Necromancer Patch note poll

Necromancer Patch note poll

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Posted by: Xaragon.3520

Xaragon.3520

Sorry needs to be done we have limited time to express our feelings about the patch notes.

There are 5 options to choose from.

http://vote.pollcode.com/73368454

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Posted by: Rennoko.5731

Rennoko.5731

Should have added “the changes weren’t enough to bring me back, but were enough for me to waste 30 minutes on the livestream”.

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Posted by: Vegito.3048

Vegito.3048

A poll! A poll!

Rantev [Warrior]

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Posted by: Xaragon.3520

Xaragon.3520

50 out of 58 votes consider this underwhelming or worse.

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Posted by: nachtnebel.9168

nachtnebel.9168

Necro was my main, and patches like this are the reason why I now have a lvl 80 char for every profession.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

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Posted by: Sublimatio.6981

Sublimatio.6981

Necro was my main, and patches like this are the reason why I now have a lvl 80 char for every profession.

Exactly the case for me.

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Posted by: Skoigoth.9238

Skoigoth.9238

50 out of 58 votes consider this underwhelming or worse.

Sadly not really surprising given that the changes are exactly that imo.

Just to clarify, I am really not the kind of person that whines about all and everything, which is part of the reason why I have never felt the need to post on the forums, even though I have been playing the game since launch.
But this time I really just have to get the kitten out of my system…

I voted “not enough” in the poll, as in not enough to change the status of my necro from “designated-camping-rich-ore-nodes-and-occasional-PvP-character” back to being my main character. It has been like that for over a year now and I doubt it will change any time soon if this is in fact all we will get with the feature patch.

What bugs me the most is this feeling I have that A-net apparently did not understand at all what a lot of necro players have been struggling with basically since day #1. Another option is that they just do not care, because they want to take the class into a very different direction.
However, looking at these proposed changes I cannot see what this direction possibly might be. Aside from the nerf to Lichform (which was to be expected), dagger “cleave” and the slight buffs to axe, all other changes seem totally irrelevant, unwanted or nonsensical to me.

Here are some things I personally have had issues with for quite some time and have hoped for to be addressed in any way, shape or form:
- Having NOTHING to show for in PvE group content that cannot be done better or at least equally good + some form of group-support by another class
- Deficient minion AI
- Ineffectiveness of condi-necros in PvE in general (yea “but the Husks!!”, I know…)
- Ineffectiveness of the blood magic trait line
- Lack of sustain in bigger fights and CC-mitigation in sPvP
- Being “encouraged” to run stale, cheesy or even borderline broken builds like the run-of-the-mill dagger-AA build in PvE (stale), terrormancer in sPvP (cheesy) or the lichform-wellbomber in WvW (broken) to retain a bit of relevance compared to other classes

I know some people might not agree with me on that list and I am aware of the fact that things such as bugged AI, lack of competing “optimal” build setups or the ineffectiveness of condi-builds in a lot of places are not problems specific to necros alone, but THESE are some essential things that kept me from enjoying to play my necromancer for so long.

I hope this wall-of-text rant made at least a wee bit of sense and that maybe also the devs can appreciate it as the constructive criticism it was meant to be.

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Posted by: Morte.5916

Morte.5916

Necro was my main, and patches like this are the reason why I now have a lvl 80 char for every profession.

I only have five, and mesmer was my main, but… same principle.

I’ll give them this: I was thinking of buying another slot for a thief, then I thought actually maybe I’d just delete the mesmer and save some money. At least it wasn’t the necro.

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Posted by: Seiishizo.7162

Seiishizo.7162

I started playing necro 2 years ago and loved it. untill i noticed that i get kicked out of dungion partys because they assumed i did no dmg. After a while i made a warrior and yes it was true. Warrior did soooooo much more dmg…. necro is useless in dungions

In spvp i still like necro but it seems like that necro is fading away more and more. There are so few necros at high lvl because of that the viability of a necro is highly considerable.

