Necromancer Kit/F-Bars; An Idea

Necromancer Kit/F-Bars; An Idea

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Posted by: Black Wyvern.3128

Black Wyvern.3128

Ok, so this was ever so briefly poked at on another thread, and it got me thinking.

Not going into the bugs and weaknesses currently inherit with the class, I think we could benefit greatly from a psuedo-adaptation of the Engineer’s Kit system and the Elementalist masteries.

F-Bars

F1 – Death Shroud
- Devs have stated they’re going to give us Boon/Con displays, so this can go largely unchanged.
F2 – Unlocked at Level 5, Summon Bone Minions
- Skill replaces with Detonate Minion
F3 – Unlocked at Level 10, Summon Bone Fiend
- Skill replaces with Rigor Mortis
F4 – Unlocked at level 20, Summon Shadow Fiend
- Skill replaces with Haunt


Utility Skillkits

6 Pt – (Unnamed as of yet) [Wells] (30 Second Swap Cooldown)
Pull out a sacrificial dagger, slice the hand, and draw a sigil in the air (similar to mesmer mantra)

Num 1 – Well of Blood
- Greatly lower self heal (As one could still use their main), slightly increase party heal.
Num 2 – Well of Power
Num 3 – Well of Darkness
Num 4 – Well of Corruption
Num 5 – Well of Suffering

Wells persist after switching kits.


6pt – Spectral Mastery (20 Second Swap Cooldown)
Create a small profane circle under the character before taking on a spectral form (Spectral Walk character effect, mins the tron tail)

Num 1 – (New Skill) Spectral Bolt
- Ranged high-impulse auto-attack, low to mid damage
Num 2 – (New Skill) Spectral Blast
- PBAoE damage moderate damage, low cooldown
Num 3 – Spectral Grasp
Num 4 – Spectral Armour
Num 5 – Spectral Wall


With all the issues with lack of build options, and the loss of the iconic horde of minions following the necromancer around, I think this may go some way to opening up the class and putting a new level of skill management into the mix.

In hindsight, having the tier 1-3 minions on permanent availability may be a bit overpowering in some instances, though the mindless zombie AI more then makes up for that.
<.=.<;

Necromancer Kit/F-Bars; An Idea

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Posted by: Mathemagician.7314

Mathemagician.7314

It’s not a bad idea actually

Necromancer probably should be heavily intertwined with minions regardless of build, and giving more class powers would be a good way to do that.

Having all wells on 1 utility sounds overpowered, but I really like the spectral kit idea.

80 Necro: Yami Blind @ [US]Sea of Sorrows
Commander for [Sexy] of the Synergy Alliance

Necromancer Kit/F-Bars; An Idea

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Posted by: Robert Andrews.7168

Robert Andrews.7168

I like the idea of having minions pulled to the “special” keys (long since re-bound mine.) Would give me something else to press every now and then.

Oh for the love of little green tomatoes…

Necromancer Kit/F-Bars; An Idea

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Posted by: Ice Furl.4982

Ice Furl.4982

This is actually a very good idea to have minion skills in the F-keys, and I agree with Mathemagician, minions should always be a big part of being a necro no matter what build you are running. However I think it would not work out well to have necros use a kit swap like the engineer, it would make both profssions feel alot less unique and would bring alot of balance issues

Necromancer Kit/F-Bars; An Idea

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Posted by: AuraofMana.1279

AuraofMana.1279

I think the theme of the Necromancer has always been the minions. I think we should have them available regardless of your build but give you options to for builds that do not utilize them.

For example, we can have multiple builds here:
1. You get more minions
2. You get stronger minions
3. You get short-lived minions (minion bomber)
4. Your minion skills are unusable but you gain some sort of bonus… maybe additional condition damage