Necromancer Changes

Necromancer Changes

in Necromancer

Posted by: spoj.9672

spoj.9672

Path of corruption is better than well of corruption for a lot of situations. Im all for you reshuffling traits to better condi builds. But keep in mind other builds that dont use specific utilities etc. Your idea gives a totally useless adept tier. Combining terror with one of the minors is something I support. The other change isnt.

Necromancer Changes

in Necromancer

Posted by: flow.6043

flow.6043

I really don’t favour condi over power when I’m making suggestions, it just seems that you have a very specific PvE encounter in mind for the trait combo you’d like to have.
Anyway, if the only change to the current verion of Curses was Terror moving to minor, I’d be a lot happier than I am now.
The discussion here seems kinda pointless though, it’s not like they are going to make any more adjustments until the patch goes live next week.

Necromancer Changes

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

PoC is for condi reapers because of deaths charge and its better syngery and having dhuumfire and chill as a source of co di damage instead of terror.

Necromancer Changes

in Necromancer

Posted by: Kilger.5490

Kilger.5490

On the plus side for plague, it adds a lot of hp so the bleed wont hurt as bad as it would otherwise. As a powermancer the bleeds themselves arent that high anyway, but a condimancer will pay a higher price ironically.

They’ve really put necro as a masochistic type role moreso, I think thats part of the original design intent, they just turned it up to 11.

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

Necromancer Changes

in Necromancer

Posted by: Sagat.3285

Sagat.3285

Parasitic Contagion still doesn’t heal in DS…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Necromancer Changes

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Parasitic Contagion still doesn’t heal in DS…

That’s a downer, guess I can also go curses, death magic, and soul reaping though for a tanky Condition necro.

A knight in shining armor is a man who never had his metal truly tested.

Necromancer Changes

in Necromancer

Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Am I the only one that is not mad about the plague’s change? Yes, I know it inflicts now damage to us every second but I think the use of the new corruption trait can make up for it with a huge reduction of CD.

That’s my impression for now at least, of course we need to see how it pans out on live servers.

~ The light of a new day

Necromancer Changes

in Necromancer

Posted by: Tim.6450

Tim.6450

Am I the only one that is not mad about the plague’s change? Yes, I know it inflicts now damage to us every second but I think the use of corruption trait can make up for it with a huge reduction of CD.

The thing is that base plague form was balanced then they added this condition to it, just so that they could call it a corruption skill. While it would be enough to leave plague as it give it the corruption status and if necessairy made the penalty to the traited version worse. Same with consume conditions.

EverythingOP

Necromancer Changes

in Necromancer

Posted by: Sagat.3285

Sagat.3285

Am I the only one that is not mad about the plague’s change? Yes, I know it inflicts now damage to us every second but I think the use of corruption trait can make up for it with a huge reduction of CD.

That’s my impression for now at least, of course we need to see how it pans out on live servers.

Plague is too restrictive at least with CC you sacrifice a transfer but with Plague you just eat the damage, the only benefit I see is countering other transformations in solo encounters more often.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Necromancer Changes

in Necromancer

Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

The thing is that base plague form was balanced then they added this condition to it, just so that they could call it a corruption skill. While it would be enough to leave plague as it give it the corruption status and if necessairy made the penalty to the traited version worse. Same with consume conditions.

I see your point but I think is more about the corruption trait being too much punishing than making plague give selfbleeding.

Just imagine that the trait was the usual 20% CDR on corruption skills. I’d sign it right now because the constant bleed on plague would make up for the CDR absolutely.
Maybe with the 2nd perma self-condition now is a bit too much, I agree with you on that.

~ The light of a new day

Necromancer Changes

in Necromancer

Posted by: chronometria.3708

chronometria.3708

With plague, if you enter it and remain in it for the duration, when you come out there is a significant chance that you`ll kill yourself. Our ability to remove conditions is unreliable and if the opponents are no longer present, then you`ll just keel over into downed state.

This isn’t including the fact that plague form is usually going to take a real hammering anyway, it is used to endure non survivable combat situations as an emergency button or in WvW when encountering zergs. I trait mine for blind/chill….and that would mean losing the trait that pushes conditions off of it.

Necromancer Changes

in Necromancer

Posted by: nekretaal.6485

nekretaal.6485

If you’re going plague, like really doing plague even traiting chilling darkness, then you are probably in WvW.

