Necromancer and combo finishers/fields

Necromancer and combo finishers/fields

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Posted by: NeroBoron.7285

NeroBoron.7285

I just started playing my necro again and noticed how less finishers he has.
Also Putrid Mark isn’t a realiable blast finisher since it has to be triggered.

How about one or two more combo finisher. For example unholy feast as a blast finisher. It already looks like one and is more realiable then the mark.

Also other types of fields would be cool. Since there are nealy only dark fields. (And one etheral). The well of darkness as a shadow field would be cool.

It could be used with a blast than to make your group invis or to blind mobs that are not standing within the well with the auto attack of the staff.

(edited by NeroBoron.7285)

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Posted by: Spoj The Second.7680

Spoj The Second.7680

Weve been asking for more reliable finishers for months. Anet dont seem to care and seem to have no problem with leaving necro as the bottom tier class for pve.

Axe 3, warhorn 4 and dagger 5 are all commonly suggested blasts. Focus 4 and dagger 4 could be projectile finishers.

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Posted by: Rym.1469

Rym.1469

If it’s only blasting “on-mob” like boss or such, you could make some use of Bone Minions probably. It can be pretty good source of double-blast in quick time on reliable cd.
Since dps of Necro doesn’t rely on utilities that much, you should be able to afford one slot for these hamsters.

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Posted by: Bhawb.7408

Bhawb.7408

One issue you’re going to find is that minions already have tons of fields/finishers, and giving them more, via weapon sets, would be a bit crazy. Its already 4x projectile finishers, 3x blast finishers, and 7+ poison fields, with all of them on pretty low CDs. I’m all for more finishers, since I think it’d be helpful, but it needs to be done while considering the entire class, not just some (or in this case most) builds.

If they get added, it’d have to be via a trait(s) or utility skills.

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Posted by: NeroBoron.7285

NeroBoron.7285

Yeah okay right minion master builds already got them but they should rebalance it to other skills. I don’t wanna play a minion master build to get some reliable finishers.

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Posted by: TheDevice.2751

TheDevice.2751

One issue you’re going to find is that minions already have tons of fields/finishers, and giving them more, via weapon sets, would be a bit crazy. Its already 4x projectile finishers, 3x blast finishers, and 7+ poison fields, with all of them on pretty low CDs. I’m all for more finishers, since I think it’d be helpful, but it needs to be done while considering the entire class, not just some (or in this case most) builds.

If they get added, it’d have to be via a trait(s) or utility skills.

The problem there mkayy.. is that all of our fields are utilities as well. None of our weapons produce fields except for staff (only 1 field). So even if you combined all of your minions they would have to work off of that one field.

other classes not only produce more fields from their weapons sets but also finishers. I don’t think you really see the volume of fields + finishers other classes are capable of just from their weapons.

So even if we got more finishers via utilities it still wouldnt solve the lack of finisher / field accessibility our class has.

If more utilities should instead provide finishers then we should at least have more field production on our weapons. But this is why adding finishers to our weapons would be more logical since we have plenty of fields through utilities.

I would say both tbf. The amount of finishers/fields we can use compared to ANY class is pathetic XD

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Posted by: Bhawb.7408

Bhawb.7408

Traited minions = 6 fields on fairly low CDs, plus 4 self-comboing abilities, two of them simply off the minion auto attacking. Just traited bone minions is 100% poison uptime + 50% (ish) weakness uptime. Its why I think they are likely wary of giving us finishers on weapons, along with a wells build which could have 4 fields off utilities as well.

Not saying we shouldn’t get fields/finishers, but lets be realistic about what we ask for.

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Posted by: Spoj The Second.7680

Spoj The Second.7680

Yes lets be realistic. Most builds dont use minions. The dark field access is good. But pretty much no build has any finishers to interact with our fields. We rely solely on our teammates to do that. All other classes can interact with their own fields in abundance.

I posted a comparison of all fields and finishers across all classes a few months back. Necro is at the bottom along with mesmer and by a large margin. The mesmer however doesnt suffer so much due to the other types of utility they have at their disposal (although they are a lot worse off now thanks to a certain grandmaster trait move).

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Posted by: Bhawb.7408

Bhawb.7408

Just because not all builds interact with it doesn’t reduce my point from ANet’s standpoint. If you go and start throwing finishers all over our weapon sets, MM builds benefit from them just as much, if not more than any other build. The only way you could sneak them in is on scepter, which wouldn’t really want them anyway.

You can’t just start flat buffing things (and this would be a flat buff to any build that used the weapon in question) by a lot, not to mention almost every skill that is suitable to add finishers to (except maybe Axe 2) is already strong on its own.

Do we need more combo play? Yes. Is adding it to weapons the way to go? No. Let’s not go Dumbfire-ing all our weapon builds with finishers and end up with even more nerfs, which is what would happen.

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Posted by: Spoj The Second.7680

Spoj The Second.7680

Actually it is the way to go. Having finishers on weapons wouldnt imbalance minions. The fields you get with minions are poison fields and thats only with a grandmaster trait (big investment). If you gave all weapons a range of blasts and projectiles all you do is give a minion build the opportunity to do a bit of extra poison or extra weakness. But every build should have the option to utilize their fields, it adds an extra level of skill. I think you are overestimating the value of poison fields.

Yes more finishers on weapons would benefit wells and minion builds more than others. But that doesnt mean it would be op. Frankly we could have way more combo’s than we have now and we wouldnt come close to the amount of combos eles and engineers have (and they keep adding more to ele every patch). So please dont imply it would be op.

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Posted by: Bhawb.7408

Bhawb.7408

They’ve never waited for us to be OP to throw in nerfs with almost every buff to anything that isn’t absolutely awful. I’m not sure I want to see what they nerf just to give us a few more sources of blind/weakness/etc.

More combos is absolutely what we need (the fields/finishers is a large part of why MMs work at all, instead of being totally awful), but I don’t think buffing our weapons is the way to do it.

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Posted by: TheDevice.2751

TheDevice.2751

warriors don’t really produce fields but necros kinda have a hefty selection.

The spectrum is suppose is that we provide more fields than we do finishers (or at least have to choose between the two or something idk)

So there is an idea of balance. Warriors can do a million more finishers than we can but can’t produce nearly as many fields.

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Posted by: Super Riceman.8702

Super Riceman.8702

Axe 2 can make a smoke or lightning field to give us stealth or swiftness for our slow butts

And signets could be made better if they somehow be combo finishers

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

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Posted by: Spoj The Second.7680

Spoj The Second.7680

They’ve never waited for us to be OP to throw in nerfs with almost every buff to anything that isn’t absolutely awful. I’m not sure I want to see what they nerf just to give us a few more sources of blind/weakness/etc.

More combos is absolutely what we need (the fields/finishers is a large part of why MMs work at all, instead of being totally awful), but I don’t think buffing our weapons is the way to do it.

How else would you do it? There is no other way to give us more finishers without putting them on weapons. The only utility we have which would make sense to get changed is making spectral grasp a projectile finisher.

You said it yourself. We need more finishers. The only space we have for them is on weapons. Our underwater weapons have plenty and they work well. It should be the same on land.