Necromancer Weapons Update [IDEA]

Necromancer Weapons Update [IDEA]

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Posted by: Dr Doggs.4059

Dr Doggs.4059

Necromancers should be allowed a Shortbow update. Attack close range with a Dark class mastery.

Skill 1 [Normal Attack] Skull Shot – Shoots a skull that normal attacks the enemies. [Inflicts vulnerability]
Skill 2 : Mobile Minion – Throw a Minion at the selected target [Lasts till targets death or minions death] DPS over time no initial Damage from attack
Skill 3 : Poison wall – Summons a poison mist wall 5 meters in front of character. Range attacks received inflict poison. Normal Attacks through poison wall inflicts poison.
Skill 4 : Reapers Hand – Shoot the ground with a skinless arm. The arm crawls through the dirt leaving a trail. Hand/claws come out the ground pulling into the ground for heavy damage.
Skill 5: Hells chamber – “Similar to cluster bomb” AOE affected detonates in the air creating a Green pyramid around the Circle AOE. All targets affected on initial impact receive 5 stacks of torment for 10 seconds. Hells Chamber lasts for 5 seconds All targets that try to escape receive knockdown.

Just an idea I guess I just want to see a dark side of the bow class.

Necromancer Weapons Update [IDEA]

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Posted by: Lahmia.2193

Lahmia.2193

“Throw a Minion at the selected target”

I’m just imagining the crazy cat lady from the Simpsons.

Surrender and serve me in life, or die and slave for me in death.

Necromancer Weapons Update [IDEA]

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Posted by: Anchoku.8142

Anchoku.8142

I have often thought a short bow could be interesting and your ideas certainly sound fun but Arenanet has been reducing graphical clutter. It is a pity they cannot scale their clutter reduction based on how many effects are stacked together.