Purity sigil or Generousity sigil is already a good idea because immobilize spam kills you. Now it will clear bleed stacks or other condition spam.

The lich nerf is the one that hurts. Casting lich has an aftercast, leaving lich interrupts your skill, and all of the skills are long cast time. If lich is only going to be 16s their cast times should get looked at.

#24 leaderboard rank North America.

Necromancer Changes

in Necromancer

Posted by: MethaneGas.8357

MethaneGas.8357

Personally, I think that condi Necros got a buff for WvW.

At first, I wasn’t happy about not being able to take Banshee’s Wail, I wasn’t happy about Consume Conditions and I wasn’t happy about Plague making you self-bleed. I also wasn’t happy about how Path of Corruption and Terror compete… BUT then I started thinking and got really hyped.

In curses:
- Plague Sending is a free condi transfer and a stun break, which also covers one of the weakneses of condi warhorn Necros – lack of condi removal.
-Terror will still be Terror and in WvW you won’t lack damage if you don’t take Path of Corruption
-Parasitic Contagion will be nice sustain and I think this will make up for the increased cooldown of Consume Conditions AND the self-bleed in Plague. Say you inflict 5 bleeds on 5 targets in WvW, 3 stacks of poison and 3 torment. That’s roughly 700 health per second. If they allow themselves to be hit by this for 3 seconds… that’s already 2100 hp for you.
As for Plague… If you do something like Torment Sigil, Krait Rune’s 6th bonus, Locust Swarm, Tainted Shackles then transform into Plague and spam 1… that’s EASY 5 stacks of torment, over 3 stacks of poison and over 6 stacks of bleeding (probably more like 8-10 bleed stacks). That’s a whole buttload of healing from Parasitic Contagion. If you mixed in Blood Magic, the healing would be pretty insane. Even without that whole combo and with Parasitic Contagion alone, bleeding or poisoning enemies while in Plague will heal you.
The ONLY thing that would be really the icing on the top would be if Parasitic Contagion worked while you’re in DS.

Death Magic:
-Shrouded Removal is crazy. Even the previous Shrouded Removal was quite good, but this one is really, really good, especially if you’re running warhorn – no need for dagger cleanse.
Corrupter’s Fervor (Whenever you apply a condition to a foe gain a stack of Corrupter’s Fervor for 8 seconds which grants 30 toughness and 2% reduced incoming condition damage per stack (maximum 10 stacks)) is also kind of crazy. If you cast Grasping Dead on a group of enemies, you’ll get those 10 stacks and immediately have +300 toughness and take 20% less damage. That’s kind of baffling. Couple that with Beyond the Veil and you can easily take 53% less damage as a Necro (not to mention the toughness). This would also work well while you’re in Plague. Sure, you’d bleed yourself but you’d take basically no damage (I think Plague doubles your toughness, and if it works with this buff, that’s 600 toughness)… mix in Parasitic Contagion and you got some nice sustain.

As for sPvP… Necros lost the ability to take Terror and Path of Corruption together… BUT I think that’s where things get interesting.
Say a condi Necro takes Spite, Curses and Blood Magic.

In Spite, the Necro could stack really nice Vulnerability, which is a cover-condi but it also increases the damage taken by the enemy. Chill of Death is more chill, more vuln and some boon stripping. And then we have Signets of Suffering: Reduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions.

In Curses, you have 1 signet from Plague Sending (converts 2 boons to condis).
You could grab Terror or Path of Corruption for another 2 boons into condis.

In Blood you’d have another (hopefully AoE) signet Blood Bond: When you inflict at least 4 stacks of bleeding to a single target cast Lesser Signet of Vampirism on them. This trait benefits from the recharge bonus of Signets of Suffering.

So you’d have two signets from traits with a reduces cooldown, 1 boon strip from Chill of Death, another boon strip from Path of Corruption and if you take Corrupt Boon, that’s another 5 boons converted all the while you can support allies with Blood Magic. Signet of Spite could also be another nice choice and would be a condi bomb – the condis it applies + 2 boons converted.

Or if instead of Terror and Path of Corruption one grabbed Master of Corruption, Consume Conditions would have a normal cooldown, Plague would be usable every 2 minutes, and Corrupt Boon would have a reduced cooldown as well (27 sec cooldown).

