Necromancer Specialization Speculation.

Necromancer Specialization Speculation.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

It is a brand new profession, presumably with a specialization as well although I don’t know if they have explicitly said so.

Colin did say so at PAX South.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: Gnat.9405

Gnat.9405

If F1 is changing, I’m most interested to see what the Necro is capable of without the balance restraints of Death Shroud.

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Posted by: manveruppd.7601

manveruppd.7601

Hmm that interview Bhawb quoted does imply they might actually change the profession mechanics. And he cited Druid as an example, which, knowing that people in the ranger forums have been asking for the option to leave their pets at home for years now, is pretty leading…
Might be reading too much into it though, and tbh I’m probably overhyping myself by thinking of all sorts of too-good-to-be-true possibilities which will lead to an inevitable letdown on release, so I’d better stop :p

A bad necromancer always blames the corpse.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Druid is confirmed to still have a pet, though.

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Posted by: manveruppd.7601

manveruppd.7601

So what’s the new class mechanic he was talking about? Bah, he was probably just stringing random words togehter and we’re reading way too much into it! :p

A bad necromancer always blames the corpse.

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Posted by: Swamurabi.7890

Swamurabi.7890

There was an interview where Colin said that a Druid could mix Ranger and Druid skills but a Ranger couldn’t use Druid skills.

I expect the Necro specialization to be some kind of great sword weilding, lifestealing shade so powerful in HoT beta testing it gets nerfed into the lowest tier right before release.

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Posted by: Roe.3679

Roe.3679

Is anyone else more interested in how they may change necro as the base class than the specialization? It sounds like making that choice will be significant, so I wonder what we lose and gain if we make it, or what we may receive that would keep you from wanting to specialize.

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Posted by: Bhawb.7408

Bhawb.7408

Note, they have specifically stated in interviews that profession mechanics will be changed up a bit. The few things they stated was things like profession skills being changed out with something else. For example DS might have slightly different skills, but you’d still have Death Shroud and Life Force. Druids still have pets, but the active pet skill might change.

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Posted by: Spoj The Second.7680

Spoj The Second.7680

They said it varied per specialisation. So some classes might get complete class mechanic reworks others might get alterations. Theres no guarantee that we keep DS.

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Posted by: Kilger.5490

Kilger.5490

Wonder how many people are going to stay original necro… or if there will be an option to switch back if it ends up sucking?

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
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Posted by: Atherakhia.4086

Atherakhia.4086

Wonder how many people are going to stay original necro… or if there will be an option to switch back if it ends up sucking?

I’m hoping it’s as easy as retraiting to unspecialize to be honest. I really hope it’s not some elaborate set of hoops you have to leap through to do it.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I believe Colin said it could be done any time you were out of combat in an interview.

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Posted by: Dirame.8521

Dirame.8521

I think the Necro specialization will be called Reaver. I reach this crazy conclusion due to the Greatsword.

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Posted by: SenorMoody.5908

SenorMoody.5908

The new specialization for Necros will be called “Oni-mancers”
They will be able to absorb the Mobs’ souls with their great-swords
and unlock more powerful skills with that sword until the delicious
soul juice runs out, and they will be fierce, and they will be beautiful!

Wish it, Want it, Do it!

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Posted by: mistsim.2748

mistsim.2748

Personally, I feel that the specializations will flesh out what our character already does.

I don’t think so. specializations are meant to fill holes in profs’ roles. necro lacks mobility and team support, so I expect the specialization to have high mobility with some support function.

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Posted by: Draehl.2681

Draehl.2681

If F1 is changing, I’m most interested to see what the Necro is capable of without the balance restraints of Death Shroud.

So much this. If we can drop death shroud for some seriously kitten spirit/blood magic with health sacrifice, lifesteal and massive DoTs/Degen etc. I’ll be so happy.

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Posted by: Andlat Helsonr.1284

Andlat Helsonr.1284

To be entirely honest, I do believe that the GS speck will be a DPS one. My reasoning behind it is that currently Necromancers are extremely unpopular in dungeon groups, so I think that it is likely that this issue will be looked at. I really hope that it has some PvP applications, but we will have to wait and see.

