I’ll get straight to the point.
Arena Net’s descriptions of the Necromancer are as follows:
“Practitioners of the dark arts, necromancer summon the dead, wield the power of lost souls and literally suck the life force from the enemy. Necromancer feeds on life force, which they can use to bring allies back from the brink or cheat death itself.”
“Necromancers summon undead minions to attack foes and do their bidding. Whenever they wish, necromancer can sacrifice their minions for a powerful spell effect.”
“The necro boasts the highest natural health of all the caster classes, and also has death shroud to extend that life total even higher. While they don’t have some of the escapes of damage reduction capabilities that other classes boat, they do have a lot of ways to win attrition fights. They have access to poison on multiple weapons, they are able to combine condition damage with raw damage, and they have multiple disables to interrupt enemy skills. Necromancers also have multiple movement disabling abilities, which allows them to chase down enemies who are low on health.”
Are these descriptions true? Not really… but let’s see if we can change that.
Search a term below using CTRL-F to find it quickly.
Utilities
- Summon Bone Fiend
- Summon Bone Minions
- Summon Shadow Fiend
- Summon Flesh Wurm
- Signet of Spite
- Signet of the Locust
- Spectral Armor
- Spectral Wall
Traits
- Spite
- Curses
- Death Magic
- Blood Magic
- Soul Reaping
____________________________Utilities______________________________
Summon Bone Fiend
- Delivers a 0.5 second cripple attack with every hit. 1 second total per attack.
- Rigor Mortis
- Sacrifice your bone fiend and it will immobilize foes near itself for 3 seconds.
- A more reliable immobilize that has synergy with new minion traits.
- Maintains its usefulness as a movement hindrance by inflicting short cripple with every attack.
________________________________________________________________
Summon Bone Minions
- Summon 2 bone minions that activate putrid explosion if killed.
- Putrid Explosion
- Explode a bone minion.
- Eliminates its uselessness.
________________________________________________________________
Summon Shadow Fiend
- Summon a shadow fiend that delivers a 1 second blind with every attack.
- Haunt
- Command your shadow fiend to teleport to a foe, sacrificing itself at the destination and blinding all foes nearby for 3 seconds.
- Slightly decrease attack speed.
- Blinds should work with Chilling Darkness trait.
- Remove the casting time from the player, Haunt itself already has a delay.
________________________________________________________________
Summon Flesh Wurm
- Summon an immobile flesh wurm that delivers 2 seconds of poison with every attack.
- Necrotic Traversal
- Sacrifice your flesh wurm and teleport to it.
- Remove poison upon sacrificing.
- Make every attack cause poison.
________________________________________________________________
Signet of Spite
- Improves power.
- Active
- Inflict bleeding, blindness, weakness, vulnerability and fear on your foe. 60s cooldown.
- Reduce cooldown to 60 seconds from 90 seconds.
- Remove cripple effect.
- Add fear effect.
________________________________________________________________
Signet of the Locust
- 25% movement speed increase.
- Active
- Steal health from nearby foes. 45s cooldown.
- Reduce cooldown to 45 seconds from 60 seconds.
________________________________________________________________
Spectral Armor
- Receive protection and stability. Gain life force as your take damage for 6 seconds. Removed when you enter death shroud. 60s cooldown.
- Reduce cooldown to 60 seconds from 90 seconds.
- Add stability.
________________________________________________________________
Spectral Wall
- Create a spectral wall that protects allies and makes foes vulnerable, granting you life force whenever a foe passes through.
- Increase cooldown to 60 seconds from 40 seconds.
- Add effect to gain life force when opponents pass through wall.
(edited by Ruufio.1496)