I haven’t thought about power Necros but from a condi Necro perspective, I think we’ll be fine

Necro, Ele, Mesmer, Guardian and Warrior, DR[OHai]
YouTube Channel

Necromancer Changes

in Necromancer

Posted by: Sagat.3285

Sagat.3285

@MethaneGas Don’t bring WvW scenarios in balance.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Necromancer Changes

in Necromancer

Posted by: MethaneGas.8357

MethaneGas.8357

@MethaneGas Don’t bring WvW scenarios in balance.

WvW is part of the game. Kthx bai <3

Necro, Ele, Mesmer, Guardian and Warrior, DR[OHai]
YouTube Channel

Necromancer Changes

in Necromancer

Posted by: Tim.6450

Tim.6450

Personally, I think that condi Necros got a buff for WvW.

At first, I wasn’t happy about not being able to take Banshee’s Wail, I wasn’t happy about Consume Conditions and I wasn’t happy about Plague making you self-bleed. I also wasn’t happy about how Path of Corruption and Terror compete… BUT then I started thinking and got really hyped.

In curses:
- Plague Sending is a free condi transfer and a stun break, which also covers one of the weakneses of condi warhorn Necros – lack of condi removal.
-Terror will still be Terror and in WvW you won’t lack damage if you don’t take Path of Corruption
-Parasitic Contagion will be nice sustain and I think this will make up for the increased cooldown of Consume Conditions AND the self-bleed in Plague. Say you inflict 5 bleeds on 5 targets in WvW, 3 stacks of poison and 3 torment. That’s roughly 700 health per second. If they allow themselves to be hit by this for 3 seconds… that’s already 2100 hp for you.
As for Plague… If you do something like Torment Sigil, Krait Rune’s 6th bonus, Locust Swarm, Tainted Shackles then transform into Plague and spam 1… that’s EASY 5 stacks of torment, over 3 stacks of poison and over 6 stacks of bleeding (probably more like 8-10 bleed stacks). That’s a whole buttload of healing from Parasitic Contagion. If you mixed in Blood Magic, the healing would be pretty insane. Even without that whole combo and with Parasitic Contagion alone, bleeding or poisoning enemies while in Plague will heal you.
The ONLY thing that would be really the icing on the top would be if Parasitic Contagion worked while you’re in DS.

Death Magic:
-Shrouded Removal is crazy. Even the previous Shrouded Removal was quite good, but this one is really, really good, especially if you’re running warhorn – no need for dagger cleanse.
Corrupter’s Fervor (Whenever you apply a condition to a foe gain a stack of Corrupter’s Fervor for 8 seconds which grants 30 toughness and 2% reduced incoming condition damage per stack (maximum 10 stacks)) is also kind of crazy. If you cast Grasping Dead on a group of enemies, you’ll get those 10 stacks and immediately have +300 toughness and take 20% less damage. That’s kind of baffling. Couple that with Beyond the Veil and you can easily take 53% less damage as a Necro (not to mention the toughness). This would also work well while you’re in Plague. Sure, you’d bleed yourself but you’d take basically no damage (I think Plague doubles your toughness, and if it works with this buff, that’s 600 toughness)… mix in Parasitic Contagion and you got some nice sustain.

As for sPvP… Necros lost the ability to take Terror and Path of Corruption together… BUT I think that’s where things get interesting.
Say a condi Necro takes Spite, Curses and Blood Magic.

In Spite, the Necro could stack really nice Vulnerability, which is a cover-condi but it also increases the damage taken by the enemy. Chill of Death is more chill, more vuln and some boon stripping. And then we have Signets of Suffering: Reduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions.

In Curses, you have 1 signet from Plague Sending (converts 2 boons to condis).
You could grab Terror or Path of Corruption for another 2 boons into condis.

In Blood you’d have another (hopefully AoE) signet Blood Bond: When you inflict at least 4 stacks of bleeding to a single target cast Lesser Signet of Vampirism on them. This trait benefits from the recharge bonus of Signets of Suffering.

So you’d have two signets from traits with a reduces cooldown, 1 boon strip from Chill of Death, another boon strip from Path of Corruption and if you take Corrupt Boon, that’s another 5 boons converted all the while you can support allies with Blood Magic. Signet of Spite could also be another nice choice and would be a condi bomb – the condis it applies + 2 boons converted.

Or if instead of Terror and Path of Corruption one grabbed Master of Corruption, Consume Conditions would have a normal cooldown, Plague would be usable every 2 minutes, and Corrupt Boon would have a reduced cooldown as well (27 sec cooldown).

