with the condi transfer on a 7 second ICD. Has Piercing by default so Unyielding Blast would remove the condition transfer and gain +50%(I think that’s the right number) under 600 range
Why: Plague Blast would provide synergy with Unholy Martyr, something death shroud in it’s current state doesn’t seem to deal with well, and provide more utility for condition builds, while the faster cast times would allow better usage of Reapers Might for power builds.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Just one problem: Plague Blast, which is underwater life blast, already transfers on every hit. What you are suggesting is actually a huge nerf to the very synergy you want.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: Excell.1687

Excell.1687

Underwater combat doesn’t really exist in pvp unfortunately. I just thought a condi transfer twice a second would be a little over the top, especially since martyr has an ICD itself, 5 seconds iirc?
Still, I can’t really claim to be good enough to make serious balance suggestions, so, as I said, just for fun.

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Posted by: Sagat.3285

Sagat.3285

What: Flesh Wurm
Why: It doesn’t really gives a breathing period and as a slow moving class it’s not hard to catch up to us.
Suggestions: Range increase to 1.5 k, activation time reduced to 3/4 secs, CD reduced to 35 secs

What: Signet of Spite
Why: Bleed is very common condition for necro and the signet is a one trick pony
Suggestions: Replace the bleed with 2 stacks of torment for base 10 secs, CD reduced to 50 secs

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Sagat.3285

Sagat.3285

Did anyone notice we have increase of power under certain conditions(HP threshold,LF threshold…) but we have poor damage output multipliers? This scales badly in group content where other classes have more % based damage multipliers.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Shoryuken.9435

Shoryuken.9435

My question: Is it really so hard to see that Necro is lacking in mostly everything in PvE?
Why are they so scared to make Condition viable?
—It’s only about 90% of the arch type the profession uses. And it doesn’t work.
—Weaker condies overlap the necromancer’s improved ones(seriously… what… the…. kitten…).
—Nothing, I mean nothing to bring to the PvE parties. Nothing that any of the other proffesions brings with a push of a button.

Just: Make scepter stacks applie more bleeds(2-3 per auto attack so perhaps you can cath-up to the dps of other classes a bit more realistic)
Give them party buffs, blasts, finisher, combo fields or just stack skills in general.

Or: Give necro a unique condition instead of bleed but works the same way, so you don’t have to compete.
Or just give a trait that does 200% more damage from bleed. (unrealistic? It’s about the same damage as a warrior can do in 3 seconds over the lap of 13 seconds with 15 stacks—and you still can’t up your stacks that often as e.g 2 crit backstabs would do in 1 second)

I’ve never seen a broken concept stay broken for this long in any game. EVER.

I really hope HoTs brings something kitteng revolutionary for this proffesion.
Otherwise shame on you.

(edited by Shoryuken.9435)

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Posted by: Sagat.3285

Sagat.3285

What: The dev in charge of balancing necro
Why: They treats as idiots. How do you remove core features for a long time and bring them back as GM traits no ones uses, recent Unholy Sanctuary and FotG are examples, let’s forget the necro is a bad class who does that? Who gives a class something they never asked for,Dhumfire? Let’s forget we are GW2 players and we saw that happen…who does that? It’s like they get paid to mess up necro.
Suggestion: Let him come out of the dark of his/her office so the necromancer community can praise him

Every time I looked back on everything that happen it looks like they are purposely messing up. This doesn’t help https://forum-en.gw2archive.eu/forum/professions/necromancer/Nemesis-101-ranked-game-marathon/page/2#post4988112 . This is a class thing but this has started far before changes to NPE,traits,WvW lag and bunch of other issues. It’s like class discrimination against necro heck even the discrimination of threads was answered before this, I remember the AngryJoe interview when he mentioned necro Colin’s facial was real suspicious. I wasn’t always on forums can someone link me if at least 1 thread about necromancer got attention red tag or something or was there someone from the team that mentioned anything about the class ever plz? Those ready ups were sad.

He came out so let’s praise him with his view on our class and the direction he wants to take it to :\.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Kakushidate.7935

Kakushidate.7935

well i’ve never been THAT angry to post anything on the forums, but looking at those changes from the stream some part of me died tonight.

What: Well of Blood
Suggestions: change combo field to water
Why: blasting it as a water field would be more beneficial than blasting it as light, it’d also get more use in party plays, such as dungeons, where you usually get yelled at for using wells that overlap the needed water fields.

What: Unholy Feast
Suggestion: give it a blast finisher
Why: necromancers have only 3 blasts, 2 of them come from bone minions detonation, the other one is on staff #4 with quite log CD, that’s too little comparing to, let’s say, thief’s #2 on shortbow or 2 fire scepter blasts on low CD on eles.

What: healing in DS
Suggestion: life steals heal also while DS is activated
Why: while we have all these cool life steals from Blood Magic, only one grand master trait from some other line gets us some healing in DS (which is like little to none), it’s been bugging me since i started trying to make some use of Blood Magic.

What: Staff Mastery
Suggestion: merge it with Greater Marks instead of Soul Marks
Why: it messes up my build. :b

generally necromancers have nothing to offer when it comes to party play, except Transfusion and combo fields that are generally disliked, like dark, light and poison. also for some weird reason we have almost no finishers. why? i’d like to know, Anet pls explain.

