Hello fellow Necromancers, I’ve been scrounging around the forums for a while, trying to find key information that is valuable to those building specific builds and characters for their own intended purposes and found some extremely useful posts/text blocks that i’m sure many will find helpful in their efforts to tune their necromancers the way they want.
This can also serve as a hot-list resource for people who don’t want to surf multiple web pages to get the info they need.
Special Thanks to Fiesbert.9816 for his Weapon DPS calculations originating here, Ascii.9726, and the official Guild Wars 2 wiki for furnishing parts of the information used for this compilation.
edit: Dacromir made a mention about Guild Wars 2 Wiki being one of the foremost go-to resources on the game that there is, being an invaluable tool and resource. If you’re new and haven’t taken a look at it yet, please do so at some point as information on the class is widespread and not all collective— You’ll most likely find what you need there if you can’t find it on the forums.
ToC:
Popular Necromancer Weapon Usages
Weapon DPS Calculated with Power
Commonly used Sigils
Commonly used Rune sets for Armor
Mechanic improving sources
Helpful External Links
Item Nomenclature – Armor set bonuses!
Necromancer Official Wiki
Game Mechanics You Need to Know as a Necromancer by Fiesbert
Condition Duration Formula by Tezoz
Popular Necromancer Weapon Usages by Ascii
Dagger: Close range quick damage, puts you in hitting range of mobs but does the most damage, has a okish healing skill, a 3s Immobilize, with a chain-blindness and AoE bleed on offhand.
Axe: Medium ranged decent damage, fast burst skill and AoE cripple, inflicts vulnerability every hit and 8 stacks of vulnerability can be kept on targets which boosts minion + allies damage.
Scepter: Condition damage (DoT) stacks bleed and poison quickly, though in big events your damage will suffer a lot due to the 25 bleed stack cap on monsters. 4 or 5 seconds of #1 spamming with scepter then Epidemic can deal a lot of damage to a group of mobs.
Staff: Extremely long range and a lot of AoE semi-spammable skills. nice for quickly removing conditions from yourself and laying down chill poison combos, builds Life Force very quickly. Noted combo field: poison for weakness blast finishers. on Chillblains
Builds
Minion Master: Uses all minions as utility skills and traits boosting minions health and damage. Very strong for PvEas they act as meat shields allowing you to solo pretty much anything. Suffers in PvP due to minions lacking AI and lower player outgoing damage sources.
Conditionmancer: Uses Scepter and Condition inflicting/ transferring utilities and traits for condition damage & duration. Great in PvE, suffers in large events because mobs dont survive long enough to deal damage and max bleed stacks cap at 25. Can be very effective in PvP small scale fights but tends to suffer a lot in larger fights because of all the AoE and self-target condition removals.
Power Necromancer: High power and critical damage that uses bursty skills and wells to drop targets quickly. Can be very effective in WvW and PvP with the combo fields acting mostly as perma-blinds in large fights but suffers a bit in small scale PvP like the mists because of focused CC and opposition mobility. A nice happy medium build for PvE, damage sticks and can be dealt fast.
(edited by Sheobix.8796)