I haven’t thought about power Necros but from a condi Necro perspective, I think we’ll be fine

You literally lost 20% of your healing skill while taking 10% extra damage for 4 seconds after using or wasting a transfer when you have only one condition, and you think will be fine? Second parasitic contagion does not heal on self applied conditions. And third with master of Corruption you forgot the added conditions.

EverythingOP

Necromancer Changes

in Necromancer

Posted by: MethaneGas.8357

MethaneGas.8357

The Vulnerability sucks, but the cooldown is by-passable, as explained above.
Parasitic Contagion will heal you based on your condition output, which in WvW will be very high —> lots of health for you, especially while in Plague. If you get sustain from a prolonged fight with Parasitic Contagion, it’s basically like you are getting free heals so you don’t need to ONLY rely on your heal skill to get your health back up.

It depends what those conditions (with Master of Corruption) are.

Necro, Ele, Mesmer, Guardian and Warrior, DR[OHai]
YouTube Channel

Necromancer Changes

in Necromancer

Posted by: dood.7526

dood.7526

Plague without the corruption trait is just worse now. Our only super survival skill applies self bleeding to help people kill us faster.

In our tankiest form.

We help people kill ourselves.

Necromancer Changes

in Necromancer

Posted by: Cecilia.5179

Cecilia.5179

Personally, I think that condi Necros got a buff for WvW.

At first, I wasn’t happy about not being able to take Banshee’s Wail, I wasn’t happy about Consume Conditions and I wasn’t happy about Plague making you self-bleed. I also wasn’t happy about how Path of Corruption and Terror compete… BUT then I started thinking and got really hyped.

In curses:
- Plague Sending is a free condi transfer and a stun break, which also covers one of the weakneses of condi warhorn Necros – lack of condi removal.
-Terror will still be Terror and in WvW you won’t lack damage if you don’t take Path of Corruption
-Parasitic Contagion will be nice sustain and I think this will make up for the increased cooldown of Consume Conditions AND the self-bleed in Plague. Say you inflict 5 bleeds on 5 targets in WvW, 3 stacks of poison and 3 torment. That’s roughly 700 health per second. If they allow themselves to be hit by this for 3 seconds… that’s already 2100 hp for you.
As for Plague… If you do something like Torment Sigil, Krait Rune’s 6th bonus, Locust Swarm, Tainted Shackles then transform into Plague and spam 1… that’s EASY 5 stacks of torment, over 3 stacks of poison and over 6 stacks of bleeding (probably more like 8-10 bleed stacks). That’s a whole buttload of healing from Parasitic Contagion. If you mixed in Blood Magic, the healing would be pretty insane. Even without that whole combo and with Parasitic Contagion alone, bleeding or poisoning enemies while in Plague will heal you.
The ONLY thing that would be really the icing on the top would be if Parasitic Contagion worked while you’re in DS.

Death Magic:
-Shrouded Removal is crazy. Even the previous Shrouded Removal was quite good, but this one is really, really good, especially if you’re running warhorn – no need for dagger cleanse.
Corrupter’s Fervor (Whenever you apply a condition to a foe gain a stack of Corrupter’s Fervor for 8 seconds which grants 30 toughness and 2% reduced incoming condition damage per stack (maximum 10 stacks)) is also kind of crazy. If you cast Grasping Dead on a group of enemies, you’ll get those 10 stacks and immediately have +300 toughness and take 20% less damage. That’s kind of baffling. Couple that with Beyond the Veil and you can easily take 53% less damage as a Necro (not to mention the toughness). This would also work well while you’re in Plague. Sure, you’d bleed yourself but you’d take basically no damage (I think Plague doubles your toughness, and if it works with this buff, that’s 600 toughness)… mix in Parasitic Contagion and you got some nice sustain.

As for sPvP… Necros lost the ability to take Terror and Path of Corruption together… BUT I think that’s where things get interesting.
Say a condi Necro takes Spite, Curses and Blood Magic.

In Spite, the Necro could stack really nice Vulnerability, which is a cover-condi but it also increases the damage taken by the enemy. Chill of Death is more chill, more vuln and some boon stripping. And then we have Signets of Suffering: Reduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions.

In Curses, you have 1 signet from Plague Sending (converts 2 boons to condis).
You could grab Terror or Path of Corruption for another 2 boons into condis.

