Necromancer Mechanic Buff (Condition Utility)

Necromancer Mechanic Buff (Condition Utility)

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Posted by: Pixels.6532

Pixels.6532

I think most of us would like more viability with our conditions and our “attrition” based play style. At least, I would.

I’ve been thinking about our Class Mechanic, and I think the following adjustment would make conditions much more viable while giving us some more party support.

F1 – Death Shroud: no changes
F2 – Malevolence: while active, Malevolence drains life force at the same rate as death shroud and all condition stacks you apply are doubled
F3 – Rancor: while active, Rancor drains life force at the same rate as death shroud and all condition durations you apply are doubled
F4 – Voracity: while active, you pull all conditions from nearby allies (range 900) to yourself, gaining 2% life force for each condition pulled

You could run both Malice and Rancor at the same time, doubling the drain on your life force. 2% on the LF gain from Voracity may be too much.

Sanctum of Rall

Necromancer Mechanic Buff (Condition Utility)

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Posted by: Blackmoa.3186

Blackmoa.3186

You are aware that this would make it possible for necromancer to apply 25 stacks of bleeding on a node in about 2 seconds (yes AOE)?
And if you do: do you realize that this would be insanely overpowered?

German Caster,
never blinking “specialist”,

Necromancer Mechanic Buff (Condition Utility)

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Posted by: Pixels.6532

Pixels.6532

You are aware that this would make it possible for necromancer to apply 25 stacks of bleeding on a node in about 2 seconds (yes AOE)?
And if you do: do you realize that this would be insanely overpowered?

I’m not aware, please show the math.

I’m assuming the node is standing completely still and alone and looking at his/her map for the 2 seconds that you get the 25 stack in place?

Edit: Not trying to be a jerk, I just want to see the math to gauge how reasonably we could expect to get a 25 stack out there. After all, possible and plausible are two different things.

Sanctum of Rall

(edited by Pixels.6532)

Necromancer Mechanic Buff (Condition Utility)

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Posted by: Blackmoa.3186

Blackmoa.3186

Mark of Blood (6 stacks)→Dodge in(with trait, 4stacks)→ switch weapons (geomancy sigil, 6 stacks), grasping dead(6 stacks) Plague(4stacks)→26 stacks

German Caster,
never blinking “specialist”,

Necromancer Mechanic Buff (Condition Utility)

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Posted by: Rennoko.5731

Rennoko.5731

I like the idea, but I would rather one of those be:

(For a short time) Increase condition damage dealt, while reducing condition duration by 100%.

It is a much more balanced option, and would be usable after stacking DOTs up, allowing the reduced duration to prevent maintaining high stacks. Similar to how you pop blood is power after applying 10+ bleeds to get that extra damage boost.

Its very necro esq. because it has a downside, and it wouldn’t be too OP.

Necromancer Mechanic Buff (Condition Utility)

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Posted by: Pixels.6532

Pixels.6532

Mark of Blood (6 stacks)->Dodge in(with trait, 4stacks)-> switch weapons (geomancy sigil, 6 stacks), grasping dead(6 stacks) Plague(4stacks)->26 stacks

I’m sorry, but I don’t think this justifies it as being OP.

Mark of Blood, 3/4s, dodge roll 1/2s (guessing), weapon switch 1/4s (guessing), grasping dead 3/4s, switching to plague and activating plague 1/2s (guessing) -> Total time 2.75 seconds to get to 25 stacks, not even a total of 2.75s w/ 25 stacks, and I think you’d be hard pressed to actually get all that off in as little as 2.75s… but does it really matter?

Not only do you have to have nothing on CD, but the target has to stand still the entire time. How does ganking an AFK player with no other allies around to defend them qualify as OP?

What about a glass cannon warrior? GS – HB, Rifle – Kill shot, still alive? auto attack. how long does that take? About 6 seconds.

What about a glass cannon Thief? Invis – Steal – Backstab – heartseeker – heartseeker, still alive? auto attack! Takes about 2 seconds.

Everything is fairly OP against a player standing still and doing nothing while the stars align perfectly for you. Every class has access to skills that remove conditions, read here

I rarely see any instance where you can do what you describe to get to the 25 stack cap and even if you got that lucky, it is far to easy to strip conditions in this game.

If it is op, you can always 2x the drain on life force, keep in mind, this wouldn’t work unless you have life force available.

Maybe the concept is OP, but I don’t agree with your reasoning.

Sanctum of Rall

Necromancer Mechanic Buff (Condition Utility)

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Posted by: Blackmoa.3186

Blackmoa.3186

you dotn need to tell me what condition removes there are, i know them all.
Then too your calculation of time: Mark of Blood is the 1st skill used in this fight, so if you can realy calculate it into teh equation depends on the fight. and weapon switchign consumes no time, you can use it during your dodge. This is all very easy to land, considering you know how to play (i do that combo all the time in tournaments[without plague mostly] ) 25 stacks in a build that uses the dodge mark should be 2825 dmg/sec, so even against a single target you have a similar dps to a thief(+ you get poison and dmg from attacking/plague, leaving you with more than 3k dps. also you will find that plague re applies bleeding, wich will leave you at 25 stacks for about 10 seconds.

German Caster,
never blinking “specialist”,

Necromancer Mechanic Buff (Condition Utility)

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Posted by: lettucemode.3789

lettucemode.3789

That sequence isn’t hard to land at all on a point.

Sanctum of Rall
Builds: Facemelter Watch The Health Bar

Necromancer Mechanic Buff (Condition Utility)

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Posted by: Pixels.6532

Pixels.6532

you dotn need to tell me what condition removes there are, i know them all.
Then too your calculation of time: Mark of Blood is the 1st skill used in this fight, so if you can realy calculate it into teh equation depends on the fight. and weapon switchign consumes no time, you can use it during your dodge. This is all very easy to land, considering you know how to play (i do that combo all the time in tournaments[without plague mostly] ) 25 stacks in a build that uses the dodge mark should be 2825 dmg/sec, so even against a single target you have a similar dps to a thief(+ you get poison and dmg from attacking/plague, leaving you with more than 3k dps. also you will find that plague re applies bleeding, wich will leave you at 25 stacks for about 10 seconds.

Mark of blood is 3/4 because that is the cast time. As for my other time calcs, I’m trying to factor in some extra time for the actual key presses. I’d be interested to know how fast you can get it off, get someone to time you!

Additionally, plague as an elite form which should probably cancel out the use of life force (I should’ve thought of that earlier). That would take away your additional stacks from being in plague.

I still don’t think you’ll regularly get this off. I have to admit, in tPvP it is more likely with the confines of cap points, but with Anet’s PvP specific skill system, you could easily have condi’s applied have 1/2 durations vs in WvW or PvE.

Good explanation of your reasoning regardless, thanks.

Sanctum of Rall

(edited by Pixels.6532)