(edited by Gryph.8237)
Necromancer Changes Are Kitten Garbage
Dhuumfire is exciting.
Blood magic still sucks. Much more conflicting with DS now since deathly invigoration heals when you enter so you receive no benefit from it.
I think they messed up with the skill fact, because currently how Deathly Invigoration works is you heal when you leave DS. Though new Dhuumfire looks really good imo.
No, that is correct, its a team heal. You do not get healed because you will be in DS. Yes. Really. Yeah.
Dhuumfire is exciting.
Blood magic still sucks. Much more conflicting with DS now since deathly invigoration heals when you enter so you receive no benefit from it.
I think they messed up with the skill fact, because currently how Deathly Invigoration works is you heal when you leave DS. Though new Dhuumfire looks really good imo.
They didn’t mess up the skill fact. They are toying with changing Deathly Invigoration to heal on entering death shroud instead of exit and buffing the heal amount to compensate for the fact that it doesn’t heal the necro anymore.
Aside from that, I would like Blood Magic to be cooler but it seems as though Anet has never officially acknowledged this issue with every class needing active defense skills, more specifically block, invulnerability, evasion of some sort. I think that is what is tying up the changes we’ve suggested for Blood Magic and beyond. I’m not sure what that logic is but they’ve just been real quiet about their balancing around, against, or for the current metas for their three game modes. No real official answer I’ve seen outside of Colin mentioning in an Angry Joe interview that they don’t want to hit zerker builds specifically.
It’s perplexing because it’s partly a social engineering issue regarding why players value active defense over death shroud and developed the current metas, which I’m sure they’ve considered and discussed to some degree when looking at what skills are used and not used, and actual balance issues such as getting focus fired (necro issue) in pvp. I just wanted to throw my vote into the hat once again to balance blood magic to allow for a much greater level of sustain.
(edited by nightwulf.1986)
No one will take it because if you want to do any damage you will need to have terror or lingering curse. They kitten us hard regarding condi builds. And dhuumfire is not looking good. The damage has been dropped by 3 in that you have to stack it 3 times to get the damage it does now which means you have to stay in ds longer on a condi build and it’s hard as hell to build life force on a condi build. God why can’t people see that we are getting screwed.
Condi builds in general will be dead since every roaming ele will probably run diamondskin now.
I think they messed up with the skill fact, because currently how Deathly Invigoration works is you heal when you leave DS. Though new Dhuumfire looks really good imo.
They are basically making it like another Transfusion. Heals allies for quite a lot, but doesn’t heal you at all. Fits Necromancer in its own way, and we keep begging for non-selfish sustain, but I’m not sure that we have the personal defense to be able to give up personal sustain for this. And most other professions get their healing cake and eat it too.
Oh kitten my Necro im going full time Engi.
Oh well I guess its really time to give up on my Necro. Since launch I had him, Dungeons was a sad state for my necro I felt unwanted. WvW was fun but after a year I quit WvW because its boring. PvP was alright nothing spectacular. In all after two plus years of necro play time (1800 hours) I guess there was no saving it. Great enthusiasm devs on the presentation, I mean lets get hype for that Freaking Druid right?! (SARCASM) I hate rangers, 8 toons, no rangers.
5 build. 5 necros in full gear… not one was safe… back to the drawing board.
All I can say is “meh”.
This is like, just another patch that shuffles necromancer stuff around for no reason. Will have no effect on the game, no effect on how useful necros are in pve, no effect on how strong necros are in pvp.
Every other class got earth-shattering changes that look immediately really amazing.
It’s what we should have expected from anet.
I’ll probably be hanging up necro now for the new improved lockdown mesmer
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
guys plz go there and leave your feedback + 3what do u think about rdy up preview , we have to make this topic noticble.
https://forum-en.gw2archive.eu/forum/game/pvp/U-rly-dont-like-necro-right/first#post5003397
Meh, I really was looking for vampiric build but blood magic is still joke. Siphon’s have zero synergy with our class mechanic DS. They really need to find some person who design better necro, if specialization don’t help our class to be viable I quit. Already got 8 classes so I just play thief, guard or mes. Guess all good stuff goes there.