In Blood you’d have another (hopefully AoE) signet Blood Bond: When you inflict at least 4 stacks of bleeding to a single target cast Lesser Signet of Vampirism on them. This trait benefits from the recharge bonus of Signets of Suffering.

So you’d have two signets from traits with a reduces cooldown, 1 boon strip from Chill of Death, another boon strip from Path of Corruption and if you take Corrupt Boon, that’s another 5 boons converted all the while you can support allies with Blood Magic. Signet of Spite could also be another nice choice and would be a condi bomb – the condis it applies + 2 boons converted.

Or if instead of Terror and Path of Corruption one grabbed Master of Corruption, Consume Conditions would have a normal cooldown, Plague would be usable every 2 minutes, and Corrupt Boon would have a reduced cooldown as well (27 sec cooldown).

I haven’t thought about power Necros but from a condi Necro perspective, I think we’ll be fine

Condi Necros got a devastating nerf in WvW because everything else got way better. We now kill ourselves faster by pressing our heal when under pressure, and every class got improved abilities to handle conditions, the worst for us being that every d/d ele can run Diamond Skin and not feel bad about missing their other key traits.

Necromancer Rights Advocate
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate

Necromancer Changes

in Necromancer

Posted by: Sagat.3285

Sagat.3285

Plague without the corruption trait is just worse now. Our only super survival skill applies self bleeding to help people kill us faster.

In our tankiest form.

We help people kill ourselves.

Pick MoC and now you have additional self conditions on you the only benefit is spamming blind more often.

Edit: Possibly pulsing ones.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

Necromancer Changes

in Necromancer

Posted by: Aseity.9152

Aseity.9152

Plague without the corruption trait is just worse now. Our only super survival skill applies self bleeding to help people kill us faster.

In our tankiest form.

We help people kill ourselves.

Pick MoC and now you have additional self conditions on you the only benefit is spamming blind more often.

Go full corruption for heal, utilities, and elite skill and kill yourself with conditions. New meta confirmed.

Necromancer Changes

in Necromancer

Posted by: Rym.1469

Rym.1469

The Vulnerability sucks, but the cooldown is by-passable, as explained above.
Parasitic Contagion will heal you based on your condition output, which in WvW will be very high —> lots of health for you, especially while in Plague. If you get sustain from a prolonged fight with Parasitic Contagion, it’s basically like you are getting free heals so you don’t need to ONLY rely on your heal skill to get your health back up.

It depends what those conditions (with Master of Corruption) are.

As someone suggested, Immobilize would fit new Consume Conditions theme

Personally, I think that if they lower Parasitic to 10% already, it could easily be a minor Curses trait.
So instead of proposed Target the Weak, I’d like something like that:
Parasitic Contagion
Gain 1% Condition duration for every 100 Condition damage. Your condition damage heals you for 10% of damage done.

Another thing – we could baseline Furious Demise and get more balanced version of Plague Blast by venturing into Curses, doing a little bit less DPS (but more reliable).

This way, we would have way quicker blasts, working okay with Dhuumfire now (3-4 stacks from spamming) and Condition transfer (possibly nerfed a bit from underwater version though in some way) to deal with self-inflicting Conditions without burning lur valuable condition transfers.

These two changes and fixing Consume Conditions somehow would shift our situation at once and let us compete pretty nicely with other Condi specs.

Then revert the changes of Barbed Precision to 66%, un-nerf Mark of Blood, give us back 1 ally condition cleanse for Putrid Mark.

Then put Terror in the place of Parasitic, merge it with 50% longer fear duration and make it so conditions on targets affected by Terror cannot be cleansed. You first have to break the fear. PvP change that would help us with Shoutbows.
As a bonus, we free up one Master slot for Power build. Maybe old Target the Weak?

Last but not the least, change Soul Comprahension to something useful.

And for the love of God, do something about Feast of Corruption. Put any condition on it or bonus effect, like 1s Weakness per unique Condition I mentioned.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

Necromancer Changes

in Necromancer

Posted by: MethaneGas.8357

MethaneGas.8357

Plague without the corruption trait is just worse now. Our only super survival skill applies self bleeding to help people kill us faster.

In our tankiest form.

We help people kill ourselves.

Parasitic Contagion + Corrupter’s Fervor = bypassed the flaws.