Also when looking for a team for ToL in the past. If i did play ele or warrior or guardian i would have easy got into the tournament. But no one needed a necro

Owner and creator of http://www.gw2score.com
Btw: It’s Sey-Shi-zo ^.^

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Posted by: rabidsmiles.5926

rabidsmiles.5926

I think a lot of us are upset because they were touting this as helping our utilities and sustains. All they did was add 1 sec to a useless heal that no one uses and reduced the cooldown of one utility skill. They added a mindless DS add to the mechanic that could potentially hurt the player, as most necros would rather die and come back with a full lifeforce bar than nothing because it was computer activated when we didn’t want it to be (good thing this add was on a GM hardly any one uses). Sure we got cleave on a dagger and a few axe animation speed ups, but most other professions got this and more. And now we can do all the things in DS that everyone else can without using their core mechanic…something we should have been able to do from the start. Still can’t be healed in DS though.

Basically they were playing at knowing what to do with this profession and in the end, they did nothing. Will it help? Sure, but buffing all the other professions while hardly touching this one hurts. It seems like this go around, they were trying to work with WvW/tPvP and since Necros excel at WvW…we got the short end of the stick.

Maybe if the devs didn’t start out with buzz words and lies, it would sting less. I know I shouldn’t have had my hopes but…but one can dream.

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Posted by: Avigrus.2871

Avigrus.2871

Necro was my main, and patches like this are the reason why I now have a lvl 80 char for every profession.

Exactly the case for me.

Same, made a level 80 of each class and 2 Necros.

Switched to a mediation Guardian about 2 patches ago.. there is a much better outlook for this class – just gearing him up with ascended atm.

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

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Posted by: Avigrus.2871

Avigrus.2871

I think a lot of us are upset because they were touting this as helping our utilities and sustains. All they did was add 1 sec to a useless heal that no one uses and reduced the cooldown of one utility skill. They added a mindless DS add to the mechanic that could potentially hurt the player, as most necros would rather die and come back with a full lifeforce bar than nothing because it was computer activated when we didn’t want it to be (good thing this add was on a GM hardly any one uses). Sure we got cleave on a dagger and a few axe animation speed ups, but most other professions got this and more. And now we can do all the things in DS that everyone else can without using their core mechanic…something we should have been able to do from the start. Still can’t be healed in DS though.

Basically they were playing at knowing what to do with this profession and in the end, they did nothing. Will it help? Sure, but buffing all the other professions while hardly touching this one hurts. It seems like this go around, they were trying to work with WvW/tPvP and since Necros excel at WvW…we got the short end of the stick.

Maybe if the devs didn’t start out with buzz words and lies, it would sting less. I know I shouldn’t have had my hopes but…but one can dream.

Yeah, i remember a few patches back they were hyping the blood magic / siphon changes – then the changes arrived and they were absolutely pathetic. Necros need to have zero expectations.

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

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Posted by: Muchacho.2390

Muchacho.2390

I think a lot of us are upset because they were touting this as helping our utilities and sustains. All they did was add 1 sec to a useless heal that no one uses and reduced the cooldown of one utility skill. They added a mindless DS add to the mechanic that could potentially hurt the player, as most necros would rather die and come back with a full lifeforce bar than nothing because it was computer activated when we didn’t want it to be (good thing this add was on a GM hardly any one uses). Sure we got cleave on a dagger and a few axe animation speed ups, but most other professions got this and more. And now we can do all the things in DS that everyone else can without using their core mechanic…something we should have been able to do from the start. Still can’t be healed in DS though.

Basically they were playing at knowing what to do with this profession and in the end, they did nothing. Will it help? Sure, but buffing all the other professions while hardly touching this one hurts. It seems like this go around, they were trying to work with WvW/tPvP and since Necros excel at WvW…we got the short end of the stick.

Maybe if the devs didn’t start out with buzz words and lies, it would sting less. I know I shouldn’t have had my hopes but…but one can dream.

Yeah, i remember a few patches back they were hyping the blood magic / siphon changes – then the changes arrived and they were absolutely pathetic. Necros need to have zero expectations.

True but if we dont have any expections, we cannot go emo after we see the patch changes…

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Hate to sound lke a needy child, but I want more options with this class.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE