Necromancer at Silverwastes
You can’t have “maximum condi build” and use staff. sorry.
this is the build:
https://forum-en.gw2archive.eu/forum/professions/necromancer/condi-necro-pve-1/first#post4674727
(edited by Sublimatio.6981)
Hello Sublimatio,
Thank you for your reply and proposed build.
I will test this on SW later on.
Silverwastes rewards condition damage and condition management more than other areas but you do not need a max condition damage build. I have found power builds and MM builds work fine, too. However, mixed skills seem to suffer.
Scepter is handy against husks so keep it ready. You can use staff if you like and will not be punished for it. MH dagger is great for some mobs but watch the persistent poison fields. OH dagger can be useful for tranferring conditions. Axe has great range to keep you out of the soup and supports minions. WH bleeds and gives swiftness to free up a utility. Lots of valid choices here.
Conditions like poisons and binds are strong in SW so be sure you take some counters.
A HYBRID build using staff might have potential though. Im completing my Sinister set to that end.
A pure sinister build or a hybrid sinister with some rabid trinkets If you’re worried about survivability. Armour with aristocrat runes Or krait runes but aristocrat are the better option.
you could go 6/6/0/0/2 or 6/6/0/2/0 or 4/6/0/0/4 in traits. The critical traits are increased bleed duration, increased sceptre condition duration, reduced corruption skill recharge. Good traits are might on life blast (synergy with aristocrat runes), mark of evasion (more aoe bleeds on dodge), death shroud reduced usage rate (longer death shroud means more might self generated), dhuumfire for more condition damage.
sceptre/dagger as main set using bursting, malice, geomancer, earth sigils. Weapon stats could be givers, sinister, rabid
Secondary set could be staff (sinister, rabid, givers) with corruption, geomancer, bursting or malice sigils for a purely condition damage focused build or dagger/warhorn (zerk, assassin), axe/focus (zerk, assassin) with air, fire, battle, earth, energy, torment, or whatever takes your fancy tbh. Sone ppl would tweak it to maximise the condition damage while some, like me would go for a somewhat rough balance between condition and direct damage.
This list isn’t exhaustive as there are many weapon + sigil combinations that could work.
Foods are any that have increased condition duration. Best consumable is toxic focusing crystal.
Skills to use are signet of spite, blood is power, epidemic. This combination is my favourite. Open with sceptre auto attack, sceptre 2 for bleed and cripple, dagger off hand 5 for more bleed, signet of spite, then BiP. Transfer bleeding to target with dagger off hand #4 then follow with epidemic for a condition bomb. Depending on your setup, you should be able to do 120-160 dmg per bleed tick, plus dmg boost from foods. if your secondary set is dagger war horn you could switch to it, use warhorn #5 for aoe cripple then dive in with dagger auto attack to cut them down faster or go into death shroud and life blast for might or use life transfer and tainted shackles. If axe focus, then build up life force switch to death shroud and life blast for might.
I use giver’s weapons too, or, should I say, two. It works nicely for stacking condi’s. Dagger and axe do nothing for condition damage so they do not get bursting. One giver’s axe gets Peril while a giver’s focus gets Malice. Sometimes, there is a distinct lack of vulnerability on a target. Vulnerability should always, always be close to cap. When it is time for power, I can swap to d/f, d/w, or d/d for fire and lightning proc’s.
Both bleed duration and vulnerability duration are priorities. The traits that support them are in different lines but duration pays off for both. One scepter should have bursting, if you can afford it.
For condi damage I wouldnt worry about getting giver’s weapons when you could buy some rare veggie pizza or koi cakes for a +36% or +40% condi duration