Necromancer [Well] vs Chronomancer [Well]

Necromancer [Well] vs Chronomancer [Well]

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Posted by: Frost.1503

Frost.1503

https://wiki.guildwars2.com/wiki/Well
Even if I use Vampirism Rituals the time of recharge is higher.
From Vampirism Rituals we have a lot of benefit reduce recharge, protection and siphon healty. But these justify a recharging so long? And another question we will have a new elite (well)?
I would like know your opinion.

Necromancer [Well] vs Chronomancer [Well]

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Posted by: ozzy.8059

ozzy.8059

but.. second health bar!

Necromancer [Well] vs Chronomancer [Well]

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Posted by: tuman.6593

tuman.6593

Well of darkness is a joke, look at Nightfall(our greatsword 4th skill) – 4 pulses, cripple, blind, combo field, damage – 25s recharge time. And then look at well of darkness with 50 sec recharge lol

Necromancer [Well] vs Chronomancer [Well]

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Posted by: meow one twenty.4376

meow one twenty.4376

Give me that heal please.

Alright meow, where were we?

Necromancer [Well] vs Chronomancer [Well]

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Posted by: Ragion.2831

Ragion.2831

Well of darkness is a joke, look at Nightfall(our greatsword 4th skill) – 4 pulses, cripple, blind, combo field, damage – 25s recharge time. And then look at well of darkness with 50 sec recharge lol

Well of darkness and Nightfall are very different in effectiveness. Night fall pulses every 2 seconds, WoD pulses every second. If you place WoD over Gravity well you can come out unscathed but doesnt work with NF.

The problem is while you are in gravity well you are also taking damage from mesmer weapons and clones.

Necromancer [Well] vs Chronomancer [Well]

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Posted by: Dadnir.5038

Dadnir.5038

The best well in game is neither a necromancer well nor a chronomancer well. The best well in game is :

[revenant] Unyielding anguish : do direct damage, condition damage, chill, CC underwater and have no cool down. May also siphon life if correctly traited.

No core profession should be balanced around an optional elite specialization.

Necromancer [Well] vs Chronomancer [Well]

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Posted by: Silverkey.2078

Silverkey.2078

I would argue:

  • eternity > blood (no heal should have 40s CD, eternity has condi cleanse)
  • suffering > calamity (calamity has more damage per cooldown, but most of the damage is at the end where it does not matter as much)
  • Precognition > Well of Darkness (3s evade vs 5s blind would be approximately as strong, but the enemy can just move out of the blind well while the allies should be clever enough to remain in the evade one)
  • Corruption – Recall not really comparable. Both are quite decent, but I think corruption may be more useful.