Necromancer Combos
You’re correct. There are essentially no combo finishers on the necromancer. Bone minions (and apparently flesh wurms?) provide blast finishers when you sacrifice them, staff has 20% projectile on the auto and a blast finisher on putrid mark and… That’s it, really. Unless you go underwater, but people tend to laugh when I bring that up.
Combo fields are pretty good if you’re willing to use wells. Outside of those your options are pretty limited… Spectral wall, chillblains (Also on staff, hmmmmm), corrosive poison cloud, and I think death nova from the grandmaster trait.
So yeah, if you’re aching for more fields, you can take wells and things, but if you just want finishers… Bone minions, I guess?
It’s pretty obvious, and nobody’s impressed.
Dont forget our downed mode combo field.
I think I should remove this quote given the recent developement.
Dont forget our downed mode combo field.
True. I kind of file it under the same category as underwater (needs special conditions to be accessible) but it is a dark combo field and all around good skill.
It’s pretty obvious, and nobody’s impressed.
We have plenty of strong fields (dark, light, poison, spectral, all very strong fields), we just aren’t going to be the ones to take advantage of them.