So a little while back I heard a rumor about classes potentially gaining access to new weapons, and loved the idea. I’m not sure if/when this will happen, and I know that our current utilities and weapons could still use some tweaks, but I thought it would be fun to guess at what weapons we might get anyways. At the very least, hopefully, this might encourage some discussion about what weapons people want, or what niches people feel still need to be filled.
Also, small disclaimer: While I enjoy the Necro class quite a bit, and plan on maining it for the foreseeable future, I’m still relatively new to the class in general. These ideas stem largely from my sPvP and WvW experience with the class, both playing as a Necro and fighting against them. More than claim that ‘These should definitely become our new weapons’ I’m hoping instead to inspire some discussion from more experienced players on this forum. Do you like some of these ideas? Do you think others should be altered slightly? Are there some that should just be removed? Is there something we as a class desperately need through our weapon sets? Is there a different weapon set you’d rather us have?
With that said and those questions in mind, here are two weapon examples, courtesy of me.
Torch: (Mainhand+Offhand)
Auto-attack:
-Burn deals ~300 damage to your target (range 1000) – restores 2% LF
-Sear (1/4 sec) deals ~300 to your target (range 1000) – restores 2% LF
-Ignite (1/2 sec) Set fire to your opponent, dealing ~200 damage and applying burning (1s) (range 1000)
Torch #2:
-Curse of flame (1/2 sec) (12 sec CD) Curse all enemies in the target area, dealing ~300 damage and applying burning (2s) (1000 range, 480 aoe)
Torch #3:
-Scorched earth (3/4) (20 second CD) Ignite an area into an expanding wave of flame, dealing extra damage to burning opponents, leaves a ring of fire at the end (4s).~600 damage (normal) ~800 damage (burning) (range 1000, aoe 480)
Torch #4:
-Coldflame Strike (1/4) (15s CD) blast your opponent with frozen fire, dealing ~400 damage, blinding and chilling them (4s ea) (900 range)
Torch #5:
-Corrupting flame (1/2) (20s CD) Corrupt your opponent, dealing ~400 damage and converting up to 2 boons to conditions. (900 range)
—The idea I had for the torch was to provide an alternate weapon choice for condition builds, either as a new offhand option to go with a scepter, a potential replacement for the scepter+x set, or to replace the staff for those who aren’t so fond of it. To that end I gave main hand torch targeted AoEs, while the offhand remained largely single-target utility.
This would… probably combo too well with Dhuumfire currently. But as it seems people spec into Dhummfire because they feel they have to in order to deal damage, maybe it would open up other build opportunities instead.—
Greatsword:
Auto-attack:
-Cleave (1/2s) ~650 damage in front of you
-Great Cleave (1/2s) ~700 damage around you
-Corrupting wave (1/2s) Release a cone of death, dealing ~900 damage to enemies in front of you – Restore 1% LF for each opponent struck (480 range, cone)
Greatword#2:
-Death’s Call (1/2s) (8sec CD) Hurl a shadow of your blade at a target, dealing ~600 damage and crippling (4s) all targets in it’s path. The blade then returns, pulling any target struck towards you (600 range) —Projectile finisher--
Greatsword #3:
-Shroud of Dread (3/4s) (30CD, 10s Duration) surround yourself in vampiric energy, gaining vigor (10s) and causing all attacks to siphon health for the duration (siphon damage: 40, Siphon Healing: 60)
Greatsword #4:
-Unearthly Wail (3/4s) (20s CD) Summon a banshee that releases a horrifying cry, Weakening (4s) opponents and fearing (1s) those close to you. Deals ~500 damage (0-180: fear, 0-600: Weaken) —Blast Finisher-- -Restores 5% LF
Greatsword #5:
-Flourishing strike (1s) (15sec CD) flourish your blade, briefly evading attacks (3/4s evade) before delivering a heavy strike of your own, dealing ~1200 damage. If the strike hits, restore 10% LF and the cooldown on Flourishing Strike is reduced by 5 seconds. —Whirl Finisher--
—The idea I had for Greatsword Necros was a close-mid range power build focusing primarily on sustain, though with more AoE options than the dagger. Decent for AoEing camps, strong single-target against boss-type mobs, and good PvP utility was my hope. Potentially nice to run with Axe+X, a MM build, or a bunker setup (which could, admittedly, include the previous two as well).—
Aaaand that is what I came up with, anyone else have some ideas? Feedback? Rage?
(edited by Derren.8724)