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Posted by: Ravezaar.4951

Ravezaar.4951

so we have to specc into our New Sub-Class to get the Greatsword and the traits and skills that comes with it we CANT just take the Greatsword without speccing into the new Sub-Class.

http://www.pcgamer.com/guild-wars-2-heart-of-thorns-interview/#page-2

However as the new Sub-Class we can still take traits and skills used as Necromancer, this will ofc limit the option quite abit. And I wonder what weapons we may “loose” if we Specc into Sub-Class for the gain of Greatsword, cause I was looking for Staff/GS Build and hopefully maybe getting a Trait that in some way boost TwoHanded Weapons wich so many other classes have. Maybe a Specc that triumphs the cheeze Condi Builds…just maybe.

Hope I still can Build like that,…. ps: kitten this gets me excited like a kid on xmas

Rave

Underjordens Furste 80 Necro Piken-server
Servant of Dhuum

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Posted by: spoj.9672

spoj.9672

It means we have to become the sub class to use the greatsword. But that doesnt mean we have to put any points in the new trait line. And obviously the new traitline will replace an existing one. So theres going to be plenty of variation and options.

Anyway the way i see it is necro is so bad in PvE this subclass cant possibly be a downgrade. For example even if we lose one of our dps lines its not even like we lose much damage. Necro has a lack of dps modifier traits anyway. And there will probably be replacement ones in the new line. Plus id happily trade some personal dps mod traits for utility and group buff traits.

(edited by spoj.9672)

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Posted by: Vortok.6975

Vortok.6975

Too soon to speculate, dunno if we’ll keep DS if yes the specialization may go damage, if not, they must balanced the loss of DS with defensive utility/traits/weapon skills.(doubtful) Or maybe they plan to take off the minions mechanic to put some damage/defense/support traits and utility skills to make us better in every aspect.

Maybe they plan to turn the necro in a kind of Herald of Xotli from Age of Conan.

(edited by Vortok.6975)

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Posted by: Anchoku.8142

Anchoku.8142

If all professions get a weapon that absorbs or charges for some sort of limit break, what might Necromancer have?

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Posted by: Roe.3679

Roe.3679

I was thinking more about this and didn’t want to create a new thread, but I’m hoping that the new specialization doesn’t lose access to corruption skills and the curses line, but I think if the specialization will lose a set of skills, it’s not likely to be wells, spectrals, or minions, and likely not signets. So that means they’ll lose corruption skills, and corrupt boon. If it loses access to any line, I sure hope it’s blood. Not because I hope the core necro is stuck with blood, but because blood is so bad that it doesn’t deserve a subclass spot, too.

I’m also really wondering if the GS will be a straight forward GS, because for a class that has so few weapon choices, it seems like dagger will already play a similar role, so I wonder how GS will be different.

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Posted by: Shiki.7148

Shiki.7148

I’d really love seing DS replaced with making LF a ressource to cast. That would enable Upkeep-skills for group-utility, maybe lower CD’s on wells etc. Too bad it won’t be happening, because then PvE-Necro would actually be good. And there are too many traits sprinkled across all traitlines that deal with Death Shroud for it to be removed, sadly. It is a nic emechanic, but it limits the things Necros can be given to not break them in PvP, and we all know that they balance stuff for PvP and don’t give a rats kitten about how it affects PvE.

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Posted by: Damaein.6413

Damaein.6413

My thoughts behind these are pretty simple.

Utility Skill Group:
Necromancers are known to raise or deal with the dead. Minions seem like the easiest thing to drop in terms of making sense from a story telling perspective. They told us we would get a new set of utilities, ultimate and healing skill. Guess which one of our utility categories includes all of that. Minions. As to what we get I would think either something martial like perhaps STANCES or utility/mobility based like MEDITATIONS. Those would drastically change play style.

Weapon:
I think we will lose staff. Staff may not be an outright staple of every necro build, but you can always use one for something. The point of this new spec is to feel different while being similar. Staff would go a long way in accomplishing that. Staff also is a controlling/strategic weapon. I think the new spec will be aimed at less controlling/defensive mechanics

Trait Line:
I think we will lose our 3rd/middle trait line. It houses most of our staff and some of our minion relevant skills. It would make this tree ideal for wrapping up these proposed changes cleanly.