Condi Necros got a devastating nerf in WvW because everything else got way better. We now kill ourselves faster by pressing our heal when under pressure, and every class got improved abilities to handle conditions, the worst for us being that every d/d ele can run Diamond Skin and not feel bad about missing their other key traits.

Shrouded Removal after healing —> no more vulnerability, problem solved for condi Necros.
Keep in mind that condis will do significantly more damage as well. For example, bleeding at 2000 condi damage (standard) will hit for about 176 damage. One single bleed = 176 damage. If you have a standard 10 might (because you’re roaming with a group), your single bleed will hit for about 200 damage per second. If you’re in a good group and stack about 20 might (Empower from guardian, etc.), your single bleed will hit for about 221 damage per sec… and that’s just bleeds. So whereas condi removal may be more abundant… condis will hit for a lot harder.

I forgot about Diamond Skin. Eles will be annoying for sure but that’s a one-trick pony. Get a team mate to punch it in the face and then unload your condis and watch it squirm.

As someone suggested, Immobilize would fit new Consume Conditions theme

Ah…. immobilize after healing sounds like a thrilling experience :P

Personally, I think that if they lower Parasitic to 10% already, it could easily be a minor Curses trait.
So instead of proposed Target the Weak, I’d like something like that:
Parasitic Contagion
Gain 1% Condition duration for every 100 Condition damage. Your condition damage heals you for 10% of damage done.

I think that could be pretty interesting but that’s a reallllllyyy strong minor trait. With 2000 condi damage, that’s 20% condi duration right off the bat and 10% healing.
I’m not against it though would work really well in sPvP too.

Another thing – we could baseline Furious Demise and get more balanced version of Plague Blast by venturing into Curses.

This way, we would have way quicker blasts, working okay with Dhuumfire now (3-4 stacks from spamming) and Condition transfer (possibly nerfed a bit from underwater version though in some way) to deal with self-inflicting Conditions without burning lur valuable condition transfers.

I also think that the new Dhuumfire is not the best, especially in sPvP (the current version seems stronger atm). In WvW I can see it working because I’m pretty sure it pierces naturally now and will burn everything in its path, but 1 stack is really low for such a long cast time (Unyielding Blast: Shroud skill 1 pierces an inflicts 2 stacks of vulnerability for 10 seconds to targets it hits. Increased number of targets pierced to 5 from 4). The description says that the number of people goes from 4 to 5… which implies that the pierce will be baseline…

Wouldn’t something like Spite, Death and Soul Reaping be decent for a power build now? With Shrouded Removal, the self inflicting vuln would vanish (I do agree that 10 stacks of vuln is really high though, especially pasted onto something that we’ll use when we actually need to survive).

Necro, Ele, Mesmer, Guardian and Warrior, DR[OHai]
YouTube Channel

(edited by MethaneGas.8357)

Necromancer Changes

in Necromancer

Posted by: Rym.1469

Rym.1469

Yeah, that could be a strong one minor. We could, however, get rid of that Barbed Precision, up bleeding application a little bit on Grasping Dead and Enfeebling Blood (since both take reasonable skill to land and it would make them more rewarding), and split mentioned Minor into two minors : duration one and healing one.

Nobody’s harmed

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

Necromancer Changes

in Necromancer

Posted by: nekretaal.6485

nekretaal.6485

Will be interesting to see how the blood traits scale. (Most of us expect terribad healing/scaling)

Also which healing traits work in shroud.

If they are less than truly awful, and celestial makes sense, then that’s a game changer.

#24 leaderboard rank North America.

Necromancer Changes

in Necromancer

Posted by: Gryph.8237

Gryph.8237

Stronger Bhawb? MM is stronger, Condi got destroyed and power Necro will get destroyed compared to the power creep. In wvw, Necro’s will be replaced by mesmers, and we still can’t roam, nor will we be a thing in pve. Stronger, I strongly disagree

Necromancer Changes

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

No, it’s saying that Unyielding Blast will now allow for 5 targets as opposed to its current 4.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Necromancer Changes

in Necromancer

Posted by: Sagat.3285

Sagat.3285

If we have to use cleansing already used against foes conditions adding self conditions on the list was not the brightest idea.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Necromancer Changes

in Necromancer

Posted by: Aseity.9152

Aseity.9152

Using condition removal to remove your own self-applied conditions…real.

