(edited by Tadsoul.6951)
Necromancer General Changes
to receive regen while in death shroud or not to is a very delicate topic and also often gets bundled into receiving full in death shroud. Please note for this topic it is just regen
-Regen is most effective when it is always active
-other ally healing can be coordinated
this buff will affect all necromancer, the potency will be determined by builds and allies builds
-the standard necromancer builds will likely see little improvement
-the Minion master will likely see the largest improvement
- you might see some new effective builds
- these new builds will always do less effective than another class because other classes bring superior team support
Competitive small group fights is where this change will likely have the largest impact because 1 the fights last longer and two you can have an effective support party member
since the largest impact of this change would most likely be in the group fight scenario we should check to see if this is balanced
well i cant do that right now but i was thinking of watching the gw2WTS Boston – Grand final to try and get some numbers we can play with
the main reason regen should effect through death shroud is that it is bad game design
currently one main way to support in the game is by providing regeneration.
example
if you have player one trying to support his party by providing a strong regeneration boon, player one has the potential to be100% effective as long as he doesn’t party up with a necromancer
(edited by Tadsoul.6951)
Noob question: What are “6-0 skills”? I’m still learning the lingo for this game.
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
Maybe i’m weird to even think about it but i would mix spectral armor and spectral walk together to create a new spectral skill. Who here use both of these skills?
Wail of doom should fear and be a blast finisher.
Ghastly claws should resume hits after the first hit miss.
The passive healing in Unholy sanctuary should be transfer in Transfusion trait that heal everybody including our own health bar, not lf bar. Put something else instead of unholy sanctuary.
snip
the 6-0 skills are your healing skill, utilities skills and your elite skill
snip
I use both spectral walk and spectral armour
ghastly claw does continue to hit even if the first hit misses to my knowledge
I’d rather the marks on staff stay the same. If they had different colours it would be too easy for enemies in PvP to tell which mark is which.
I’d rather the marks on staff stay the same. If they had different colours it would be too easy for enemies in PvP to tell which mark is which.
That’s the point, counterplay is important for the game to be well designed, and staff right now has really bad counterplay.
I’m all for counter play to marks, but leave the colors be. I love the style of those green marks.
staff marks are trap like
you can see them but its hard to tell what they are
If you think the staff marks as traps i’d say don’t change
plus one
edit – entering ds should not cancel stomps
(edited by Stand The Wall.6987)