Deathshroud:
I would imagine 1-3 would stay. These are all fairly solid skill that tie into many areas of build. I think 4-5 might change. These kind of changes would make sense to me. Both classes get the first 3 but the last two are spec based. Necro uses 4-5 for great sustain and control. I think the new spec will probably be offensively focused. 4 would be a strong single target power attack of some kind and 5 a fast burst of damaging conditions (possibly aoe burning (felfire?)).

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Posted by: Shiki.7148

Shiki.7148

My thoughts behind these are pretty simple.

Utility Skill Group:
Necromancers are known to raise or deal with the dead. Minions seem like the easiest thing to drop in terms of making sense from a story telling perspective. They told us we would get a new set of utilities, ultimate and healing skill. Guess which one of our utility categories includes all of that. Minions. As to what we get I would think either something martial like perhaps STANCES or utility/mobility based like MEDITATIONS. Those would drastically change play style.

My thoughts exactly, although, as some people rightfully mentioned, Marjory still summons minions and she is our sole example for a Necro using a GS.

Weapon:
I think we will lose staff. Staff may not be an outright staple of every necro build, but you can always use one for something. The point of this new spec is to feel different while being similar. Staff would go a long way in accomplishing that. Staff also is a controlling/strategic weapon. I think the new spec will be aimed at less controlling/defensive mechanics

If we lose staff, we can say byebye to the viability of the new Spec, except if they change the other weapons’ skills, too. Because the only ranged options then would be scepter and axe, which have a godawful range, and makes certain encounters complete bullkitten. So they’d need to make GS a Ranged weapon (see Marjory why that isn’t likely), change axe/scepter to be 1200 range (I’m pretty sure they said existing weapons wouldn’t get changed), ot the Necro Spec would be even worse in PvE than the core-profession (and most likely worse in PvP and WvW too), putting it so low in PvE-viability they might aswell delete it or not create it at all.

Trait Line:
I think we will lose our 3rd/middle trait line. It houses most of our staff and some of our minion relevant skills. It would make this tree ideal for wrapping up these proposed changes cleanly.

See staff. If we lose staff we might aswell wait another 2.5 years until they decide to make a new spec. Only at that point I’d accuse Anet of having no kittening clue at how to properly manage their game, and go watch what Digital Extremes does with Warframe to see how listening to player-concerns and bugfixes are DONE. Actually, they should do that anyway. There is much to learn from the amount of effort is put in by DE for a FREE TO PLAY GAME. Things like the putrid explosion delay wouldn’t have stayed for more than a month (actually things like this usually do not stay a kittening DAY thanks to hotfixes, but i admit hotfixing sth. like Warframe is different to hotfixing an MMO), and Necros would have been “garbage” in PvE for half a year at most.

Deathshroud:
I would imagine 1-3 would stay. These are all fairly solid skill that tie into many areas of build. I think 4-5 might change. These kind of changes would make sense to me. Both classes get the first 3 but the last two are spec based. Necro uses 4-5 for great sustain and control. I think the new spec will probably be offensively focused. 4 would be a strong single target power attack of some kind and 5 a fast burst of damaging conditions (possibly aoe burning (felfire?)).

As i mentioned before, I’d just like to see it GONE, or LF used for powerful skills on top of having DS. That would help balance the “second HP bar”, as we’d spend survivability for dealiong more damage, or keeping back our damage/utility for surviving longer, giving it a more strategic value (if properly implemented, of course).

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Shiki.7148)

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Posted by: Bhawb.7408

Bhawb.7408

My guess is the new specialization will remove either scepter or axe if it removes a weapon. Its probably scepter, since greatsword doesn’t appear to have any meaningful synergy with that weapon (and you’d probably want staff on a condi build anyway) although I don’t remember them saying we had to lose access to old weapons, just a general idea that we’d lose something from the main profession.

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Posted by: Roe.3679

Roe.3679

My guess is the new specialization will remove either scepter or axe if it removes a weapon. Its probably scepter, since greatsword doesn’t appear to have any meaningful synergy with that weapon (and you’d probably want staff on a condi build anyway) although I don’t remember them saying we had to lose access to old weapons, just a general idea that we’d lose something from the main profession.

I believe we lose access to some traits, and I would guess some utility skills/elite/heal, because otherwise the specialization will just have so many more options than the core class with new weapons and 6 new utility bar choices.