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Posted by: Sagat.3285

Sagat.3285

What: The devs direction with necro
Why: Even more facetanking with no improvements to core problems and needs
Suggestions: Put the facetanking mentality in the shredder, get rid of DS,it’s excuses and drags to really improve, reconnects necro to it’s likeable side.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: quBit.6437

quBit.6437

What: In my current build i use ‘Spiteful Talisman’, ‘Signet Mastery’ and ‘Close to Death’. The new system in its current state (stream preview) would not allow this anymore.
Why: Yes, ‘Signet Mastery’ gets a buff by activating ‘Signet of the Locust’ when struck below 50% HP, but that won’t do much in alot of situations as its range is only 480. It is a buff but i don’t see it big enough to make it a grandmaster trait.
Suggestions: I would like to see ‘Signet Mastery’ switch places with ‘Death Shiver’ or ‘Axe Training’, remove the little buff from it and give a more meaningful buff to the new grandmaster trait.

Alternatively, make ‘Signet Mastery’ worthy of being a grandmaster trait and give it an actualy significant buff that justifies it being at this position.

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Posted by: Sagat.3285

Sagat.3285

What: DS skills
Why: DS is not a reliable defense mechanic and you refuse to create proper defense because of it,self heals are still blocked,since lauch your direction with necro was not supported and real improvements were repeated constantly to the point we are asking if you are deaf
Suggestions: Create F1-5 skills that consume LF on usr,DS is no longer a second HO bar, traits that trigger on intrance or exit of it can be directed to skills,drain becomes reduction of LF usage, Blood Magic becomes decent,you have room for real improvements in defense and mobility and can stop forcing us to facetank in this great combat system,99.9% of necros will thank you

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Sagat.3285

Sagat.3285

What: Attitude when presenting necro changes
Why: Karl alone had much better facial expressions , everyone else including Colin etc. had our facial expressions when foes realized a necro is near them
Suggestions: Do a fake smile or something

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Zero Day.2594

Zero Day.2594

Actually kinda cool. Hopefully there’s one in each of the class forums.

Thief Nerf/Change Wish List. Advice List
Join the TEEFs!

(edited by Zero Day.2594)

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Posted by: Sublimatio.6981

Sublimatio.6981

What: DS skills
Why: DS is not a reliable defense mechanic and you refuse to create proper defense because of it,self heals are still blocked,since lauch your direction with necro was not supported and real improvements were repeated constantly to the point we are asking if you are deaf
Suggestions: Create F1-5 skills that consume LF on usr,DS is no longer a second HO bar, traits that trigger on intrance or exit of it can be directed to skills,drain becomes reduction of LF usage, Blood Magic becomes decent,you have room for real improvements in defense and mobility and can stop forcing us to facetank in this great combat system,99.9% of necros will thank you

would be awesome to have invuln/reflect/stabil/boon sharing skills on f1-5 that use lf (for example: hold f1 to generate might around you, hold longer to channel more might for bigger price"

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Personally I would prefer if they got rid of death shroud completely & replaced it with f1-f4 skills.

Imagine this

F1: “Life Blast”. Consume life force to blast your foe with energy. You take less damage while casting this spell (say 20%ish less)

F2: “Doom”. Consume life force to inflict fear & torment (3 stacks) on your enemy. 20 second CD (former dark path traits now effect doom).

F3: “Leech”. Consume life force to damage foes while healing nearby allies. cast time 3 seconds, pulses 9 times. (traits allow you to add bleeding per pulse & increase healing)

F4: “Shadow Armor”. Consume life force to gain protection for X seconds. (traits allow you to share this protection with allies & add a stun break to the skill)

After this simply adjust all the life steal/siphon effects & wam the necro now has viable support & a defensive mechanic that can be balanced

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Posted by: Gryph.8237

Gryph.8237

how is that defense? LOL we would drop so freakin fast without DS. WE have no blocks, evads, no invulns, no nothing. Try running towards a ranger who is just shooting your face off after your two dodges and without being able to soak something up with DS You are fooling yourself if you think dropping DS for 5 skills will help us in anyway without a significant number of blocks, leaps, mobility skills, invulns, or stealth. We don’t have crap to back up dropping DS.

Its laughable, without a complete overhaul to drop DS.

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Posted by: Sagat.3285

Sagat.3285

how is that defense? LOL we would drop so freakin fast without DS. WE have no blocks, evads, no invulns, no nothing. Try running towards a ranger who is just shooting your face off after your two dodges and without being able to soak something up with DS You are fooling yourself if you think dropping DS for 5 skills will help us in anyway without a significant number of blocks, leaps, mobility skills, invulns, or stealth. We don’t have crap to back up dropping DS.

Its laughable, without a complete overhaul to drop DS.

That’s the point we have roots for real sustain let those grow and burn DS that will never stop holding us back, if they need help they can ask their community who plays the class and have interest in it unlike some…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

how is that defense? LOL we would drop so freakin fast without DS. WE have no blocks, evads, no invulns, no nothing. Try running towards a ranger who is just shooting your face off after your two dodges and without being able to soak something up with DS You are fooling yourself if you think dropping DS for 5 skills will help us in anyway without a significant number of blocks, leaps, mobility skills, invulns, or stealth. We don’t have crap to back up dropping DS.

Its laughable, without a complete overhaul to drop DS.

It would give necro access to more healing & protection via converting it from life force.

I also said they would need to look at the siphon/health steal traits and adjust them as needed.

Over all it would work much better then death shroud because death shroud simply cannot be balanced & it prevents necro from getting things like support.

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Posted by: spoj.9672

spoj.9672

Except DS is the only way we can survive some encounters in PvE. By using it as a makeshift block. Protection and a tiny bit of extra sustain will not make up for the loss of DS. If you are going to remove DS you need to go all out and give us real blocks, invulns, reflects and evades. Without those you can goodbye to the classes viability in every gametype. DS is barely providing the survivability we need as it is. Lets not make it worse.