Necromancer General Changes

Necromancer General Changes

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Posted by: Tadsoul.6951

Tadsoul.6951

1. Finishers
problem
we lack finisher, they are limited to staff and minion.
solution
Finisher on death shroud and other weapon would be helpful
2. Death Shroud UI*
Problem
We Don’t see our 6-0 skills while in death shroud
We Don’t see the condition damage we take in death shroud
Solution
let us see our 6-0 skills while in death shroud
let us see the condition damage we take in death shroud
3. Mark UI
problem
when marks are place on the ground they all look similar
solution
change the colour of the marks
ie MoB = red
Chillbains = blue
4. Healing*
problem
We don’t recieve healing from regen in death and other heals
solution
allow regen to effect necromancers in death shroud
Clarify that necromancer don’t recieve healing in death shroud for new players
*= more on these discussed below
not be able to view 6-0 skill in death shroud may be intended as a skill ceiling
the skillful know how to keep track of their cooldown
the unskillful guess when their cooldown are finish

(edited by Tadsoul.6951)

Necromancer General Changes

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Posted by: Tadsoul.6951

Tadsoul.6951

to receive regen while in death shroud or not to is a very delicate topic and also often gets bundled into receiving full in death shroud. Please note for this topic it is just regen

-Regen is most effective when it is always active
-other ally healing can be coordinated
this buff will affect all necromancer, the potency will be determined by builds and allies builds

-the standard necromancer builds will likely see little improvement
-the Minion master will likely see the largest improvement
- you might see some new effective builds
- these new builds will always do less effective than another class because other classes bring superior team support

Competitive small group fights is where this change will likely have the largest impact because 1 the fights last longer and two you can have an effective support party member
since the largest impact of this change would most likely be in the group fight scenario we should check to see if this is balanced

well i cant do that right now but i was thinking of watching the gw2WTS Boston – Grand final to try and get some numbers we can play with

the main reason regen should effect through death shroud is that it is bad game design
currently one main way to support in the game is by providing regeneration.
example
if you have player one trying to support his party by providing a strong regeneration boon, player one has the potential to be100% effective as long as he doesn’t party up with a necromancer

(edited by Tadsoul.6951)

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Posted by: Endless Soul.5178

Endless Soul.5178

Noob question: What are “6-0 skills”? I’m still learning the lingo for this game.

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Posted by: Vortok.6975

Vortok.6975

Maybe i’m weird to even think about it but i would mix spectral armor and spectral walk together to create a new spectral skill. Who here use both of these skills?
Wail of doom should fear and be a blast finisher.
Ghastly claws should resume hits after the first hit miss.
The passive healing in Unholy sanctuary should be transfer in Transfusion trait that heal everybody including our own health bar, not lf bar. Put something else instead of unholy sanctuary.

Necromancer General Changes

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Posted by: Tadsoul.6951

Tadsoul.6951

snip

the 6-0 skills are your healing skill, utilities skills and your elite skill

snip

I use both spectral walk and spectral armour
ghastly claw does continue to hit even if the first hit misses to my knowledge

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Posted by: OlliX.1705

OlliX.1705

I’d rather the marks on staff stay the same. If they had different colours it would be too easy for enemies in PvP to tell which mark is which.

[qT] Necro main.

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Posted by: Bhawb.7408

Bhawb.7408

I’d rather the marks on staff stay the same. If they had different colours it would be too easy for enemies in PvP to tell which mark is which.

That’s the point, counterplay is important for the game to be well designed, and staff right now has really bad counterplay.

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Posted by: Shaogin.2679

Shaogin.2679

I’m all for counter play to marks, but leave the colors be. I love the style of those green marks.

Doc Von Doom – Asuran Necromancer
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Posted by: Tadsoul.6951

Tadsoul.6951

staff marks are trap like
you can see them but its hard to tell what they are

If you think the staff marks as traps i’d say don’t change

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Posted by: Stand The Wall.6987

Stand The Wall.6987

plus one
edit – entering ds should not cancel stomps

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

(edited by Stand The Wall.6987)