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Posted by: spoj.9672

spoj.9672

I believe it was confirmed you lose a weapon. Basically everything you gain from specialising replaces something else. I could be wrong though. However that would make the most sense for balance reasons. Otherwise specialisations are going to have more choice than base classes.

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Posted by: Roe.3679

Roe.3679

Then I really hope they remove axe/focus and minions.

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Posted by: spoj.9672

spoj.9672

Why would you want them to remove focus? Its our best pve weapon. Id be ok with scepter/staff/axe going. And for utilities either signets or spectral skills. Even corruption skills would be acceptible imo.

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Posted by: Roe.3679

Roe.3679

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Posted by: Shiki.7148

Shiki.7148

I believe it was confirmed you lose a weapon. Basically everything you gain from specialising replaces something else. I could be wrong though. However that would make the most sense for balance reasons. Otherwise specialisations are going to have more choice than base classes.

It was confirmed that we lose utilities and traits in exchange. And even class mechanics for some classes. There was, however, NEVER a word said about losing access to a weapon. So i hope we simply don’t. And if we do, well, as i said, Dagger. Yes, the immob is godly in PvP (which would give a reason to play Necro over Spec in PvP), but I’d rather lose a melee power weapon for a melee power weapon.

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Posted by: spoj.9672

spoj.9672

Thats a PvP only perspective. Focus 5 is bad. Focus 4 is very good in pve. Besides if we do lose a weapon it will only be one. So we would probably lose axe and not focus.

@Shiki
If we lose dagger on the specialisation im going to be seriously disappointed. What am i supposed to run on my offhand set alongside greatsword if they do that? How am i going to proc energy sigils without going onto a completely useless weapon? Currently we can just swap offhands. If we lose dagger we lose so much. And also if greatsword turns out to be bad then we lose even more. Dagger 3 is actually pretty good in pve aswell. There are times when immob is really strong.

(edited by spoj.9672)

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Posted by: Shiki.7148

Shiki.7148

Thats a PvP only perspective. Focus 5 is bad. Focus 4 is very good in pve. Besides if we do lose a weapon it will only be one. So we would probably lose axe and not focus.

@Shiki
If we lose dagger on the specialisation im going to be seriously disappointed. What am i supposed to run on my offhand set alongside greatsword if they do that? How am i going to proc energy sigils without going onto a completely useless weapon? Currently we can just swap offhands. If we lose dagger we lose so much. And also if greatsword turns out to be bad then we lose even more. Dagger 3 is actually pretty good in pve aswell. There are times when immob is really strong.

Run GS/Staff. One Close-Range and one ranged option is always good to have, and staff brings so much to the table. What would dagger bring (except immob) except for another melee AA to spam? And if the GS sucks, the Spec is doomed either way. Well, as long as the Specs utilities aren’t THE most incredible kitten ever. And if you want to run D/W+D/F, why not stay a Necro or change back to a Necro? We can freely swap from base to spec and back, after all. I still think we will not exchange a weapon though.

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Posted by: Bhawb.7408

Bhawb.7408

Staff is highly niche for PvE (I’m not even sure if its niche or just never used), you wouldn’t have it as a weapon swap.

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Posted by: spoj.9672

spoj.9672

Most meta builds involve two sets of melee dps weapons. Staying normal necro means i wont get to use the new utility. If GS is good its auto probably wont be better than dagger. So we would want a d/f + gs rotation. And like i said before, how am i going to get energy procs if i dont have a second decent mainhand to switch to? Switching to staff for an energy proc in combat is beyond moronic in PvE (staff has absolutely no use mid combat). If we do lose dagger the specialisation is probably going to end up having a greatsword on each weapon set for the meta build. Which is kind of stupid as you can imagine.

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Posted by: Bhawb.7408

Bhawb.7408

It also makes absolutely no sense for a power-based specialization to get rid of the best power weapon we have, and leave multiple condi weapons.

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Posted by: Anchoku.8142

Anchoku.8142

lots of good speculation here.

My own guess for loss of a weapon would be either axe or dagger. Here is my thinking on that.

Each job needs to be able to switch between short and long range weapons so staff is safe because the great sword is probably a medium-short range weapon.