Its strange how Anet seems to follow a pattern of neglecting a particular class in their game for like several years. They did it with the mesmer in GW1, and now they do it with the necromancer in GW2.
The weird thing is, you do not have to be a brilliant game designer to fix the necromancer in GW2. All it took to fix the mesmer in GW1, was changing Panic. This instantly made it possible for the mesmer to be viable in dungeons, because now the mesmer finally had an aoe nuke skill. Yet it took them SIX YEARS to make that one change.
All they would need to do, is give the necromancer the old Spiteful spirit from GW1. While that would not solve ALL our problems, it would instantly put the necromancer in a good spot in PVE and in WvW.
Oh, and they would also need to take an interest in the class of course. Seriously Anet, you can’t overlook one class for over SIX YEARS and expect your players to stay.
I left the game because of this pile of Dolyak business. And I have been playing this franchise since GW1 launched.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Its strange how Anet seems to follow a pattern of neglecting a particular class in their game for like several years. They did it with the mesmer in GW1, and now they do it with the necromancer in GW2.
The weird thing is, you do not have to be a brilliant game designer to fix the necromancer in GW2. All it took to fix the mesmer in GW1, was changing Panic. This instantly made it possible for the mesmer to be viable in dungeons, because now the mesmer finally had an aoe nuke skill. Yet it took them SIX YEARS to make that one change.
All they would need to do, is give the necromancer the old Spiteful spirit from GW1. While that would not solve ALL our problems, it would instantly put the necromancer in a good spot in PVE and in WvW.
Oh, and they would also need to take an interest in the class of course. Seriously Anet, you can’t overlook one class for over SIX YEARS and expect your players to stay.
I left the game because of this pile of Dolyak business. And I have been playing this franchise since GW1 launched.
6 years…3 more to go GG.
The Dhuumfire thread
Worst changes out of any class, IMO. Especially the forced minion traits. Why are we going back to forcing players to use minion traits as minor traits? It took us like 2 years to get away from that.
If I’m taking Unholy Sanctuary, why would I want protection on minions that I’m not using? Why would I want minions to siphon health when I’m not using minions?
Basic balance 101.
Are you kittening kittened? You get a normal effect for your necro with those minor traits. That it also affects minions is just a bonus. Seriously, this is not that hard to understand.
It’s nowhere close to the old minion-only minors.
The weird thing is, you do not have to be a brilliant game designer to fix the necromancer in GW2. All it took to fix the mesmer in GW1, was changing Panic. This instantly made it possible for the mesmer to be viable in dungeons, because now the mesmer finally had an aoe nuke skill. Yet it took them SIX YEARS to make that one change.
It wasnt just Panic. Actually, Panic isnt even used that much. They overbuffed a lot more mesmer skills to ridiculous levels, like wandering eye, ineptitude, mistrust.
Other than that, i agree. A few changes would go a long way to make necros way more viable, yet they cant be kitten d to do that.
Gunnar’s Hold
(edited by RashanDale.3609)
Anet just wants to kill the class. Don t know why,but feels like it. They keep nerfing and nerfing necro.
I rly love the changes, but from other classes. They are all unique and you can make so many combo s with it.
Pls Anet if you read this , consider that you are killimg the class. Many Necro tears were shred this day.
The funny thing is, if you go to the other class forums, the majority are enthusiastic about changes. yes there were some ELE changes that were not positive, as well as some mesmer, but most of the players are positive.
The necros immediately targeted the problems with these changes, and overall we don’t have a positive outlook, and its not because we are overly biased in the opposite direction, its because NOTHING CHANGED FOR THE BETTER, in fact, in most cases, it got worse, except for minion builds and some changes in the spite line. Condi builds, which are a huge part of playing a necro, got nerfed, and our characteristic skill (terror) has to compete with damage output due to condi duration. These devs simply don’t get it, or are trolling. Either case, we are left with the short stick …. again.
Does anyone know what is happening with Focused Rituals? It appears to have been removed from its Trait line. Will all Wells now be focused automatically?
Does anyone know what is happening with Focused Rituals? It appears to have been removed from its Trait line. Will all Wells now be focused automatically?
yes
I did notice on the tooltip for chill of death that spinal shivers in now unblockable. Now that being said and the chances being extremely low, maybe a lot of changes were done to our actual skills instead of our traits? And yes, i know im being stupidly optimistic, but one can dream right?
