Necro/Reaper changes
-Traits-
=Spite=
Death’s Embrace – Change health threshold to 50%.
Now in line with with Siphoned Power.
=Curses=
Chilling Darkness – Remove ICD.
Nerfed originally due to one game mode pre HoT. Only trait that made Well of Darkness viable.
=Blood Magic=
Blood Bond – Added a +5% damage buff vs bleeding foes.
Increases the offensive ability of this trait and makes for a more obvious damage trait.
=Soul Reaping=
Strength of Undeath – Move to Major second tier trait. Change to you deal +10% damage while in shroud. Shroud skill recharge is decreased by 20%.
Original trait felt counter productive as the only way to keep the damage buff permanantly was by staying out of shroud.
Vital Persistence – Move to Minor third tier trait. Change to Max Life force is increased by 15%. Life Force drains 50% slower in shroud.
Made a baseline trait as the Life Force degen was a must on all builds that used Soul Reaping.
=Reaper=
Soul Eater – Change trait. Steal life whenever you corrupt or remove a boon.
Makes for a decent contender over Decimate Defenses and Chilling Victory. Greatsword reduced recharge will be made baseline.
Cold Shoulder – Move the Chilled duration increase to Shivers of Dread. Add a damage increase of 10% to chilled foes.
Added a damage increase due to the lack of damage traits for Necromancers.
Reaper’s Onslaught – Attack speed increase now affects Greatsword.
Allows for a decent trait for Greatsword, making it more viable in non pve situations, without changing the trait itself.
Deathly Chill – Added an additional bleeding stack per chill.
This trait felt undertuned.
=Greatsword Skills=
Chilling Scythe – Added a boon strip.
Added to emphasise boon stripping on power necromancers.
=Sceptre Skills=
Grasping Dead – Added a 3 second dark combo field that pulses bleeding (8s) and cripple (1s).
Added to increase necromancer condition power but through fields rather than direct hits.
=Dagger Skills=
Enfeebling blood – Added a 3 second poison combo field that pulses bleeding (8s) and weakness (1s).
Added to increase necromancer condition power but through fields rather than direct hits.
=Shroud Skills=
Death’s Charge – Remove projectile destruction. Now evades for the duration of the skill.
Projectile destruction was unreliable and buggy.
-Healing Skills-
Consume Conditions – Traiting this with Master of Corruptions now grants an additional 5 stacks of vulnerability for 4 seconds instead of blind.
Blind on trait made this a horrid skill to use but more vuln means an increase chance for enemies to spike.
Well of Blood – Add a small damage co-efficiant.
With a damage co-efficiant, Well of Blood will now trigger Vampiric and Vampiric Aura to make it a more desirable heal.
-Utility Skills-
Spectral Grasp – Increase projectile velocity to match Spear of Justice and decrease cast time.
Completely unreliable in it’s current incarnation.
Well of Darkness – Add a small damage co-efficiant. Now blocks projectiles.
Can be used on power builds to counter projectile users, instead of CPC, and can trigger vampiric/vampiric aura.
Well of Power – Add a small damage co-efficiant.
With a damage co-efficiant, Well of Power will now trigger Vampiric and Vampiric Aura.
-Elite Skills-
Lich Form – Remove Lich Form. Split into two new Elite skills:
Signet of Horrors – Passive: Generate Life Force when you strike a foe. ICD 1s. Active: Inflict damage on up to 5 foes within 600 radius. Create a jagged horror for each foe hit. 60s CD. 1/2s cast time.
Grim Sceptre – (spectral elite) same as original Lich Form skill 5. 60s CD.
Lets hear your criticisms, changes and any other ideas.