Scepter is a condition damage weapon so it does not compete with power weapons. Specialization should not be any more powerful than non-specialized Necromancer so expect non-synergetic weapons to remain.

Great sword is a 2H weapon that needs trait slots. Those slots may be bundled with Staff’s but I rather suspect either Spite or Soul Reaping will be most affected by introduction of a new power weapon.

Dagger could be safe, too, because dagger is a very short range weapon with affecting traits in Curses (OH) and Blood Magic (MH), which do not directly support a power weapon. Also, dagger is very useful OH on a power build.

Axe is what I think Necromancer will have to give up. As a single-handed power weapon designed to buff ally dps more than its wielder, trading vulnerability stacking for a cleave gives developers more straightforward balancing opportunities. Then there is the limited utility of vulnerability in PvP. A 1% damage boost per stack, if it sticks long enough, is tiny compared to the benefits of blind, chill, poison, and weakness.

Leaving axe in with great sword, though, would synergize too much. Imagine stacking 10 vulnerability on a target, then bursting it down. I think Axe has the highest risk to balance so it is more likely to go.

p.s.
To be entirely honest, I wish GS will be a hybrid power-condi weapon. It is kind of sad knowing that scepter has nothing to compliment it besides staff’s weaker condition application. It makes condition builds a one trick pony and almost a waste of effort.

Axe with Dhuumfire is what I want, except without the fire and the axe.

(edited by Anchoku.8142)

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Posted by: Shiki.7148

Shiki.7148

Most meta builds involve two sets of melee dps weapons. Staying normal necro means i wont get to use the new utility. If GS is good its auto probably wont be better than dagger. So we would want a d/f + gs rotation. And like i said before, how am i going to get energy procs if i dont have a second decent mainhand to switch to? Switching to staff for an energy proc in combat is beyond moronic in PvE (staff has absolutely no use mid combat). If we do lose dagger the specialisation is probably going to end up having a greatsword on each weapon set for the meta build. Which is kind of stupid as you can imagine.

Yeah staff has no use in PvE alright…i mean we have so many other 1200 range options to choose from for bosses that simply AE oneshot in melee range, AE onecombo you in melee range, have damage auras ETC. What were their names again? Oh wait – We do not have any. Yes i get that if you try to abuse energy-sigills it isn’t a good option, however there are enough bosses that you seriously do not want to fight in melee-range, especially with Zerker gear (and even with fullzerk you nusually get kicked as a necro, guess how many groups you’d get in running knights or something). Sure you can dodge 2 times, swap weapons, dodge another, but then bosses like Mouth of Zhaitan just proceed to slam down for a OHKO a fourth time, or you stand in a constant damagefield. So you can either use that third dodge to get away to proceed doing 0 damage (well, or swich to DS and risk not having it off CD when you really need it), or hope you’ll get ressed. Which, in case of Mouth, you propably won’t, because your ally would get roflstomped into downed state immediatly, too. And hey, i surely do not want to fight with only a melee weapon against the new Wyverns that come in HoT…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Shiki.7148)

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Posted by: spoj.9672

spoj.9672

Noone ranges any bosses anymore. What are you talking about?

I dont want to afk range in complete safety so im going to look forward to fighting the new encounters in full melee.

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Posted by: Shiki.7148

Shiki.7148

Noone ranges any bosses anymore. What are you talking about?

I dont want to afk range in complete safety so im going to look forward to fighting the new encounters in full melee.

Well, then it has been propably ages ago that you last played Arah Storymode. Because we went in there, fully exotic/ascended, zerker, tried Mouth of Zhaitan in melee…and got wiped. Because he oneshots anything near him (well, zerker statted, anyway), and that onehit AE is the only thing he was using in melee range. Migth have been bugged, only fought him twice, one wipe, then we switched to ranged and easily beat him, so i have no comparison. There is no way you have enough dodges for that, even with energy-sigill-abuse, so can the “noone ranges bosses anymore”. It might be that the bosses that are actually designed to require more than mindless melee-zerking are all in the storymodes (CoF Storymode was definitly harder than p1-p3 imho..that fire aura boss while only having melee…yikes.), so nobody has to beat them more than once, but they exist. Also Mai Trin can be a pain without adding a ranged weapon to the mix. And if you don’t use range as necro in such fights, who doesn’t have any blocks, reflects, has abyssmal protective skills and so on, and your LF bar gets depleted in 1-2 swings from the boss, well then i have to say you are propably getting carried through your fights by the other partymembers drawing all aggro, or cut your damage immensly because you have to retreat to wait for weapon swap for energy-sigill or normally wait for a dodge to be avaiable before you go back in. And if you say “but i survive it because i don’ play zerker” then, well, then you have to have way more luck finding parties than most Necros out there. Or not playing PuG’s at all. Also “nobody ranges encounters anymore” might apply for speed runners, but a) not everybody is a speedrunner and b) you won’t be in a speed run of any description with a necro. And I’ll take a ranged option with a condition transfer, chill, and regeneration for melee allies over swapping 2 skills and staying within oneshot or aura range all day, every day.