Does anyone know what is happening with Focused Rituals? It appears to have been removed from its Trait line. Will all Wells now be focused automatically?
yes
And where did Anet point that out? About wells and ground targeting?
Does anyone know what is happening with Focused Rituals? It appears to have been removed from its Trait line. Will all Wells now be focused automatically?
yes
And where did Anet point that out? About wells and ground targeting?
http://dulfy.net/2015/04/23/gw2-specializations-part-one-a-primer/
Does anyone know what is happening with Focused Rituals? It appears to have been removed from its Trait line. Will all Wells now be focused automatically?
yes
And where did Anet point that out? About wells and ground targeting?
http://dulfy.net/2015/04/23/gw2-specializations-part-one-a-primer/
Thanks. That’ll teach me to search for “Focused Rituals” instead of simply “ground targeting”.
My hopes of life siphoning finally becoming a viable competitive build, shot to hell. life siphon will still suck, and not in a good way.
One thing I’m annoyed about is they never touched on our Elites, or how some of these traits will now effect them since all skills are getting put into a skill category.
For instance, is Lich Form becoming a Spectral Skill? If so the elite is getting a massive buff thanks to Spectral Mastery (Returning to 30s Duration when traited with a 144 cooldown when traited).
While I definitely see how some of these traits can be interesting, what I think is going to happen is we’ll see basically builds turning heavily towards our Elite Specialization. As it stands Power builds will be going Spite and Soul Reaping with the Elite specialization and Condi builds going Curses and Soul Reaping with the Elite specialization.
All I can see from this is them basically hoping to hell that they can force us to use Blood Magic and Death Magic by making it so we don’t need to spec into both Curses and Spite regardless of our build, but the end of the day Blood Magic is still garbage and Death Magic seems only slightly less so.
I won’t be surprised if Power Necros start speccing into Death Magic, as the additional gains while in DS mesh with Death Perception but even that seems to be stretching it.
I can’t see power necros taking anything other than the specialization plus the new trait tree. I suppose DM is the next best choice, but curses would actually be better if it had a power GM option.
The funny thing is, if you go to the other class forums, the majority are enthusiastic about changes. yes there were some ELE changes that were not positive, as well as some mesmer, but most of the players are positive.
The necros immediately targeted the problems with these changes, and overall we don’t have a positive outlook, and its not because we are overly biased in the opposite direction, its because NOTHING CHANGED FOR THE BETTER, in fact, in most cases, it got worse, except for minion builds and some changes in the spite line. Condi builds, which are a huge part of playing a necro, got nerfed, and our characteristic skill (terror) has to compete with damage output due to condi duration. These devs simply don’t get it, or are trolling. Either case, we are left with the short stick …. again.
The changes I see to condi is basically condi and terror will be their own builds. Power builds are doing great even though they have been shuffled. True the other classes it seems got more changes but kitten it we can do Kamehameha’s with the new dhuumfire all we need is for that DBZ hair to go to all races not just charrs. I’m more concerned with the AOE Moa then anything else tbh……
I should note I don’t play condi builds on my necro so I’m not really affected by the changes to the terror build.
(edited by Zoso.8279)
my thoughts about those changes
https://www.youtube.com/watch?v=jA94lPYIn8M&feature=youtu.be
These new changes have too many “bellow health treshold” kind of traits in my opinion. Devs can do better.
One thing I’m annoyed about is they never touched on our Elites, or how some of these traits will now effect them since all skills are getting put into a skill category.
Elites and Consume Conditions will both be put into either Spectral or Corruptions, they just probably haven’t decided what yet. Either way it is a large buff, although I dislike the current trait that reduces corruption CDs.
These new changes have too many “bellow health treshold” kind of traits in my opinion. Devs can do better.
still way better than ‘on death’. especially Spiteful renewal looks way better than parasitic bond.
Gunnar’s Hold
(edited by RashanDale.3609)
Hah… None of these changes make me want to bring my Necro into a dungeon and don’t make me want to look for one to bring them into dungeons/fractals.
Yup pretty terrible,
we dont get what we we want and we get less.