Necromancer Changes

in Necromancer

Posted by: Gryph.8237

Gryph.8237

Funny thing about that, Almost all of our condi removal depends on our slow, highly telegraphed weapon skills or signets landing on another player for our condi’s to be removed, whereas other classes press a button or have it automatically removed, and now, we are the only class that literally kittens ourselves despite the kittening fact that we are not even the strongest kittening condi build out there. Did anyone see the kittening condi changes to ranger, or any other class that can über spam condis? Well for us to do it, we now have to kitten ourselves. In addition, our best heal that is supposed to be our condi cleanse not dependent on hitting an enemy, not only makes us more susceptible to attack, but it literally keeps us in combat longer, while every other kittening class can use their amazing kittening leaps to get away and reset while the slowest, least mobile class, with condi clears depending on attacking, or actually hitting a kittening enemy, Is still in combat, not regening heal, not kittening reset, and weaker, as vulnerability (10 kittenish stacks) is still on us. So Anet you have kittened us. Why the kitten are we the only class that weakens itself to ducking fight for lackluster kittening skills. Literally every skill the Necro uses that weakens itself exists on other classes albeit without said class getting weaker to kittening use it. w T F anet. The skills are more damaging to us!!!!!!!! And classes that have similar, sometimes more powerful variations can use their skill without kittening themselves.

(edited by Gryph.8237)

Necromancer Changes

in Necromancer

Posted by: Lumin Arius.6952

Lumin Arius.6952

Necromancers: the MacGyver of all the professions. All the garbage in the world and we still make it work.

Necromancer Changes

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Stronger Bhawb? MM is stronger, Condi got destroyed and power Necro will get destroyed compared to the power creep. In wvw, Necro’s will be replaced by mesmers, and we still can’t roam, nor will we be a thing in pve. Stronger, I strongly disagree

If a condi Necro post-patch could fight with a pre-patch condi Necro, even allowing the pre-patch to have all of the base power creep of stats and 2 extra trait points, post-patch would win, easily, that’s what I mean. I don’t mean that we are in a better place overall in the game, though I don’t think we can get worse than the completely worthless we are now, only that we are in a better place after the patch than right now.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Necromancer Changes

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

If a condi Necro post-patch could fight with a pre-patch condi Necro, even allowing the pre-patch to have all of the base power creep of stats and 2 extra trait points, post-patch would win, easily, that’s what I mean. I don’t mean that we are in a better place overall in the game, though I don’t think we can get worse than the completely worthless we are now, only that we are in a better place after the patch than right now.

of course ur fighting necro to necro which is pointless after update, what i’m really worried about is, can we take on other classes after their changes? is our so called “better place” able to keep up with the power creep?

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Necromancer Changes

in Necromancer

Posted by: Gryph.8237

Gryph.8237

Power creep will still keep us the worst class in all areas of play. We will loose our place in the wvw Gwen meta. I’m so sick of Anet right now

Necromancer Changes

in Necromancer

Posted by: Gryph.8237

Gryph.8237

Stronger Bhawb? MM is stronger, Condi got destroyed and power Necro will get destroyed compared to the power creep. In wvw, Necro’s will be replaced by mesmers, and we still can’t roam, nor will we be a thing in pve. Stronger, I strongly disagree

If a condi Necro post-patch could fight with a pre-patch condi Necro, even allowing the pre-patch to have all of the base power creep of stats and 2 extra trait points, post-patch would win, easily, that’s what I mean. I don’t mean that we are in a better place overall in the game, though I don’t think we can get worse than the completely worthless we are now, only that we are in a better place after the patch than right now.

Every class fighting their pre patch class would win. Problem is after the patch the Necro will not have improved its standing in the meta and in some cases will be even worse when compared to the power creep. We will be useless. We won’t be able to catch anyone, lock anyone down, or defend against any classes as we will be casting condis on ourselves. Hahah its a huge joke. Anet c
Has to see these forums to know that they kittened up. Prob not. I give the kitten up. You win Anet …. You win. kitten this class

(edited by Gryph.8237)

Necromancer Changes

in Necromancer

Posted by: dood.7526

dood.7526

Any oppositions to adding single random condi transfer to life blast when using master of corruption like plague blast, but with an ICD? Shroud is still lacking some condi management, life blast is still relatively pointless with condi builds, and I feel like a “master of corruption” should be able to shrug off more condis than your everyday necro, especially considering this is competing with PoC and Terror.