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(edited by Shiki.7148)

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Posted by: spoj.9672

spoj.9672

I actually pretty much solo’d mouth of zhaitan yesterday on thief in melee because my group wiped while i was pugging storymode (camped d/d and had no extra traited endurance regen or energy sigils). Hes easily melee friendly. You just have to dodge and throw fireballs in his mouth when he channels.

Also I solo’d cof story on thief the other day aswell (no groups on lfg for it so i thought why not?). The endurance gain from dagger auto attack is enough to dodge everything from the fire effigy so energy sigils would be more than enough. The problem with that fight is sustaining the burn which i had invigorating precision to do that. Not sure how i would do it on necro but having enough dodges for all attacks is not the issue. And ranging doesnt help because you still get burned and have to sustain while doing less damage than meleeing.

Necro is just bad at mai trin full stop because of no blocks. But that doesnt mean you need a ranged weapon. I pug a fair amount and i rarely see people ranging bosses anymore. I used to see it a lot 2 years ago. Not anymore.

(edited by spoj.9672)

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Posted by: Shiki.7148

Shiki.7148

I actually pretty much solo’d mouth of zhaitan yesterday on thief in melee because my group wiped while i was pugging storymode (camped d/d and had no extra traited endurance regen or energy sigils). Hes easily melee friendly. You just have to dodge and throw fireballs in his mouth when he channels.

Also I solo’d cof story on thief the other day aswell (no groups on lfg for it so i thought why not?). The endurance gain from dagger auto attack is enough to dodge everything from the fire effigy so energy sigils would be more than enough. The problem with that fight is sustaining the burn which i had invigorating precision to do that. Not sure how i would do it on necro but having enough dodges for all attacks is not the issue. And ranging doesnt help because you still get burned and have to sustain while doing less damage than meleeing.

Necro is just bad at mai trin full stop because of no blocks. But that doesnt mean you need a ranged weapon. I pug a fair amount and i rarely see people ranging bosses anymore. I used to see it a lot 2 years ago. Not anymore.

first : Thats thief, with its blinks, stealths an other awesome stuff to help. Second, i said it might have been a bug, but he literally only spammed that onehit-attack. And i think we both have gone over how Necro sverely lacks mobility, blocks, reflects or other means of protection that are way more accessable on a thief. So try doing the same if you only have 3 dodges (with energy sigills) in 10 seconds (and nothing else, hello necro) while he uses an attack that downs you with one swing 4 times in the same amount of time. Or, better yet, go make a video of you soloing him with a melee only necro. I’d love to learn how its done. Oh, and remember, all Zerkers, no defensive traits, i mean, that would hurt your DPS! So 6/6/0/0/2. Up for the challenge?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: spoj.9672

spoj.9672

Like i said i didnt need any of those tools the thief has available.

Id love to but i cant really guarantee ill do it due to how long it takes to get to that point in the path and my current activity. Plus i need to persuade someone to do the switch platforms with me at the start. You do realise what you are asking is a pretty mediocre challenge as far as necro boss solos go? Im predicting ill have a harder time killing the 3 bosses before the mouth lol.

Ill see if i can get some time for it this week. Been looking for something to get me back into necro solos.

(edited by spoj.9672)

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Posted by: sfxblade.3459

sfxblade.3459

My main in gw1 was a necromancer, i really hope they improve the ai in minions and bring back the hexes/curses, i miss those.

The specialization might be something called “Corrupter” using the greatsword to hit and spread weakness and stuff like that.

