Necromancer cooldowns...

Necromancer cooldowns...

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Posted by: Xale.1095

Xale.1095

So I decided to try a new character after playing solely Necro for quite some time and I noticed the cooldown of pretty much everything were much MUCH shorter. I was playing around with a few of my other classes and then went back to Necro and thought; is it just that Necro has really long cooldowns?

I mean sure we can spec into reduced recharge but that seems like such a waste when there are many other things we need. I’m sure all classes have their own problems but I kind of want to start working on an Elementalist now.

Necromancer cooldowns...

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Posted by: nekretaal.6485

nekretaal.6485

Elementalist cooldowns are about the same.

You can somewhat mitigate cooldowns by using dagger (it is a spam 1 weapon), or by using Death Shroud aggressively (ofc then it is not available for defense).

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Necromancer cooldowns...

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Posted by: OreoWolf.9564

OreoWolf.9564

I never really find myself sitting still with a full utility and weapon bar on full cooldowns. I might be biased since this is referring to PvP, but the only time I would ever spam autoattack is if I’m running a condition build and my deathshroud lock down combo is on cool down. It gets better after you can dump 20 point to reduce said cooldowns, and don’t let something this silly stop you from having fun. If cooldowns bother you, thieves are thatta way
—> :P

Necromancer cooldowns...

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Posted by: Bhawb.7408

Bhawb.7408

The reality is Necromancers have comparable CDs to every other class. Even before they massively lowered CDs across all wells and SA, we had comparable CDs when averaged out.

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Necromancer cooldowns...

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Posted by: SrebX.6498

SrebX.6498

Seriously? :o
Necros have pretty short cooldowns imo… most weapon skills aren’t higher than 25 seconds except Staff… Utilities are a bit long though

Elementalist’s CDs are horrible ><

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