Necromancer F2 Ability and "Weak" Traits

Necromancer F2 Ability and "Weak" Traits

in Necromancer

Posted by: Dignified Loser.7689

Dignified Loser.7689

I had an idea, and I do believe I’ve seen similar ideas, to give the necromancer an F2 ability. Typically, it’s been to grant both shrouds on a shared cooldown, but I think it could be more interesting if it was something else entirely that could only be unlocked by equipping at least one of the following traits:

Hand of Fate: Seal your foes fate (40s cd).
-Range: 150
-Targets: 1
-Cast Time: 1/4s

The traits that grant/modify the ability would be generally weaker ones, gaining an additional effect with their base functionality:

Unholy Fervor: Hand of Fate makes your foe vulnerable.
- 8 vulnerability (12s)

Spiteful Spirit: Hand of Fate damages your foe and grants you retaliation.
-Damage: x
-Retaliation (18s)

Parasitic Contagion: Hand of Fate transfers conditions and poisons your foe.
-1 poison (15s)
-Conditions Transferred: 2

Reaper’s Protection: Hand of Fate fears your foe.
-Fear (2s)

Unholy Martyr: Hand of Fate siphons health and lifeforce from your foe.
-Siphon Damage: 1500
-Siphon Heal: 1200
-Lifeforce: 10%

Dhuumfire: Hand of Fate burns your foe.
-2 burning (6s)

Soul Eater: Hand of Fate damages your foe and grants you a frost aura.
-Damage: x
-Duration: 5s

Perhaps this could work? Perhaps not?

Edited for (removal of) similarity to the Thief’s Steal mechanic. A similarity I had originally failed to see.

(edited by Dignified Loser.7689)

Necromancer F2 Ability and "Weak" Traits

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Posted by: Lahmia.2193

Lahmia.2193

If you wanted to implement this, Thieves would need to have a second health bar.

Surrender and serve me in life, or die and slave for me in death.

Necromancer F2 Ability and "Weak" Traits

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Posted by: Brokensunday.4098

Brokensunday.4098

If you wanted to implement this, Thieves would need to have a second health bar.

and necros stealth and evades?

Necromancer F2 Ability and "Weak" Traits

in Necromancer

Posted by: Dignified Loser.7689

Dignified Loser.7689

You know, at the time I hadn’t realized that my suggestion was a bit too similar to steal; my bad. Suppose the “best” thing to do is remove the teleport piece altogether or reduce the range to 150 and maybe even increase the cooldown to 40s. Thanks for pointing out that glaring mistake.

Necromancer F2 Ability and "Weak" Traits

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Posted by: Zantmar.5406

Zantmar.5406

and don’t forget the quickness
teleport to the foe for a necro is absurd, make it so ur foe teleports to u instead

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Necromancer F2 Ability and "Weak" Traits

in Necromancer

Posted by: Lahmia.2193

Lahmia.2193

If you wanted to implement this, Thieves would need to have a second health bar.

and necros stealth and evades?

Well Thieves are only getting the health bar, not the additional skills. But stealth and evades on my necro sounds pretty kitten good.

Surrender and serve me in life, or die and slave for me in death.