Maybe the death shroud is replaced by some f1 to f4 attunements similar to the eles, but each one of them, spreading some kind of curse. When you attune to these curses, they consume a bit if life force as death shroud would.

Ex:
F1 – Curse of weakness : Your attacks cause enemies to be weaken for X seconds(with cooldown), and you gain 300 power.

F2- Lingering Curse : A lingering curse surrounds you (600 radius), the lingering curse steals health from surrounding minions and heals you every 2 seconds. Starting slowly and building up stolen life dmg the longer the foe is in the cursed zone. You and allies in the cursed area gain 20% healing bonus.

F3- Curse of the Spiteful Spirit : When the curse is activated, send a spiteful spirit that possesses foes, the spirit can possess up to 5 foes at a time, when these foes attack or use a skill/spell, they take X amount of damage, and deal X damage to nearby foes.

F4 – Curse of The Lich: When you activate this curse, gain an Aura of the Lich, while this curse is active, your health pool is reduced by 30%, but you gain 500 toughness, you summon 3 bone horrors that can cause bleeding with each attack, your minions gain might(10) Fury (20s) and can be cast instantly.

Greatsword skills:

1.1 – Cursed Slash : Deals X damage and curse de target, crippling them.
Chain 1.2 – Vile Strike: Deals X damage
Chain 1.3 – Slash of Agony: Deals X damage

2- Lifebane Strike : Hit your targets twice, for X dmg, if foe is abobe 80% hp, steal X health.

3- Curse of Suffering, up to 5 targets in the area, loose X hp every second for 10 seconds

4- Toxic Whirlwind: spin your greatsword above you, striking up to 10 foes for X dmg and poisoning them.

5- Rigor Mortis : Send your greatsword through a mist portal, that will open above target zone, hitting up to 5 foes, and cannot be blocked. and you gain vigor.

Ah, all this seems kind of op haha, but i would love it.

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Posted by: Ropechef.6192

Ropechef.6192

Like i said i didnt need any of those tools the thief has available.

Id love to but i cant really guarantee ill do it due to how long it takes to get to that point in the path and my current activity. Plus i need to persuade someone to do the switch platforms with me at the start. You do realise what you are asking is a pretty mediocre challenge as far as necro boss solos go? Im predicting ill have a harder time killing the 3 bosses before the mouth lol.

Ill see if i can get some time for it this week. Been looking for something to get me back into necro solos.

if you want o run your NA account Spoj i can come with you. given that i play late at night which would be normal time for you????

I will even bring a the Necro,

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Posted by: spoj.9672

spoj.9672

My NA account only has a lvl 46 warrior unfortunately. x)

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Posted by: Shiki.7148

Shiki.7148

Like i said i didnt need any of those tools the thief has available.

Id love to but i cant really guarantee ill do it due to how long it takes to get to that point in the path and my current activity. Plus i need to persuade someone to do the switch platforms with me at the start. You do realise what you are asking is a pretty mediocre challenge as far as necro boss solos go? Im predicting ill have a harder time killing the 3 bosses before the mouth lol.

Ill see if i can get some time for it this week. Been looking for something to get me back into necro solos.

Ok. I’d love to see it done so i can learn.

Maybe I’ll also get a clue how to survive the skipping of the unbdead mesmers, orr drakes and insane amount of slimes after the first pityfully easy arah path one boss, those mesmers like to down me in 2 hits, and if i manage to outrun them, the poison and slimes will more often then not wreck me before reaching a safespot.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: spoj.9672

spoj.9672

For arah skips you want to just take condi cleanse, time your dodges and use DS properly. Plague blind also makes things easier. And for p1 you can flesh wurm up the cliff and completely avoid the first group of drakes before the oozes which also increases the gap between you and any following risen elites. Also you can make it really easily by using stealth consumables and executioner axe toy.

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Posted by: Shiki.7148

Shiki.7148

For arah skips you want to just take condi cleanse, time your dodges and use DS properly. Plague blind also makes things easier. And for p1 you can flesh wurm up the cliff and completely avoid the first group of drakes before the oozes which also increases the gap between you and any following risen elites. Also you can make it really easily by using stealth consumables and executioner axe toy.

Thanks for the tipps.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140