Necromancer Changes

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I still say Master of Corruption should have been 20% Corruption cooldown reduction and gaining 2-3 seconds of Resistance on Corruption use.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Necromancer Changes

in Necromancer

Posted by: Sagat.3285

Sagat.3285

I still say Master of Corruption should have been 20% Corruption cooldown reduction and gaining 2-3 seconds of Resistance on Corruption use.

Too close to revenan’t- Devs

If it’s supposed to be transfered I would have like transfer on initial use of a corruption not additional conditions when my transfers are already busy.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Necromancer Changes

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

why cant corruptions just give their conditions to opponents rather than to our selves?

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Necromancer Changes

in Necromancer

Posted by: Aseity.9152

Aseity.9152

why cant corruptions just give their conditions to opponents rather than to our selves?

The idea behind a corruption skill is to give the player a huge benefit at the cost of ‘something’ which is often a self applied condition. However, ANET is doing a pretty bad job doing it- Consume Condition for example.

Necromancer Changes

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

huge benefit

where?

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Necromancer Changes

in Necromancer

Posted by: Aseity.9152

Aseity.9152

huge benefit

where?

Things like stripping all boons into conditions for your gameplay advantage at the cost of poisoning yourself and a huge stack of might by bleeding yourself, etc.

Necromancer Changes

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

yess and corrosive poison cloud which to this day i have replaced with radiation field on my asura necro

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Necromancer Changes

in Necromancer

Posted by: Aseity.9152

Aseity.9152

yess and corrosive poison cloud which to this day i have replaced with radiation field on my asura necro

Haha

Necromancer Changes

in Necromancer

Posted by: MethaneGas.8357

MethaneGas.8357

Actually I rest my case.. self-bleed in Plague is kittenty and the only way to bypass the damage from bleed is to invest into more traits to counteract the unnecessary damage… when the traits themselves are actually supposed to give you sustain.

(Good movie, I’d give it a 10/10. Must watch. Good acting, exciting plot, just like Necros… jk)

Necro, Ele, Mesmer, Guardian and Warrior, DR[OHai]
YouTube Channel

Necromancer Changes

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

honestly necro is prolly the only class with skills that r weaker than racials i mean look at CPC and reaper of grenth hell ill take prayer to kormir over plague signet anyday.
imagine standing next to someone with 25stacks of bleed and burn with plague signet on u -if ur below 3k hp u better make sure that signet is on cool down when ur in a team fight and oh have fun when u transfer a fear

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Necromancer Changes

in Necromancer

Posted by: Sagat.3285

Sagat.3285

Arghh I forgot Plague Signet attracts conditions it’s based from your foes condition damage right? This passive needs a buff it should heal either you or your ally for a small amount and was that it for signet’s “rework”?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Necromancer Changes

in Necromancer

Posted by: ZeroStrifeX.2183

ZeroStrifeX.2183

I have one (dumb) question.
1. So “blood is power” no longer does bleeding damage (as a trade off for party damage: might)?
2. or it’s just the changes (buff) of giving might to party instead of self, and still does the bleeding damage?

Share with me your impression of the changes, thanks. :X… (I can’t seems to forgo the lost of 20k bleeding damage lol) need a fellow necro to fear* me into despair lol.

Necromancer Changes

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

I have one (dumb) question.
1. So “blood is power” no longer does bleeding damage (as a trade off for party damage: might)?
2. or it’s just the changes (buff) of giving might to party instead of self, and still does the bleeding damage?

Share with me your impression of the changes, thanks. :X… (I can’t seems to forgo the lost of 20k bleeding damage lol) need a fellow necro to fear* me into despair lol.

Its a corruption skill, they all cause conditions on self so wouldnt see why it would be removed.

Necromancer Changes

in Necromancer

Posted by: ZeroStrifeX.2183

ZeroStrifeX.2183

I have one (dumb) question.
1. So “blood is power” no longer does bleeding damage (as a trade off for party damage: might)?
2. or it’s just the changes (buff) of giving might to party instead of self, and still does the bleeding damage?

Share with me your impression of the changes, thanks. :X… (I can’t seems to forgo the lost of 20k bleeding damage lol) need a fellow necro to fear* me into despair lol.

Its a corruption skill, they all cause conditions on self so wouldnt see why it would be removed.

okay O.o that make sense :X guess i was too focused on the “description” of the changes. Thanks for the *shed of light x)